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Everything posted by deadsnake
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no comments on the changes for BBCS:extend? http://www.dustloop.com/forums/showthread.php?9792-BBCS-News-only.-Anything-else-TEMPBAN.-BBCS-Extend-for-arcade-PS3-360-Vita-december-17-(Japan)&p=1114578&viewfull=1#post1114578 anyway, "attack chain sped up" do what? and what about "Blowback changed to throw the opponent a large distance sideways"??
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LOL, never used the 5b]m[>5d>5b]m[ in my pressure
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the safest way to spend ur meter using all green on a 5d hakumen is by hitting hakumen with the tip of the fire(all green) iirc, litchi doing all green, she extends her arm deeply upfront thus her hit box is inside hakumen's 5d active frame and so she got hit by zanshin.... I think that's the reason why litchi got teleported unto hakumen, I think.... instead of all green, u should worry more of ur staff2, if hakumen times it correctly while staying near the other side of the screen and u just rush ur way in(ground nor airborne), u'll just end up getting zanshined staff launch is a bit more tricky for hakumen though, u can just vary ur staff launch by holding D ( assuming that u set ur staff right in front of hakumen's face)
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+1 for this....love to trap opponets using the +0 thingie LOL
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heh? did I miss something? ;D staff2(return state) is on combos but u can't start a combo from a staff launch hit unless ur point blank iirc, that's why I want more hit stun when pressuring enemy, staff launch+return state, does cover the enemy but it's block stun is not long enough for litchi to do something like ]m[3c > staff2(litchi returns to 5 state) > ]m[6a(manten has not properly returned to litchi) > [m]blockstrings ===== doing all green on a 5d hakumen on a normal distance is just wtf..... orz
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hmm...manten hitstun slightly increased? what about block stun? for a long time I have been wondering wether staff hits can cover up as block string filler(which staff hit has a very short hitstun in CS and CS2 iirc) but maybe I'm just wishing for the impossible LOL
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errr...which of those "2-option mixups" do you mean? ;D I have ]m[ 5aaa 6a/2b/3c in my mind... *cmiiw, 2a hits as mid?
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=/ <--- I meant this as more like a.. "hmmm...why do that?" in a respective manner of course... and to be honest, I originally thought that LK was doing 5aaa/2aaa to buy himself some time to think what to do next since most of his mixups are compromised in the previous rounds... I kinda tend to think that some 2-option mixups just won't work twice...
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I was just thinking that pressing the other buttons would've been better? /me and my silly question...
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LK, on the match with spark, you did something like.. 5aaa or 2aaa at some point to pressure spark.. what's the point of it? =/
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I had another tourney match with the same hazama a little while ago.. so...hit me hard guys...anyone... http://www.youtube.com/watch?v=YxrBw03EbzI&feature=player_embedded http://www.youtube.com/watch?v=22ZKoryX6Wg&feature=player_embedded a few things obvious for me - I got mixed up easily - no attention to his meter =___= - my combos drop horribly (was dead nervous, but nervous or not my combos suck anyway) - need to always j.barrier >___<
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I guess there's no other choice... =___=
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any combo from 6a[m] non FC? =___=a"
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wat? :v I thought CT was 6+0 nvm...orz...
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u don't like it? =/ BBCS was +6 iirc... +2 is better, no? *oh, before continuing, are we even talking about the same thing? ;D not +frame advantage but how many frames does the active frames of all green start after the super freeze(or whatever u call it)
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is all green +0 again in CS2? somehow I felt that it has an instant active frames... =/
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I thought dustloop had some kind of char specific combo video project, u part of it?
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who doesn't like combo vids? :v combo strings+combo vids+practice=wasting a few weeks training+able to do BnBs(read : corner raep) and thx again LOL
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http://www.youtube.com/watch?v=fdoCnmE6enc *I thought I saw the nick Urichinan in here before...was I dreaming? /roll_eyes anyway, nice vid....
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I did the same...and the next minute... they got an amnesia and don't recall ever playing nor knowing blazblue D=
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her combos in CS2 are somewhat requiring even more skill than CT and CS..zzzzzzzzzzz..........or maybe I;m just not used to it yet.... :v *but it's quite rewarding and satisfying >:3
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remove the 2c :v *capt. obvious
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I'll give another try.... orz...
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question, i've playin BCSII on PSP, i wan wonderin, how do you actually do a jbcb loop? ^^; looks easy but it's not that easy...at least for me... *damn PSP d-pads...orz
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
deadsnake replied to Lord Knight's topic in Archive
lol nvm, I was just a little random yes, I agree with you, kouma does qualifies more than sacchin, but kouma's just not moe enough... he's too GAR his wakeup throw is just annoying >___> and when I wake up, I got grappled like zillion times :v should have jumped instead anyway, back to topic, reading this thread does prove to be very useful