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Everything posted by deadsnake
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[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
it means that crush triggers moves are considered projectile... or is it just a few chars only? ====== and in the earlier minutes, I see that u can delay crush trigger attack animation CMIIW, litchi baited zanshin ===== and in a much more earlier moment, litchi kinda did a very late gattling from 5b[m] to 6a[m] I never knew we can do this unless it was only implemented on bbcp -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
ehh...? I'm pretty sure that 5b[m]>5c[m] has no holes unless u delay the 5c 5c[m]>3c[m] has a pretty big hole iirc but usually safe because of the distance 5c[m]>3c[m] point blank got me houtenjin T^T 5b[m]>3c[m] is suicide if the opponent is expecting it/point blank anyway, I pretty much know the knowledge but not good at applying it on real match, but if applying the knowledge is by not doing something... I should be able to at least do that :v -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
frame data are usually much more useful in higher gameplay levels where you want to do something with a very small window frame... I think.... honestly speaking frame data don't do much good to me =__= I'm not the person who can really apply the knowledge in a real match since I'm struggling a lot just get proper IBs -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
I'm looking at those frame data's 5a/2a/5b/5c/2c P1 100? yay.... *after looking further.... I think everybody got the same 100 P1 value for 5a/2a :v -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
I think 5b 2c 4d[m] is already a good corner carry if u have meter, 5b 2c RC itsuu.a and so on if u get j.2d hit confirm, j.2d 5d[slight hold] haku chun tk.chun staff2 6b[m] 6d otherwise if u don't wanna opt for a corner carry combo, go for a knockdown instead with tsubame/3c[m]/6c[m] and do staff set>staff launch -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
well....obviously ur giving him a lot of trouble... believe it or not, ur getting better, just keep practicing especially ur combo executions(practice mode) and hit confirming into combos(play with peoples) -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
that all green got in because the last sprite of litchi's all green is pushing vicetaicho a bit further to the all green and I think he's pressing j.b so his hitbox got a bit bigger thanks to litchi's legs anyway, vicetaicho is sooooooo good O___O -
I beleve this is the most important combo for litchi while holding staff & near corner : 5b 2c 6d hatsu haku chun haku hatsu riichiA ippatsuA tanki hatsu 5d(slight hold) chun staff2 6d 3c 5d 6c staff2 6d 3c kokushimusou(oki) haku>hatsu should be a very easy cancel
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[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
I think CP litchi is an even more balanced version than the CSE litchi.... since we got no more mokujin covering up our mixups :P but got treated with more tools and routes -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
what will the 5a+b do? I don't get it some kind of option select? -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
those CH 5a combos sounds cool... but in that situation, I'll be able to confirm usually with 5a 5a, iirc, 5a doesn't have counter carry so it's like I'm gonna waste the proration on the second 5a but just lemme try it first... thx everyone -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
If I do get random 5aa hits, what should I press next to get more damage? -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
aww... ur just being considerate :v anyway, noted them all, but have no idea whether they'll pop out in my mind when I play -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
tomorrow..? it's still today yyyoo..that was fast ok so its stop doing random/blocked chun followups, do more grab mixups and more baiting(how the fuck do I do this??) :v anyway thx stardemon, much appreciated and that combo u said u always drop at that tk.chun, I did it properly on the losers finals bracket(against arakune) after I lost against hazama ==== and the way u comment makes me think u understand this matchup better than I do -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
comments? anyone? or is my litchi so bad nobody even bothers to give me some advice there's gonna be a salty runback event next week so I wanna improve what I can improve T^T -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
deadsnake replied to Star-Demon's topic in Archive
me being bodied starting @1:06:00 http://www.twitch.tv/joztv/b/370789893 I believe I was doing fine(on my neutrals) at first but the more I go the more I messed up my neutral and I dunno what went wrong when I went against arakune except I was forcing to go in with j.c which he beats mine with his j.c too hell I dunno anymore.... I feel so small.... -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
micro dashing after chun in CS2 was very hard because either pressing too late or 6b pops out instead of 5b in CSEX I only know the likes of bla3x....j.d falling j.c staff2 dash 6a 2d kokushii and itsuu.a/b dash kote and I don't think that's a micro dash I think csex litchi is more about tk.chun for corner carry and avoiding proration on 6b[ch] -
I'll do the latter, I've been trying to slight delay the falling j.c even before posting here but I can't nail it yet. Maybe I'm just too tired, gonna hit the bed after this. thx TD
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after not playing for so long... I can't remember how I should combo hazama in the corner 5b 2c 6d 236b 236a 236c 236a 236b reach.a 5a 5b [5d] 236c staff2 6d 3c 2d 6c itsuu.c j.c j.d[oki] but I can't seem to remember a route to kokushi oki.... 5b 2c 6d 236b 236a 236c 236a 236b reach.a 5a 5b [5d] 236c staff2 6d 5b 6c[1] kote j.b dj.b j.c j.d j.c[fall] dash6a[always whiff in here] where did I do wrong... IFGC is nect saturday and I'm not prepared at all
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[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
but anyway, all this time doing 6c 623/421d was fun that's why I'm gonna miss it too -
[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
deadsnake replied to Lord Knight's topic in Archive
I kinda disagree, here's what I do to get 6a[m] in, 5b[m] 6a[m] 2b[m] 6a[m] <--- 6a[m] at the range of 2b[m], switch 6a with 3c/6b for mixups and I will never do a 6a[m] point blank, it's too slow, make some space then do it out of nowhere -
6d link to 5a on crouching chars? news to me too... =/ it's should work on blokstrings too right?
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well...what I meant when I said "we" was all the litchi players...including the japs.. so yeah, wait till the japs invent something lol(specifically because bbcp only avail in jp) she has meterless oki, puff bal(crosses up on certain range), new normal, tsubame connects as a combo(though I really wanna see the proration rates for this). I think its a good start... and staff launch has always been a very good tool to assist litchi's pressure
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@auredo: I believe litchi is the type of character that shines late in blazblue we just have to figure out "how to shove up more damage and longer combos (aesthetic ly speaking)
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litchi was just so defenseless when hazama was talking to her... she just can't say "no"