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Everything posted by cadacus_ater
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Finally got my copy. Really liking Jin...except 6C > 22C is kinda getting on my nerves for that 5B > 5C > 3C > 214B > 5B > 5C > j.214C > 2B > blah corner combo...maybe it's just Valk, lol. Learned pretty quick that j.214C > 2B is pretty tight so you don't have time to dash 2B...spacing is really important to get down before reaching that. Was really hoping it would be easier to reach 5k with 6C starter in the corner w/o burning meter but so far my efforts have proved fruitless. Hitstun decay is not my friend
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Ugh...you guys making me wish my copy arrived day one, lol. I am so hype right now
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Probably a combination of 1 and 2...or maybe just 1. I've managed to connect raw 5C > j.2C in training mode against Tager in Extend, but you have to attack as fast as you possibly can. Other characters are short enough that it's very hard to connect with, much less combo off of.
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That first round was the one of the best matches I remember of Tetsu playing against a Valk.... Real bummer that it went downhill from there
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Hmm, Miya showing off some interesting stuff there. http://www.youtube.com/watch?v=28qQnPSVKzY&feature=youtu.be&t=10m35s - I like this combo for 3.9k...pretty solid.
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Did that auto-correct him? I hope it does in similar situations, but I thought he was doing a Back Air Dash over Tager...that would still mess him up? Regardless, it was still sweet as heck.
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In EX, the only way I know of to use 5C after DP C involves a Gold Burst, and you probably need to use two, unless you go DP B > 66 > Gold Burst and hit them with the tip of the burst, but I haven't tried that particular route; it might not work. I haven't been able to launch an opponent high enough without Gold Bursts. The burst needs to send them high enough for the tip of DP C to hit the bottom of their aerial hitbox to have a chance for 5C to connect. If I recall correctly, they have to be just starting to fall when you hit them with DP C. Even then, it's very hard to do because if you don't time the DP just right, or if you didn't launch them high enough in the first place, you won't land 5C. I should note that more than likely it is character specific...I've never landed it on Relius, and it probably wouldn't work on Tager either, with how horrible his aerial hitbox is. Oddly enough, I have done it on Valkenhayn, so I'm thinking it could work on Makoto...don't count on it though, lol.
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Dang...I know Tager is a tricky matchup, but what was Fenrich doing? Those D DPs looked really bad.
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That is the most throw happy Jin I've seen in a while, lol. I like some of those resets too.
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Agreed. CP Jin looks pretty simple so we shouldn't need much more than combo routes. We could post optimized stuff or character specific stuff later for the determined individual, but no real need to put stuff like that up front imo. Plus OD is pretty much freestyle mode; optimizing that would be very tedious.
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In part 1/6, the only time I saw him get CH 5A'd was when Chibaken IB'd him. In part 2/6, the first time Chibaken CH 5A'd him without an IB, it looked like a case of being slow on the draw. Both players had to microdash to get in range and Chibaken was just faster. The second time Chibaken CH 5A'd him without an IB, I'm not sure what happened...http://www.youtube.com/watch?v=Wi6O5DhpveE&feature=youtu.be#t=7m52s. I'm hoping it was another case of being slow on the draw...if not, 5B might not be safe all the time after a blocked 2D.
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Why would he bother going for more OD frames? It wouldn't do anything for him I don't think. Even the anti-burst should have been covered by the remainder of Hiyoku during the RC > 6C. I can't wait to have fun with CP Jin's FC combos...it's gonna be sick, lol.
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For those who really want to loop someone midscreen and get great damage and meter, here's a FC combo for you, which is so far the best midscreen FC combo I've found without reaching the corner. Should work on characters of medium height or taller. Just change the ender according to character (tested on Hazama). Standing Opponent: 2C FC > JC, j.2C > j.C > DJC, j.2C > j.C > 66 5C > JC, j.2C* > j.C > (66) 5C > 6C > 2D > JC, j.2C > j.C > 66 5B > 5C > 3C > 214C (3692/59) *Execute j.2C as fast as possible after the JC. If you are close enough to the corner, you can change the end like so (starting from about the middle of the screen)... 2C FC > JC, j.2C > j.C > DJC, j.2C > j.C > 66 5C > JC, j.2C* > j.C > (66) 5C > 6C > 2D > 66 6B > 66 5B > 3C > 214A > 623B > 214C (3705/62) Why does j.2C > j.C loop have to be one of the best things in Jin's arsenal? As if we didn't already have execution and character hitbox woes, lol.
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Actually, you can improve that combo with a double j.2C > j.C loop and end with ground ice car for more heat and damage. You can do this one on everyone except Platinum, assuming you're spaced correctly after the 6B starter (I've done it on Carl). On standing opponent: 6B [CH] > JC, j.2C > j.C > DJC, j.2C > j.C > 66 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > [1) 5B > 3C > 214C] or [2) 5B > 2B > 5C > 3C > 214A] (4287/56) or (4285/52)
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True, I forgot the DP throw route still does the most damage, but it's heat gain is so pathetic I hate using it, lol. At least the oki is good.
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So, if anyone really wants to have a taste of what Throw > ice car whiff > j.2C > j.C is like, you can do it in EX...but only off a Back Throw, lol. And your opponent has to be sufficiently tall. I just posted examples in the EX combo thread if anyone wants to try it. The second one is exceedingly hard, but then, Tager deserves our best, lol.
