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Ragnarok_F4

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Everything posted by Ragnarok_F4

  1. Same thing happenend to me twice in a match with the OD PF in 1.0, lol..... Gonna try that delay on the second hit too, thanks for the tip .
  2. OD combos seems alright to me. But that's because I didn't use j5D at all in those combos. However, the j5B > jump > OD > j623C that we use to start some of the OD combos is a bit tighter with the reduced untechable time of j5B, but is pretty consistent so is still good to go. The damage in OD is very similar than before. I've been using in matches some of the next combos (don't remember the damage): On the corner: 5B>5CC>5D>OD(around 20%)>214A~C>236D>2C>214B~D>214D>623C~D>j623C~D>PF more than 6k 5CC>5D>OD(around 20%)>214A~C>236D>2C>214B~D>214D>623C~D>j623C~D>2D>632146D>PF more than 7k 5B>5C>6C>214A~C>236D>6A>2D>OD(around 60%)>5D>214D>2C>214B~D>623C~D>PF more than 5k (almost 6k I think) Midscreen: from: 6A(anti-air) or 3C>2B>6A or 6B>5C>214A~C~B>5CC or something similar that leads to j5B early to: >j5B>jump cancel>OD (around 20%~30%)>j623C~D>66>2D>66>623C~D>5D>214D>2C>214B~D>PF more than 5k that last one has some variations depending on the starter, the distance to the corner or the direction you face after de 2D, so yeah......but I think all of them leads to something around 5k~5.5k.
  3. We can still use throws in the corner into orb oki, it's like 3k (a bit less) with the oki. Also, I remember from another version of BB, that people used to use Meteor Dive to do the orb oki (something like: stuff > j5B > Corona Upper > Meteor Dive (delayed) > orb oki). Maybe we could use something like that?
  4. Ok, thanks. So Cosmic Ray will still be useless unless it is used in OD like before. And j5B > j5D is making things tighter, maybe I'll stop using it in long combos and only use it to send people to the corner. Guess I'll try to use the orb in corner combos more along with the 6B and see if something comes up. Is this still working? I'm dropping the j5B > j5D part (again), but dunno yet if it is just to time correctly the hits before that. 5B>5CC>2D(2)>5B>6A>2D(3)>2C>214B>j5C>j5B>relaunch with j5B>j5D(3)>66>5D(3)>orb oki
  5. Hey, did the Cosmic Ray always wall-bounced in the corner on counter in 1.0?
  6. I put this in the other thread, maybe it can help (assuming it is for the typical OD combo): "I try to land the first Meteor Dive as close to the ground as possible (hold D a little longer, do not release it immediately). That way when you recover on the ground, the opponent will be higher after the ground bounce, then I do like a 9236C (or 62369C) motion and it will hit. It is more difficult on people with weird air hitbox like Hazama, but it still hits on them. It is only to time well the first Meteor Dive."
  7. This! I don't know what happened, is the patch absolute? or they indeed changed back the PF damage? I'm lost.
  8. Hoping there are more new chars besides Nanase.
  9. At last! It's been a long, long wait.
  10. Doing that motion for me is difficult, so I do something different. I try to land the first Meteor Dive as close to the ground as possible (hold D a little longer, do not release it immediately). That way when you recover on the ground, the opponent will be higher after the ground bounce, then I do like a 9236C (the 62369 that Kcin said works also) motion and it will hit. It is more difficult on people with weird air hitbox like Hazama, but it still hits on them. It is only to time well the first Meteor Dive.
  11. From where is that pic from? Looks like some type of magazine.
  12. Wow so many jumps over a "comment". Sorry for trying to guess, i suppose... ------- It's good to see that her laser super is not as slow as it was shown in her boss form.
  13. I thought at first that she could be high tier, but not anymore. She appears to have a good oki game and good mixup (with the command grab and stuff), but dunno, she lacks zato and millia pressure, don't know about her damage either. Maybe mid tier or mid-high? She reminds me a bit of Viola of SCV after seeing her in that last video, but with more positioning and a bit more zoning like Luminos said.
