Here are the basic things I've been doing off hit-confirms and mix-up until better routes are discovered.
Mix Up
6B Starter:
6B > 5D > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (3k/21)
Mid Screen
6B > 5D > d.5C > d.6C > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.7k/27)
Corner
- Omit the 2nd d.5C against Nu and Amane
6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > 5B > j.9C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (4.7k/34)
Corner
- Only works against Ragna, Noel, Azrael, Arakune, Tsubaki, Rachel, Bang, Kagura, Jin, and Hakumen
- Works against Jin mid screen
d.6B Starter:
d.6B > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.7k/19)
Mid Screen
d.6B > d.6A > d.6B > 236D > 6C > 4D > 214D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (2.9k/21)
Corner
d.6D Starter:
d.6D > d.5C > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D
(3.3k/24)
Mid Screen
d.6D > d.6A > d.6B > 236D > 6C > 4D > 214D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.4k/24)
Corner
j.D Starter:
j.D > d.6B > d.5C > d.6A > d.5B > 236A > 5B > 5C > sj.C > 236C > j.2C (2.9k/20)
Mid Screen
j.D > d.6A > d.6B > 236D > 6C > 4D > 214D > 2B > 6C > 6B > 22B > 2B > 6C(2) > 6B > 22B (2.9k/21)
Corner
CH j.D > 214A > 662B > 6C(2) > 2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (4.3k/31)
Mid Screen
CH j.D > 214A > 2B > 6C > 6B > 4D > 214D > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (4.3k/31)
Corner
- Does not work against Tager
- Use [5D > d.6A > 22B > 662B] against Tsubaki, Amane, and Nu
214A Starter:
214A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (3.9k/28)
Mid Screen
214A > 5B > 5C > sj.C > j.D > d.6A > d.6B > 236D > 6C > 5D > d.6A > d.5C > 22B > 662B > 6C(2) > 6B > 22B (4k/29)
Corner
j.4D Starter:
j.4D > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.9k/21)
Mid Screen
j.4D > d.5D > d.5C > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.6A > d.5C > d.5B > 214D > 2B > 6C(2) > 6B > 22B (3.2k/23)
Corner
Throw Starter:
BC > 214A > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > 236D (3.5k/25)
Mid Screen
BC > 214A > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.5k/25)
Corner
j.BC > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > 236D (3.1k/22)
Mid Screen
j.BC > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.1k/22)
Corner
Abare
CH 6A Starter(Anti-Air):
6A > IAD > j.C > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (3.1k/22)
Mid Screen
6A > IAD > j.C > 5C > sj.C > j.D > d.4D > 214D > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (3.1k/22)
Corner
CH j.C Starter(Air to Air):
j.C > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > 236D (3.3k/23)
Mid Screen
j.C > 5C > sj.C > j.D > d.4D > 214D > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B(3.3k/24)
Corner
j.A Starter(Air to Air):
j.A > j.B > dj.C > j.D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.2k/16)
Mid Screen
j.A > j.B > dj.C > j.D > d.5C > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (2.2k/16)
Corner
5A Starter:
5A > 5B > 6A > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (2.4k/17)
Mid Screen
5A > 5B > 6A > sj.C > j.D > d.5C > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (2.4k/17)
Corner
5A > 5B > 5C > 3C > 22C > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > 236D (3k/21)
Mid Screen, crouching opponent
5A > 5B > 5C > 3C > 22C > 6C > 5D > d.6A > d.5C > 22B > 2B > 6C(2) > 6B > 22B (2.7k/20)
Corner, crouching opponent
3C Starter:
3C > 22C > 5B > 5C > sj.C > j.D > d.2D > d.6B > d.5C > d.6B > 236D (3.3k/23)
Mid Screen
3C > 22C > 6C > 5D > d.6A > d.6B > 236D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.5k/26)
Corner
4D Starter:
4D > d.2D > d.5C > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (3.5k/25)
Mid Screen
4D > d.2D > d.6B > 236D > 5B > j.C > j.D > 4D > 214D > 2B > 6C > 6B > 22B > 2B > 6C(2) > 6B > 22B (3.4k/24)
Corner
CH 5C Starter:
5C > 214A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > d.6B > d.5C > d.6B > 236D (5.4k/38)
Mid Screen
5C > 5D > d.6A > d.5B > 236A > 5B > 5C > sj.C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (3.8k/27)
Mid Screen, max range
5C > 214A > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C > 5D > d.6B > 236D > 6C(2) > 6B > 22B (5.3k/38)
Corner
5C > 5D > d.6A > d.6B > 236D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (3.9k/28)
Corner, max range
Overdrive Confirm:
5B > 5C > OD > 665B > 5C > 5D > 623D > 6C > j.D > d.2D > d.6B > 22C > 6C > 6B > 6D > d.5C > 236D (4k/2.9)
Mid Screen
- Omit d.2D to avoid side swap
5B > 5C > OD > 665B > 5C > 5D > 623D > 5B > 5C > sj.C > j.D > d.5C > 22B > 662B > 6C(2) > 6B > 22B (4.2k/30)
Corner
Notes:
- Any combos that use [j.D > d.2D > d.6B], d.2D is used to maintain the same position unless noted otherwise. If your back is closer to the corner, omit d.2D to side swap and get corner carry.
- Use [214A > 2B > 5C] against Tager, Amane, and Izayoi
- Use [j.D > d.5C > d.6A > 22B > 662B] and [5D > d.6A > 22B > 662B] against Amane, Tsubaki, and Nu
- Not all combos are limited to specified starters. 5B for example can go into a 6A combo or a 3C combo if crouching.