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Lord Knight

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Everything posted by Lord Knight

  1. ahahahahahahahahahahahahahahahaha
  2. This match is even.
  3. Try to avoid following this advice. Ending a midscreen combo with daisangen isn't really worth it, it's better to try to get knockdown as much as possible. Knockdowns are situations Litchi is very good at. The second combo is also extremely unstable, it's hard to position yourself in a way to consistently hit all the 6C's. Instead, from the position you're talking about, you can do - 5B 5C 3C ]D[ IAD jC haku staff2 tsubame 6C 3C or if you're a bit closer to the corner than that - 5B 5C 3C {D} IAD jC dash 6C tsubame 6C 3C But really, the guide has every single stable combo you need, along with who they work on. From now on just consult that for any combo problems. Let's get the discussion back to how to actually fight Nu instead of pointless combos.
  4. lol You can end in knockdown from anywhere on the screen with a 3c[m] combo, get your facts straight. Any misjudgements just come from lack of experience.
  5. Read the post above, Litchi has hella safe shit against Tager.
  6. Do 3c anyway and do the proper combo for the proper position, there is no reason to be burning meter on 3c[m] combos unless you're playing vs Carl.
  7. Hazama jC is great air to air.
  8. Lunaris, 2 reps is max off of 5B starter, so that sounds about right.
  9. Yeah that's not really new, 6b[m] is special cancellable but the timing is weird. Looks like combos are starting to get stable so I'll get the full CS thread rolling soon. On the subject of the 5C 5D corner combos, it is pretty much universal, you just have to 5C their ground bounce, not them lying on the ground. Using advance input makes this pretty easy.
  10. Just block. In general, you should be able to IB hells fang.
  11. Oh, Astral Heat can be inputted as D on the staff lololol Also as far as I know, the Haku/Chun "starter" should be referring to using Haku or Chun at the start of a rekka series. So if you start a combo with Haku Chun Hatsu Haku Chun, the second set of Haku Chun should be affected by loop proration.
  12. Stickying this. Good stuff.
  13. This definately needs more looking into.
  14. From corner to about half screen, 3C[m] combo or ItsuuC combo. From half screen, if you do the haku 3c[m] combo, its likely that you'll have to do xx iad jC haku staff 2 tsubame > ender. If you do ItsuuC combo, it should still land. Getting closer to the corner, if you do 3c[m] combo, you can try dashing deep for 6C Tsubame 6C ender, but it doesn't work sometimes. You can try xx iad jC dash 5C jbc land tsubame 6C 3C. At this same position, for Itsuu combo, xx itsuuC j8Chun 2C jump jBCD airdash jBC land tsubame 6C tsubame whatever ender. This only works if the 2nd jBC has Litchi touching the corner. If you aren't confident in this, you can just do the normal combo but end it in jChun.
  15. Whichever BB is at EVO, I will play it.
  16. One of the double itsuuA combos huh? I learned one yesterday: ~ippatsuA j7C 5C 2C 2D rising jC staff2 land 2c[m] itsuuA jBC 4kote falling jC 3C
  17. I agree, I originally tried doing xx > ippatsuA jump back jC 2B 2C jB dj jC and that failed a lot. However I've seen plenty of success with the combo I listed.
  18. Litchi is can be hit with 5C OTG. Looks like they fixed her hitbox or something, since you don't need to do 5c 2c anymore. As far as those chars, I do xx ippatsuA jump back 4kote jC 4kote falling jC 2C 6C 3C 2D 6C~ whatever ender (usually 6D itsuuC 6C 3C or something)
  19. Just use FlashGet, it'll save them for you.
  20. That was siiiiiiiiiiiiiiiiiiiiiick
  21. Ken I've only had success with the first two combos.
  22. This match hasn't really changed.
  23. CF can destroy anyone's handsome.
  24. :/
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