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deadsnake

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Everything posted by deadsnake

  1. itsuu wasn't nerfed pretty much, they just nerfed the normals that connects to itsuus....
  2. this is a good news...LOL, but I think this would only apply to itsuuC executed close to litchi, too far...then even with the frame advantage litchi has she wont be able to do any good with it except fleeing
  3. is it just me or good players just prefer "it" offline?
  4. yeah, I also noticed that Fio did that twice but I didn't actually confirmed about what I asked earlier since it didn't crossed my mind yet... well...I'm hoping at least litchi can do a follow up blockstring after a blocked itsuus...moar blockstun frame pl0x
  5. since u mentioned it, it made me wondered, if I recall correctly, itsuu moves on BBCSII will automatically execute their 2nd hit despite blocked the question? in a blocked itsuu, when can litchi move again? itsuuC > blocked > 2nd hit > is it a low? > do an overhead mixup?
  6. oo...OK....that's...news to me.... *OMGWTFBBQ? but no prob on itsuus, I hardly use them when the enemy blocks, even if use it, they'll be pretty far so I assume that it's safe...
  7. and after maining litchi for quite some time, I just realized that she can't RC from tsubame.... D= kinda disappointed
  8. and I thought u were already playing BB like...at least 1 or 2 months ^^;; if 4 days then I believe u just have to go through the long path of learning a character from the basic.. that's just the way it is and how things will work out
  9. I am so gonna read this thread because I'm suffering from a mindless-game disease too well, usually mindless games starts from being aggressive or maybe... too aggressive and in the end it'll put u in a very unwanted situation >___> the best thing I could do to fix that is go into defensive(or react on enemy's action), but in the end there's a flaw, I got bait easily and being too defensive is just...crap...I can get any chance to start a combo unless my opponent does such a huge blunder... so my resolution is to play in between defensive and aggressive nor switch modes as u need to, easy to say, hard to do... in the end it's just a mind game between u and ur opponent..
  10. I got the Idea of how to use my main in CT for about...a few months? err....wait...maybe 3 months...or 4.. and it's the same in CS
  11. PSN : shuu-chan loc : Indonesia posting just to add up the number of litchi players here, net games are most likely impossible unless from south east asia....
  12. playing litchi has got me some respek? none.... cause she does big fat damages and is considered top tier.. until a friend of mine tried litchi....and..OK....respect LOL, a little... but, there's also an issue why there aren't so many litchi players in where I live, they said it's because litchi is advanced compared to the other basic characters...mm..yea...that maybe true...and I think litchi players does deserve respect
  13. I admit it, that was clearly a mindless game and about the fundamentals , I need someone to explain me that sort of thing ;D but maybe not in here, and thx in advance...
  14. i c..thx, I'll try that, but the tourney was yesterday and this was what happened in the first match out of the best of three matches http://www.youtube.com/watch?v=WbQ4_eooIG0&feature=player_embedded I have failed as a litchi player... yesterday was much worse than the practice sessions I had with the hazama before.... *sighs* *ragequit? no....
  15. now I can at least train my muscle memory to react on this moves... LOL thx.. XD
  16. I'm pretty curious about ragna's opening inside his blokcstrings, which I can't find any and most of the time his blokstrings ends, he's safe from my manten range.... kinda depressed about it =____= by holes inside blockstrings is like when litchi is doing 5b 5c[2] 3c blockstring, on 3c, ragna would have the chance to do an inferno(though I think it's kinda pointless if it doesn;t reach litchi, but hey, he did an inferno inside my blockstring???) so I was wondering does ragna have a similar opening inside his blockstrings? IB not included bacause on 3c, ragna does not need to do an IB to be able to do an inferno lulz
  17. fighting against hazama is a challenge itself ;D a friend of mine mains hazama and as we have more matches, I started to play more defensive ;D I'm not sure why but I think I lost my confidence with the range of my manten against hazama's drive at the begining of the match he would have back dashed/back IAD to get more space and after that he baits me using uroboros.. air borne approach is surely futile against him(I think) but direct rushdown seems so wrong too since I can't block uroboros on reaction when I rush down and hazama launches his snakes. unless I was intending to do it, mayube my reactions is just too slow anyway, that's for approaching, but when I got comboed and I started to tech out of it as it ends on the usual j.214b which kicks me down to the ground, I realize that on wake up, hazama has plenty of option to make an opening from what I saw from my friend, he either gashaishou, grab, bait for SRK, or just spam 5a/2a. normals can be blocked, grab can be rejected(even though I suck hardd at it), but if gashaishou?? meh...what should I do? he told me to jump...and it works, and the next time I jump... I got hit into combo bacause I miss predicted gashaishou and this is starting to get annoying ;D it's not totally safe to jump, yet it's also dangerous to stand guard on ground, SRK is a gamble.... I believe the mind game is getting deeper but predicting what he's gonna do every time I wake up/tech is like 1/3 chance to escape pressure and gain a momentum to fight back...
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