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I have discovered that on sufficiently tall characters (only successfully tested Litchi and Tager), you can do a Back Throw > 214A Whiff and combo into a j.2C > j.C > stuff string. But of the following combos, even the first one won't work, or is exceedingly hard, against characters of medium height...if they are too short, don't do it. EDIT: This doesn't seem to work on Valk; his frozen hitbox is too short. Near corner (tested on Litchi): 4B+C > 214A (whiff), JC > j.2C > j.C > 66 5B > 5C > 2C > 3C > 214A > 3C > 623B > 214C (2968/46) You could try the above combo with a variant ender on characters as short as Noel, but I would not recommend it unless you don't mind a reset. The following combo is the hardest combo I have ever performed that doesn't involve bursts. You must be absolutely perfect in your timing of the j.2C > j.C loop and execute the 214A Whiff, JC as fast as you possibly can or it will not work. You can't squeeze in a 2B after the 66 5B, the 2nd hit of 214C will whiff if you do. In or near corner (Back throw, tested on Tager): 4B+C > 214A (whiff), JC > j.2C > j.C > dj.2C > j.C > (66) 5B > 5C > 3C > 214A > 623B > 6A > 3C > 214C (3143/51) I've only ever gotten this to work on Tager, he seems to be the only character tall enough for it. It has great damage with the highest heat gain I've ever seen for a meterless throw combo though, lol.
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Yeah, it does. It's still kinda unfriendly if you aren't spaced right though...a lot of times I find myself resorting to one iteration of j.2C > j.C just to be sure I finish my combo. You have to be dang confident of your timing and spacing to pull it off on characters shorter than Relius consistently...and even Valk can be a pain in the behind to land the loop on with how thin he is, despite his height. Still, that 200-300 extra damage is very nice...not to mention you can go for resets/mixup if you are feeling gutsy. Seriously, I cannot wait to get my hands on CP Jin just to have a reliable 6C > 2D combo again without worrying about my spacing so much.
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[CSE-CP] Jin General Thread "Jin it to win it... again"
cadacus_ater replied to Yuushiro's topic in Archive
Personally I've always found Tager to be one of Jin's worst nightmares to play against...I dislike facing him more than Valkenhayn (but not as much as Tao...figure that out). I still don't understand why that is...you'd think it would just be an even, but gimmicky match-up. *Gets 720'ed* I mean it's not like we don't have a decent air game at our disposal. *Atomic Collider!* All we have to do is take our time and keep our distance...*Spark Bolt!*...snipe a little with ice blades...*gets sledged*...space ourselves properly when attacking...*magnetism*...evade when we do get 360'd...*Gadget Finger yomi*. Yeah, I don't like facing Tager. -
[CSE-CP] Jin General Thread "Jin it to win it... again"
cadacus_ater replied to Yuushiro's topic in Archive
That was one heck of a final match. Tetsuwo delivers. -
Actually...I just discovered you can j.2C > j.C > j.2C > j.C on everyone but Platinum. I've done it as a starter on Carl even...to my complete surprise...timing has to be perfect though.... Probably won't work well with too much proration and/or less than perfect spacing in the combo. So Platinum is officially the shortest character in the game =P
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Except that in CP, Fubuki isn't comboable anymore outside of OD or CH. Also, don't forget to practice your j.2C > j.C loops for CP...you can do this even off a 5B on characters taller than Rachel, Platinum and Carl (but it's easier on really tall characters): 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > dj.2C > j.C > 5B > 5C > 3C > 214C (3255 dmg if I recall correctly) If you can't 3C > 214C, just end with 5B > 2B > 5C > 3C ( > 214A) or try going for a reset.
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[CSE-CP] Jin General Thread "Jin it to win it... again"
cadacus_ater replied to Yuushiro's topic in Archive
25 heat leading to nearly 4k damage (maybe more) is nothing to sneeze at, though granted, you shouldn't just go to town with your meter without a reason or a plan. Heck, with an OD you might be able to do more than 4k for 25 heat. As for RC, that is effective most of the time in covering a mistake, and can be used for some nice gimmicks. But there are situations where you can't RC in time if you mess up due to whiffing...or where RC puts you in a neutral or at worst a defensive position when you could have won earlier by using meter sooner. It isn't so much about gambling with your meter to me as it is a mode of play, between which you switch at your discretion. Do you hit them harder for 25 meter when opportunities occur while gaining a little meter in the process? Or do you wear the opponent down slowly at first, saving meter for a big combo or to defend yourself more easily? Do you hit the opponent with meterless combos, requiring a couple more confirms to win, to build heat and rely on mixup and frame traps more often to get your damage? Or do you spend 25 here and there to tack on more damage, use a few more of Jin's tools, attempt to win with fewer confirms and, in some cases, drive them to the corner faster? Meter gain in CP will probably force people to be a little more thoughtful than in CS:EX, especially for Jin with the numerous tools he has at his disposal for 25 heat. Still, I like using all of the tools at Jin's disposal to keep the opponent guessing, open them up, or punish them hard for disrespect or mistakes. If I have to burn 25 meter for that, I'll burn it. Or if I have to take it slower and wait, I'll wait. -
[CSE-CP] Jin General Thread "Jin it to win it... again"
cadacus_ater replied to Yuushiro's topic in Archive
^ This. Although I'm still hoping for some swag rewarding RC combos aside from 6A, I'm not counting on it. I can still freeze the living daylights out of people...why complain? -
[CSE-CP] Jin General Thread "Jin it to win it... again"
cadacus_ater replied to Yuushiro's topic in Archive
Everyone, start burning 75 meter for style points, lol. Then again, with how much damage that can net you, I'd consider doing it, especially near the corner. EDIT: I'm assuming you mean the ice car followup for that, cause I've seen two combos where ice car (1st hit) > RC yields a ground move. Probably won't know for sure until release I suppose.