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deadsnake

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Everything posted by deadsnake

  1. A is square, B is X, C is O, D is triangle, shoulder buttons are for macro like dia, OMC, burst, and evade and I don't claw, somehow, when using SB.agi, u'll release the A button first, leaving the base of ur thumb to hold B(X button) and using the right side of ur thumb to press 5c/2c(O button) whilst the tip of ur thumb is for pressing D
  2. I... don't understand what ur trying to imply... ==== anyway, does yukiko's supers(both) has an invul startup?
  3. I see, didn't really notice for the itsu stance except itsuu.C
  4. "Your moves showed both power and grace. I felt as if I was watching a dance... Truly exquisite" -Mitsuru Kirijo to Amagi Yukiko ^ THIS..... >:3
  5. oh, wasnt tsubame has always been 5d staff set since cs1?. the staff set changes is major change indeed....really need some footage orz
  6. timing tk.sb-agi is very tricky 5bb 2 will not result her crouching, while 5bb 9 will result her j.c im assuming that as soon as the 5bb animation starts we have to press 2369 and press a+b when starts to jump otherwise it will be ground sb-agi cmiiw ===== @senXXi: how to do double maragi combo? is it 236c/d 5bb 236a+b release-a release-b 236d?
  7. yukiko vs naoto and yukiko vs kanji just has a very different gameplan
  8. wow... too bad the loketest won't allow any streams I wanna see...
  9. ah yes, the later u detonate the pillar, the persona would have done recovery motion and instead perform 5d/c ;D that sucks, just realized that today when I was playing
  10. I feel like they're trolling us D=
  11. and I thought litchi had 2 new DDs, maybe I was wrong one was where she spams the rekka in the trailer, and the other is the one where she poke her opponent so hard with her staff no stream available yet?
  12. lol, yes I agree loketest is just within a couple hours... surely we can manage that
  13. I do hope so, but that means she's gon have 5 DDs.... LOL anyway, they also showed kokushi musou, I assume there's gonna be a property change or something? can't really figure it out... my D button is on the triangle, hold triangle while performing haku hatsu chun and other stuffs is no problem at all....
  14. I believe she has 2 new DD and what I fear is that she loses daisharin and ryuuisou if that's true, I r uber sad D= /crosses fingers
  15. I cannot wait any longer to see how it turns out XD
  16. I think the guide is wrong, u don't hold the button, but press it again for instance, 236d and then press d again when the fire reaches u want it to blow a firewall out, the d version is a bit too fast IMO to precisely blow it on a certain spot on the screen so I only use 236c and then c again to detonate it, its pretty slow, or even better, use 236cd and let the d slide to the opponent and then detonate the c in the middle of the screen ah... u made a very legit point there need to experiment more in the training grounds...
  17. I've been holding 236a/b at the end of my ground combos all this time, somehow it's just not a legit way to stop them, either they move unpredictably or moving just freaking fast(the game is fast, not?) and zoning with fans on the ground is not hard actually(unless ur facing akihiko, his 236c/d has upper body invul? he can cover large portion of the screen in a very short time), the problem comes when they add in a jump in approach, must respond with the correct fan trajectory.
  18. the only thing I can do after 236236 is to switch on fire break or to charge fire levels... and I'm curious to when we should charge fire break/levels, I can't seem to find other spots. opponent recovers really fast and yukiko just barely recovered too. doing 214c/d would be very risky even in full screen distance(depends on the matchup) and zoning with those fans aren't easy for me (somehow) getting a good read is crucial because one or two whiffs then they could a CH on yukiko(the recovery is soo long). and I'm still not comfortable with zoning with just the fans, I wanna add some mixups like maragi/2d/5c/236a/b/etc but still can't figure it out... orz
  19. the fire ball hold (236a/b) will be gone if yukiko gets hit, what if she blocks?
  20. ic thx TD, gonna try out that combo
  21. actually, what does SMP means/stands for?
  22. is this combo worth learning? it seems pretty practical http://www.youtube.com/watch?v=EJqF_eJK9yc the 6a>all green after dai sharin does not look easy though
  23. tanabata right?
  24. what is this think-ception thingie... =__=;;
  25. wow, neat..... anyway, how do you keep learning when u start winning? if losing it's like "ouch, not gonna spam this move again/I should block upon his wakeup to bait DP/wrong burst, got reseted instead D= " it's pretty obvious to what to do whilst upon winning,"should I spam that move again? what if it gets obvious?/this guy always does this shit that I can always beat with this normal LOL/his block string is wide open, gotta IB and aim for counter/etc" somehow it gets ambiguous, even more complicated, and sometimes, it leads to more defeats(somehow feeling cocky and then started losing orz, although last time I won till the end) and against ragna, scrub guard point is just soooooooooo awesome :v or is it just my opponent whose being scrubby...
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