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Everything posted by deadsnake
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[XRD] Japan/SE Asia/Australia PSN ID's
deadsnake replied to qwerty's topic in Guilty Gear Online Play
Indonesia Username: deadsnake | PSN ID: Shuu-chan | Characters: I-no, Ky looking for more local players, Indonesia's connection is so bad we can't really play with neighboring countries without severe delays -
SG was pure awesome congrats for qualifying for arc revo and entering top 8 bbcp evo2014 and congrats to Pen_Ninja too for your first evo
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wait what? CS2? /insert CSe into ps3 so all this time was a lie.... :v even though it got me in every time I did it...... lol okay, thx sG
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did anyone notice that j.2d[m] is no longer overhead on it's first hit? I'm pretty sure on 1.0 it was an overhead(and so does the wiki)
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itsuuA 421d 3c is a tiny bit strict... u should do 421d as soon as possible and then 3c would have connected fine without microdash(unless enemy too far away but it's a bit unlikely since it's in a combo) u should do a microdash for the 2nd 3c, like this : itsuuA 421d 3c 2d microdash 3c
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is it okay to post nico links? if yes then I think this is a new one. I think I found someone tweet about it but I forgot who... it's a litchi CMV captioned "stone cold" http://www.nicovideo.jp/watch/sm22416625
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you know, I also play amane, and what I like to do is get a blokstring instead of a hit confirm, anything>5d-drill[hold/random stop to catch opponent off guard and drill them again] if I have a low lv.3 + 50 meter I'll go for blokstrings and 5d random-RC 5d-max-hold again round start I would blok/escape to ideal distance and try to zone from ground if possible(5c[1/2hit]>5d[hold] though I'm not sure it's safe or not depending on the drill lv., maybe litchi can punish this) amane's C pokes has a 3/4 of max screen range so u might wanna go more than 3/4 and spam some staff launch on amane to disrupt his air movement but actually I never fought amane with litchi so I'm not so sure about what to do. my share is mostly from my scrub amane perspective(cheap chip victory :v )
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I never used 6b kara since I would do 6b feint to throw instead. and somehow 6b kara is harder than 2c kara, I don't know why....
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can litchi do a legit meaty? how would you do a proper meaty with litchi? what normal would you use? I was thinking of 2a/2b :v
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this combo is just so damn hard I can't tell where my mistake is, I tried delaying the hatsu but I'm just not sure how much/long, in the end 5d almost never connects, but when it connects, the 3c whiffs D: the 2nd 5d is like a very hard "link" and I think the link window is just super tight, 3c shouldn't be hard but somehow I kept whiffing so often in this combo. *I can get this combo right like 1 in 20-30 attempts and btw, I used 2b for every character, 5b sometimes connects and sometimes doesn't so I went fer the easy mode :v is there any other meterless 4k+ corner combo? I think I saw one from exonestar's video... but haven't really checked it again... orz
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IS1deadsnake Shuu-chanJakartamidnight weekends
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[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
I think by the time you realize ur opp. is withing 4b range, it's usually too late unless they're just free falling from great heights. best would be to yomi but if counter yomi-ed then litchi is screwed since 4b doesn't keep enemies away far enough to give litchi some time to recover hmmm.... although on 2nd thought, I wanna see the frame animation/hitbox -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
I usually use 2c[m] to keep enemies away instead of itsuu.A, I think 2c has a better hit box for keeping them away -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
ALL HAIL LITCHI FAYE LING a few more days and I'll be able to play litchi in CP -
BlazBlue Question Thread - Ask your questions here!
deadsnake replied to KayEff's topic in BlazBlue Gameplay
so it's safe to assume that people gonna get the extras even though it's digital? -
BlazBlue Question Thread - Ask your questions here!
deadsnake replied to KayEff's topic in BlazBlue Gameplay
so.. it is confirmed. good and they should be available on day 1 right? -
BlazBlue Question Thread - Ask your questions here!
deadsnake replied to KayEff's topic in BlazBlue Gameplay
ok, thx for the info -
BlazBlue Question Thread - Ask your questions here!
deadsnake replied to KayEff's topic in BlazBlue Gameplay
are there any official announcement about BBCP being a digital content in PSN? *instead of shipping the game, buy the digital version instead if there will be a digital version of BBCP, the next question is, when will it be avail for purchase/download? thx b4 -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
it is BP* and possible to charge/delay the startup from 30-59 frames that's around 1/2 second but this is litchi we're talking about so I dunno about other chars http://www.dustloop.com/wiki/index.php?title=Litchi_Frame_Data_(BBCP)