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Everything posted by deadsnake
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
speaking of tager as in grapplers, reminds of sacchin in MB... :v a tager that can IAD and forward dash.... has an atomic collider like throw...BnB are mostly throws and does like 3-5k in a set... -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
BB is slow? slower than MBAA..yes... :v anyway, LK, among ur recorded match on youtube using litchi, which one displays a good material to learn? I've seen some, but I wanna know which do you think is a good one -
I don't, but I'm sure Litchi does :v I hear her yelling the mahjong related phrases
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
let me correct this for my self "not many people plays a good litchi, you(me) should worry about it" *sad..... litchi safe jump ins.. seriously I can;t think of anything ;D j.b[m/e] is not good for that, j.c's[m/e] aren't proper for this -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
@sG: ah , I c, thx, was googling around about safe jumps, most of them was about safe jumps on SFs, but still I got the idea.. XD ===== a question for LK I guess are fundaments/a good play-style/neutral games etc taught or learned? or both? thx b4 -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
litchi? not in my experience tho >___< -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
I am still on the grey zone about safe jumping here... ^^;; playing hakumen, ex: j.2c >< C ID = lose hotaru >< C ID = clash(both full body invul) ????safe jump? -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
don't forget to use barrier defense when blocking in air =/ most anti air in BB are unblockable unless u'd barrier defense CMIIW -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
hmmm.... true, but somehow things always get messed up on the real match >___> but awesome answer there, I've noted it down... XDDD -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
could you elaborate on how to control options since litchi is mentioned in your top class of option controller =/ *learning fundaments... -
what's j.2b? :/
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lol thx for the tips... this punk I'm dealing with often uses the fly in > another chain thingie Imma gonna read this over and over again and try to remember it and put it on my mind when i'm playin...(it's just not that easy...)
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anyway, what's the best option for litchi when she blocks an uroboros and then hazama fly over towards litchi? yesterday a friend mine(maining ragna) tried to punish the blocked uroboros followed by hazama approaching with inferno, but the inferno just doesn't come out most of the time and he got gashashou-ed instead.. I don't know if it was a problem of off timing for executing inferno or not, from a litchi point of view, I'm actually clueless...tsubame is clearly a no go...5a? j.b[m]/[e]? an uroboros approaching hazama has a few approach option afaik - barrier -j.a(crosses up or not) -j.2c(crosses up or not) -j.b and after that usually followed by -gashaishou -throw -poke > high low mixup CMIIW
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am actually monitoring ur uploads ^^
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are they BBCSII? I can't really find any... are there any specific tag?
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maybe she's just not that easy to learn/play?
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awww...yeah...moon language LOL but thx anyway... *google translate... ;D
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believe me, Imma supressin mah tsubames to the minimum... anyway, litchi BBCSII vids are kinda hard to find don't you guys think?
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sauce pls? I would like to look for the other chars too
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that's a kara throw? I know how to do it since...CT or early CS? but I never knew it was called a kara throw LOL, and that throw is H4x nobody's gonna get scared fightin me... all my BB buddies know my weakness... BAIT for the tsubame...orz... *air throw break and then j.c..got that....
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LOL. my mistake ;D cause I always get rejected.... D= well...I do go for throws but mainly on land...=/ air throws...they j.a/b me faster than I can react on doing a throw... =___= I'm not capable of using the throw glide in a real match ^^ yet..... and a kara throw? *n00b
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3rd round 4k combo..wow... it was : j.throw itsuuC 6kote 236b richiiA>5a>5b 6b j.b j.c j.b 6c[1]~kote dash j.b j.c j.b dj.b dj.c dj.b dj. dj.236c richiiA/B/C are we suppose to go for air throws now?
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using C as a starter means u'r going to go through combos with less proration, CMIIW, B has more prorartion than C less proration should give you more damage on the exact same combo minus the starter, CMIIW
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any link for the coverage or videos?
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maybe I should have rephrased my post ^^;; sorry for being a n00b but I don't quite get the meaning of those numbers, I understand those are proration rates but I just don't understand the calculation, thus just ignore my noob post... =___= * just got back from an all-nighters BB sparring at my friends place, and still the same problem..got PWND by pretty much everyone especially hazama and ragna....