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C0R

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Everything posted by C0R

  1. Tae, Huey, Spark, sG, Kaigu and I are all coming on the 21st. I will be bringing a complete setup and two TE's. Spark will most likely also bring his setup with his HRAP's. By extension, Polka is also probably coming. Both the setups are PS3's with full character data. Mine has a plasma 1080p monitor, spark has a television.
  2. !!!! Taking what Spark taught me about frame data I was able to do some testing with d cancels after her c series, meaning we have more frame data. Was never confirmed before, but she has a 4 frame jump startup just like the most of the cast. ON NORMAL BLOCK Ch state ends on the frame after the first number, and Mu can chicken block on the frame after the second number 5d: -4/-8 2d: -6/-10 4d: -6/-10 6d: -6/-10 5c>5d>7AB is -(=/<)4, throw immune on frame 5, air blocking on frame 9 5c>2d>7AB is -6, throw immune on frame 7, air blocking on frame 11 5c>4d>7AB is -6, identical to 2d 6d identical to 2d I'm not sure if 5d is completely accurate, I'm only so good at parse-frame imputs, but I did run it a good number of tests. Bascially, if all that info is completely correct, you can cut a frame off the recovery of 5c AND get a stein with 5d. Going to go run tests on her other C's to see how drastically stein cancelling fixes those ugly -20's. Just confirmed, all above data is also true for 3c, which is the same level as 5c. 2c is a level above 3/5c, therefore is -7 on 5d7 cancel, making 2c her safest C on block. Weird. 6c is also level 5, therefore is also safer than 5c. Data looks odd, but it's the results, I'll keep running them looking for errors. Not sure how I feel about 6c being safer than 5c, but 8 frames off the recovery of 3c is pretty nice.
  3. I'm pretty sure there was an extensive interview that covers almost all of your questions, I forget where though.
  4. If I was a mod I could edit the thread title (~;3;~)
  5. Not sure of the best way to notify users that I've updated the OP, seems the simplest way to check is the most recent edit date.
  6. I had an extended conversation with Spark recently about when to could expect Mu's frame data, and he ended up teaching me the entire process and giving me to calculation tables. Problem is, there's no control (yet) for testing the frame data, because every character underwent subtle design changes. I'm probably going to work with him to confirm/build on any existing frame data when the game is released in america. Also known as buying him dinner so he does Mu's second after Hakumen's
  7. I've been around, just not on Dustloop, been busy digging ditches and pouring concrete after I lost my job, so I took a break from BB for a while.

  8. Man, that corner pressure is insane. I'm loving it.
  9. New job, new year, lots of good shit rolling in, life is good.

  10. When I do these portrait recolors for stick art, I find the most (vocab word time) Parametric way to approach them is with mask constrained adjustment layers. It's a bit complicated to set up good ones, but it leaves the art completely untouched and 100% editable/reversable at any stage of the recolor. To be honest I don't actually have photoshop on me on this desktop, or I would open the templates and give advice (if warrented, most of these look more than clean). However I do have ones already done for Litchi, Mu, Tsubaki, Hakumen and Hazama, if people would like those.
  11. Bro I don't even play this game, yet waifuism is something to embraced and respected.
  12. Was dead, is now alive! Updating OP.
  13. Postin videos when I'm too sick to watch, filter, catalog and put up all the new content. Make me look like a slacker. Assholes.
  14. Loli... gagging. You're right, that IS inappropriate. Anyway, I got diagnosed with some rare blood condition, and have been in and out of consciousness / hospital since I can remember. But, the antihystamines are working, and I'm starting to catch up all that I missed. Back at home now and things are returning to normal. My life is hardcore, ENVY MEEEE.
  15. My face is re-attached, seems I missed a bit. I'll go update what I can on the Video index.
  16. I have returned, for a short time at least. Been more than busy lately. Adding videos.
  17. We don't have pix to prove it, if that's what you're asking, people have described them in the past however.
  18. I'll cash a check and say that's far from an optimal combo though. In other news, info thread. It's dirty, and I have to clean it up. It will be done.
  19. YO. Is anyone else flipping over the heat generation in Install combos? They're self-sustaining!
  20. Ah, wonderful! How does Work? If you know. Maybe experiment with it next time you can. It's the move we know the least about.
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