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Everything posted by WolfCrimson
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1. So even mid-combo it doesn't work? What change to 6A made it not possible? AFAIK 6A only launches higher now, which should offset the increased fall speeds in CP. 2. No, I meant non-OD. I've seen 5D>BS work non-OD. Just wondering if it's possible to use after a decent length combo, i.e. does non-OD 5D have enough untech time to allow ground BS to hit after it late in a combo (decent starter like 5B).
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Double post, I know, but seems like xx>6C>6D>BS>5B works midscreen. And is good for damage too.
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Air BS has a base damage of 900 with a p2 of 82, and has lifesteal, while TK GH has a 700 base damage and p2 of 92. That's a big difference in P2, if TK GH works midcombo I'd go for it every single time. DS's vertical hitbox is smaller than before, but not by that much.
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I got 3 questions about CP Ragna, hope someone knows enough about him to answer these: 1. Has TK GH become useless? I hardly see it being used either as a starter or midcombo. Back in the day I remember TK GH was used to bypass the keri age and continue the combo since keri age had/has bad proration, is this not possible anymore? 2. Is 5D> immediate BS still possible late in the combo? BS has a lot of lifesteal, doing it late in a combo where the lifesteal modifier has been cranked up makes it an ideal ender if you wanna get more life instead of dealing damage (not sure how viable this strategy is, the lifesteal would have to be pretty good). 3. Does 6C>DS not work? If possible, can someone ask these to the japanese players on the jBBS/twitter?
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
WolfCrimson replied to kosmos badgirl's topic in Zepp Museum
Console release is close. -
Some footage of Kogatan, number 1 dan ragna! http://youtu.be/AvVKw4QE_Qc http://youtu.be/mhAUxi7nUEo
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Guilty Bits video series- Official thread
WolfCrimson replied to tataki's topic in Guilty Gear General
Ooohh. OK. Have their videos been posted yet? -
Guilty Bits video series- Official thread
WolfCrimson replied to tataki's topic in Guilty Gear General
there are characters missing in that list. -
wouldn't confirming into Madao be like an option select? Like: always input a 22C after 3C, if it is blocked 22C won't happen, and you can JC the 3C, and if it hits then it works. I agree about spacing requirements though, you'd have to be close for it to work. It'd be a good punish combo, I guess.
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Did I post this here yet? Here's a a link to a japanese combo guide for Ragna from atwiki.jp. http://www14.atwiki.jp/ragunawiki/pages/121.html From the link above comes the following magnificent combos: 5B>3C>まだおdc>ダッシュ5C>HF>5B>5C>5D1>GH2>JC>JC>JD>DID踵 威力4121 *drool* DAT METERLESS MIDSCREEN DAMAGE 5B>3C>まだお>DS>2C>5C>HJC>JC>BE>5C>5D1>GH追加>JC>DID踵 威力4617 *drool* DAT METERLESS CORNER DAMAGE
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BlazBlue Official Art Thread and Directory
WolfCrimson replied to Chaoschao222's topic in Zepp Museum
Is the material colloection the one with all the official frame data or is that the mook? -
OK, I've seen something really beautiful: http://www.youtube.com/watch?feature=player_detailpage&v=_bZPwmFBFaE#t=144s + http://www.youtube.com/watch?feature=player_detailpage&v=_bZPwmFBFaE#t=469s CH Carnage Scissors(1) into 5B works! Looks like the stagger lasts more than long enough for it to work, maybe we would be able to do 4K combos midscreen off of it. Looks like it will be a good tool against zoners.
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*GASP* Man combos?!? Where!?!?!
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This place is dead. Phoenix down! So, there's this Ragna player named Four who seems pretty decent, here's a couple of matcheswith him in it: http://youtu.be/frvKjv_TGus http://youtu.be/HqlbiW0O4UM Thoughts about this Ragna?
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Fight of the century.
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
WolfCrimson replied to kosmos badgirl's topic in Zepp Museum
Is there a translated episode 3? I've been searching quite a bit but I haven't found it. -
Who's the current top dan Ragna?
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That would be hellishly hard to hitconfirm on reaction... unless you always input IAD after max range 5C, regardless of hit, CH, whiff or block. Which would work.
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Thanks. So "22C dc dash 5C" is a viable route for good midscreen damage? Good to know we still got damage. Shame to see it doesn't work on Arakune unless FC... but then again Fuck KuneTM. @Seo: it works, but to be able to follow up after the DS you need the corner. But honestly Ive seen Ragna players do it during a combo starting from midscreen and they reach the corner no problem. 22C dc>DS dc has some serious corner carry.
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Double post I know, but this is important: Found this from the same wiki I posted earlier, seems like this is a list on who "22C>dc> dash 5C" works on. I ran it through google translate, it seems like it works on most if not all, but some characters are more difficult than others to do this on.
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Yeah, seems like it is. I'm thinking it's good to use after 6C midscreen.
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Does a different page from the same wiki count as a different source? http://www14.atwiki.jp/ragunawiki/pages/123.html Scroll down in that page to find it. If not, then I dunno, that's the only source I got.
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So that combo was just the JP players theoryfighting? Wow these guys are on a different level of theoryfighting, calculating damage/lifesteal and shit. EDIT: OK just came across a treasure trove of Ragna info, including combos and their respective damage values. It's all in Japanese, so I can't read it (except the combos). There are links on the page which I think is more info about Ragna. The link: http://www14.atwiki.jp/ragunawiki/pages/121.html EDIT EDIT: WHOA SOMETHING REALLY INTERESTING: Google translate: EDIT EDIT EDIT: KayEff the proration values of 6Din the first post is wrong, it should be P1 90 P2 94 , according to this site: http://www14.atwiki.jp/ragunawiki/pages/119.html
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He'll be back. He's the PSR Ragna god.
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I dunno, I feel that better BK combos will be discovered in the future, especially when the game gets released on consoles (and SKD and Final Ultima get their hands on the game)