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Alpha152

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Everything posted by Alpha152

  1. @Rotanibor Will VSav be starting at the same time again, 9:00PM? @Numakie You can always start Melty sooner if you want, in fact please let me know if you plan to do so I can update the OP.
  2. I also apologize, due to mis-communication on someone's behalf, the entire ordeal has taken a negative turn. Until things are further clarified the info has been redacted.
  3. Updated the first post with important info! Time and other info noted with TBA will be filled out once it is known.
  4. For this weekend we'll have extra space for setups so if you can, please bring one!
  5. Wait, doesn't the UNIEL wiki separate charged moves? It would make sense considering the properties of the charged version is usually different (start up, frame advantage, move properties, etc) than the regular move and worth noting.
  6. I'll experiment as we get accustomed to everything, but for now P4 start time has been swapped with BB. You do not need to bring anything extra, just preferably a controller.
  7. Akstsuki's page is almost finally complete. The person who made the hitbox site still has to work on the rest of his moves (everything other than 5/2A through 5/2C) so once that's out all the info should be up. Let me know if you notice any inaccuracies with the current data please. http://wiki.mizuumi.net/w/Under_Night_In-Birth/Akatsuki
  8. Updated the first post. This will also be the last Rebel Up featuring Persona 4 Arena. Make sure to enter and remember all the fun(?) times we had with the game! We were one of the few (perhaps only) scenes to actively play the game after last years EVO, even if it was for fun. And get ready for P4AU within the coming weeks!
  9. Sounds good Watson, we'll be looking forward to it!
  10. Have you decided the format for how Cancels and Guard will be shown?
  11. No problem! At the moment there is no concrete date but the estimated time for completion is around the start of August. So as soon as Super Arcade is up and running again I will update the first post with our new schedule!
  12. First post has been updated, we'll see you guys at AX/EVO or afterwards when Rebel Up starts again!
  13. Updated the first post, we will be having an actual Gundam tournament this time so get a partner and come prepared!
  14. Is there any setup that will get it to not cross up? The cross up seems weak if it will always hit on the same side, though I know there's other things you can do aside it but I'd like to know if I can have left/right mix up. Thanks btw for the help!
  15. Hmm I guess what I meant to say is how do I not make it cross up? The video doesn't go over it. For example if I end a combo with 2D how do I get the double gunblaze to hit on the side I didn't start on?
  16. I feel dumb for not noticing before but how do you time gunblaze oki so it crosses up? I never noticed but my timing always had it where the gunblaze would hit on the same side I start on.
  17. Good work with the combo tutorial Luna, just wanted to note something that wasn't mentioned in the video. After MF, 5B also whiffs against Izayoi. In 1.0 it used to also whiff against Amane but after double checking, something was changed and it now works against him.
  18. ...orz. haha disregard that I guess.
  19. Nu: - 5D(1) jump cancellable on hit/block - j.D/j.2D dash cancellable on hit/bock, uses air option (can't dash cancel after airdash > j.D) - 2DD/6DD dash cancellable on hit/block (not sure if this was already possible in 1.0)
  20. Not sure if this warrants a new topic (if not mods feel free to delete) but I'd like to have a list compiled that's easy to access so once it's complete it can be moved onto the wiki. So if you have noticed any changes not mentioned in the official patch notes, please post up for what character and what has changed. This could also be used for people to cross verify changes other people mention to confirm or deny validity.
  21. Rebel Up is tomorrow, we need some players to start bringing monitors (at least 1) for GG/P4 from now on so if you can please bring one!
  22. Shout outs to everyone that came to NCD this weekend, I had a great time! I'll block those 40F overheads one day...
  23. A few SoCal players (Biter, AcidAce, Akihiro, GM Custom, and I) will be coming up this weekend. Haven't been to NorCal in a while so I'm looking forward to it!
  24. In BB, BrkrDave took first, Nano second, and Sooper Citrus third.
  25. Random unimportant trivia: The Japanese name for 22B/C is Flash Hider which equivocates to Flash Suppressor. Aksys localized this move as Silencer, which is actually incorrect because the purpose of a Silencer is to reduce the sound made from firing a gun, as opposed to a flash suppressor which suppresses the muzzle flash of a gun shot. I guess since ASW handled most non-story related text they corrected the translation.
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