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C0R

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Everything posted by C0R

  1. If you manage to make it past the first levels of SoD, it's usually safe to go all the way. It's more realistic from the defensive standpoint to simply block / reversal than to try and punish mid-charge.
  2. For your first question, it's difficult for Mu to punish a predicted burst except at minimum range due to the very slow startup of the majority of her normals. IB'ing the burst however opens a whole new window of opportunities. If you can't land a 6b or 3c starter, feel confident in faster 6a or 2b. It will almost always be worth to to punish a burst for the psycological pressure. If you prove that you can slice your opponent for making sutpid mistakes, he'll give you more breathing room, something Mu craves. As for SoD, I don't think that specific frame data has been gathered yet. Though its property as a Fatal Counter are delicious, a good player will punish you for the startup as opposed to the recovery. Frame traps can be achieved by late cancels into it, but the startup can't be avoided if they IB'd out of 3c or 5c. That being said, here's some practical information... 1: -10 ~2: difficult to punish, but weak to poor spacing and IB 3: +10 Generally, the longer you hold it the safer you will be on recovery, but trying to hold it won't get you anywhere when the opponent knows there's a punish window on startup regardless of level.
  3. Not to self advertise, but I'll be bringing some of my premier stick prints with me. Which will probably be my ante in most of my mm's. Plus, if I lose, freeee advertising!
  4. FOR GREAT JUSTICE. If I spent as much time in training mode as I did in photoshop I would be pretty godlike.
  5. Why so godlike Dark Pheonix?
  6. http://www.dustloop.com/forums/showthread.php?11098-%26%231053;%26%231091;%26%231078;%26%231077;%26%231085;-%26%231089;%26%231086;%26%231074;%26%231077;%26%231090;-%26%231086;-amp I don't think it catches Russian.
  7. Naww, I still try to use 236d mid combo in cs1 thinking it'll work. Note, we can still get huge damage of CH 3c right? Like Hazama can?
  8. 3c is special cancelable into SoD in cs2 right? So in the corner I don't think you'd need heat with the cornerbound. Excited to break in the hyperbolic time chamber.
  9. Actually speaking of combo mechanics in cs2, there's something that's been bothering me. Furu no Tsurugi 920โ†’1020โ†’1120โ†’1520/90/95 6A 620/75/91 From what I can tell, these two moves combo into eachother in the corner relatively easily, both sharing large damage and amazing p2. With a strong 3c starter in the corner, wouldn't it be viable to go for five or six reps of just these two for massive damage? Or has there been an added pushback to SoD that dash buffering 6a can't compensate for? Maybe repeat proration
  10. Since always, they've been projectiles since day 1.
  11. While I was asking Spark about how to gather Mu's frame data, he mentioned that 5c was level 4, so all the data I collected is under that assumption, the results also seemed to support that. 3c is the same level, with 6c and 2c both being level 5. I always thought Mu looked a little... jerky, it's because her attack levels are huge across the board. I'm not sure about B series levels, could probably figure it out though. Edit: Went and dug up the Stein data so you guys don't have to go looking for it again. Side note, just yesterday I couldn't find her character combo rate anywhere, so I went and calculated it. 85% same as Lambda's.
  12. I was posting it as an OS option in general, I fight a lot of Bang so it's nice to have Vs. 2a crossunder. Less useful against Litchi Daisharin mixup, but that situation is rough regardless. But to be honest I have no experience in the Carl matchup anyhow, no one in our scene or extended area plays him. Bit worried about the lack of matchup experience.
  13. Ego defense righteously justified, withdrawing comment. Sad Pulsr won't be there, I wanted setup tips, though I'll get to meet Aginor.
  14. Man... Chicken doesn't even play this game. And Denny's is banned. Too much Denny's.
  15. Interesting, didn't know that. Oh, 623ABC works just as well if you want to block on crossup, throw escape and DP on non crossup, though remembering to stick the corner can be a little odd.
  16. Tager's 6a IS jump cancelable. Side note Carl 421ABC OS will also break throws on wakeup if they come from the front.
  17. Not yet they're not, the forums say nothing about a BB tournament.
  18. Shit, now I need to update that thread.
  19. I better see you at BNCI Crosell.
  20. Punishment on everyone. EVERYONE.
  21. Personally, I have a different take on ยต12, based on the fundamental way stein specials work. They're a web that allows you to control the space they occupy, inherently different from lambda's projectiles and more akin to Rachel's lobelia's/george. While they are definite zoning tools, they can also be used to enhance and protect her pressure. So yes, some matchups like Ragna, wall beams is the plan, but for more dyniamic midscreen matchups like Litchi, you really have to use all your tools in every way they can be used.
  22. See, that would be accurate if we knew for sure that 5b retained it's properties as a level 3 attack. Or even that the systeming for attack levels hasn't been minutely adjusted.
  23. I use a combination of Illustrator, Photoshop, Corel Painter and Autodest Sketchbook. For high resolution gifs I would recommend using photoshop.
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