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WolfCrimson

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Everything posted by WolfCrimson

  1. Kaqn isn't a bad player. He's far from the best, but he's competent. And here I thought I had been completely ignorant of a gatling of my main I've been playing since the beginning of the franchise (on console).
  2. I've hardly played ragna in CSE, so... A really long time ago?
  3. Screw GG's health/damage calculation system, shit is way overcomplicated.
  4. 6C gatlings into 2D? Really? I didn't know that.
  5. Sorry, i should have been more clear: competent jp players, like hara and kaqn
  6. But... I've seen japanese players use 5D(1) DS dc... does that count?
  7. But in CS2 and CSE, 5D CH could be dash cancelled and followed up with 5A, and gotten some damage off of it. Whereas in CP, Ragna couldn't even do that. 5D HF ender is just... pathetic, mang.
  8. Actually Fluck is right, and in fact 2D is a better option, you have time to hitconfirm off of it due to the bounce on CH, and the subsequent combo is good. It's just that I don't like 5D being useless as a starter.
  9. Frametrap, maybe.
  10. Didn't jiyuna make up a tier pie-chart and troll DL with it?
  11. Heyy... now that is interesting. With DS's dash cancel maybe it'll be possible to go into a full 4k combo? I meant 5D(2) > HF>Tsuika is crappy... as a confirm off of 5D.
  12. I don't think this was discussed, but... with 5D losing its dash cancel, what can Ragna do after a 5D raw hit on a standing/crouching opponent? And on CH? The only thing that comes to mind is HF on normal standing/crouching hit (which is crap), and GH on CH (better...). Were any changes made to 5D in CP that help comboability?
  13. Oh. In that case: If Pachi (or whoever it was) didn't even mention that they reworked the combo system, I wouldn't have even noticed. It doesn't seem like it makes that much of a difference.
  14. Honestly I don't think anyone can properly deduce how the combo system works. The developers themselves would have to tell us.
  15. Only in OD. I dunno if it has been tried or not, but can 6B be followed up by CT? Does it actually combo?
  16. Doesn't OD gauge refill increase if you're getting hit?
  17. That combo movie is nice... but you guys forget: Ragna's combo potential is still has not been fully discovered, because Final Ultima hasn't played BBCP yet.
  18. No OrderSol changes.... does that mean the developers consider him to be good/OK?
  19. Lol hypocrite, you had no faith either
  20. Ah OK, I see. Thanks.
  21. Wow, thanks for the info! I have an observation though: in the gifs of Faust's 5D for the PS3, 360, emulated arcade and PC reload ports, you can see an "incomplete tornado" animation starting a frame (1/2 a frame??) earlier than the results you posted. Wouldn't that mean that the results should be corrected by 1 frame (1/2 a frame) in those ports, since that incomplete tornado is the earliest visual cue of the game reading your input (and hence is the 0 frame of 5D)? I don't understand why it isn't the case.
  22. In BB you don't need diagonals in inputs longer than a QCF/QCB. In other words 236/214 and 623/421 need diagonals, and HCF/HCB/360/720 doesn't need the diagonals. I think QCFx2 doesn't need diagonals as well.
  23. Aerial DID also fatals, apparently. http://www.youtube.com/watch?feature=player_detailpage&v=xay0opVlqFw#t=201s
  24. LOL at SF input system not needing cardinal directions in order for 360s
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