OK, so now that I'm done overreacting. . .
I don't know if we'll hear of more changes, but based just on this, they were pretty lenient with her. The worst change is jC being emergency tecahble. This kills not only normal combos, but it wrecks her hitconfirm (just thinking in terms of CS Litchi, we use jB delay jC dash 5C on most characters staffless). This was too good (3-3.5k, carries to corner), but could have been mitigated some other way, I think.
6D, who cares, that shit was only cool week 1. The only bad thing is that the CH stagger time might be down (who knows), and that was sort of useful against some characters.
Nothing cancels into itsuu - this sounds bad, but I assume we can jump install like with 6b > itsuu. Of course this is just an assumption and even if this did work, it might not be worth it (again, who knows).
6a[m] not comboing into anything without meter. . . this is worse than CT it sounds like! This one is a little too harsh.
4D causing slide (ground slide?) on hit and being only comboable in the corner - good, fair change. 4D was a bit too good anyway, and getting a solid midscreen knockdown has never really been explored by us (outside of the mediocre at best DP > kokushi and the midscreen Daisharin vid). This is a change I'd like to see in the final version.
More staffless gatlings (really?) is another thing I'd like to see in the final version.
Some considerations. . . No mention about daisharin being nerfed (surprised, since I thought they would destroy this), no mention about Kokushi being nerfed, no mention about damage being lower, no mention about 2C (how many people complained about that move). Though I really dont like the jC being emergency techable, we got off pretty easy . Looking forward to the next one.