  14. Hey Kev-Ab! I've been messing with your combos. In the fifth combo (the one against kagura with the anti-air), instead of doing the 623C cross-up to send him to the corner, I find it easier to make a dash before the 2D, if you hit the j623C after OD a bit lower than in the video, the 2D will hit from behind and send him in the direction of the corner, then you do the rest normally, if timed it wrong the 2D will send him forward, but you can do the same (623C>5D>214A~D) and he will be in the other corner instead xD. Either way you can land the full combo xD.
  15. But she didn't go down, she has almost the same advantages and flaws. We could say that the rest of the low tiers went up, she stayed there because she didn't change. the high tiers went down, so eveyone is closer. My perception in 1.1 is: fighting high tiers will be easier since they have less tools, options and some damage nerf. Fighting low tiers will be harder becuase of the buffs but since they are still kinda low that shouldn't be to much of a problem (they are not high tier, at much they will be mid-tier). That is, of course, with obvious exceptions like Azrael. My point is, she could stay in a tier of her own, but since the game is more balanced, matchups will be more bearable. If you consider her unviable in 1.1, then she is unviable in 1.0.
  16. But there are already new routes for that I think (few pages back). The thing is that those new routes doesn't have an ender for oki, so now is a trade between damage and oki (cause her damage went up a bit with the new routes). I agree that she deserved buffes a bit as the rest of the low tier chars (not as much as bullet or izayoi though), but overall she didn't get that worse overall. Now that the game is more balanced, tier lists are less significant (I suppose).
  17. I insist she's still the same pre-patch. She got one little nerf (j5D) and one little buff (6B). Even the j5B re-launches are still in there even though it was considered a nerf too. The damage output is almost the same. And her gameplay stays the same.
  18. Damn, so much envy... . The challenges give you a general grasp of her combos, from there you can make your own work on the lab. Try looking for some matches in her forum to get some ideas too. I don't use her to much, I only know her basic bnb and a basic corner combo that I made up in the lab one day. The most difficult parts of Izayoi for me are: first, charging stars (try learning her combos that charges 4 or more stocks), and second, confirm her hits into combos while in gain art.
  19. I agree with this, Bullet's major problem is not her overhead and Hazama's overhead is not godlike. Bullet's problem is her mobility and her kind of bad mixups overall. But hey, she can ditch so much damage with the 2 heat stocks, and with OD she can skyrocket her damage to 6k-7k very, very easy. Besides in the new patch she appears to be doing quite better.
  20. Terumi will be available on 27th May, I think. You can download him right now if you have the preorder bonus code.
  21. I think that depends on how do you like to play. I'm really offensive so I'll probably rush everyone, lol. I've seen people starting with j2C with Kokonoe. If you know what the opponent is gonna do, maybe 3C, or maybe spacing out a bit and fireball or graviton (against tager or hakumen for example). Her air dashes are very good for getting in and out, and in 1.0 her j5B es great air to air. Try watching some matches, you can get some ideas from there for how to start the round too.
  22. That is good to know. Is there a better way to cancel 6B in 1.1 or is better doing anything?
  23. In my opinion, I would say to look for a character you like (someone that catches your attention). BB has a rooster with very different mechanics. None of the chars are particularly easy too use, even the easiest of chars needs a lot of work, BB is considered difficult out there. So I would say that choose the character that you really like regardless difficulty, you will get used to it. From your description, maybe Noel? She's quite good, and her combos are really hype too.
  24. My criteria for choosing a character is "character love" xD. I usually don't care about tier lists, unless it is quite noticeable. That said, in BBCP the tier lists are not critical. Amane isn't considered good, but you can see some Amane players making it far in tournaments. About Izayoi, her major problem is the way she plays: charging stars in one mode and use them in the other; since her normal mode is quite lacking and in Gain Art she can be a bit predictable (lol anti-air), but in good hands she is a serious threat. I've seen Izayoi's landing good damage, and she's pretty fun. For me, the worst character in the game is Bullet, and just for her awful mobility, because she can deal Hakumen damage very easy, lol. I would say, play whatever character you like the most. There aren't Hsien-Kos ( ) in this game.
  25. Could be April Fools though .
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