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Everything posted by Pestilence
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http://www.youtube.com/watch?v=VaEi6I5Mnu4
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I was going to just change the music in my previous combo vid. Guess not everyone is a fan of witch-hause ...but decided to just make a new vid instead. lol So anyway, I-No - Projek† Oblivion everything done on pad btw xD
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^^^I thought about putting it to j-pop but not sure who. Maybe perfume ...but it's not really rap. It's a new genre of music known as Witch Haus (House) That song just happens to have vocals. Thanks for watching and offering criticism though!
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^^^Don't be foolish, even if your character stays exactly the same you still have to adapt to the changes made in other characters. In short play who you want and don't worry about being out of date when CS2 comes. The average US BB PS3 player is going to be in your same shoes.
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http://youtu.be/3iH3YIZ-868
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http://youtu.be/3iH3YIZ-868 Post criticism. Will put up a download link if anyone requests it.
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Phantom Breaker (Now coming to arcades)
Pestilence replied to Hecatom's topic in Misc Fighter Central
to me it plays about the same speed as boringblue deff not melty or guilty -
Phantom Breaker (Now coming to arcades)
Pestilence replied to Hecatom's topic in Misc Fighter Central
oh. i don't play those games. this was a new concept to me. -
Phantom Breaker (Now coming to arcades)
Pestilence replied to Hecatom's topic in Misc Fighter Central
wait until you play. it's so odd at first that there is no directional motions connected with special moves. its just 4+S, 6+S, etc -
Phantom Breaker (Now coming to arcades)
Pestilence replied to Hecatom's topic in Misc Fighter Central
Yea, demo was very very training un-friendly. First, it was hard to start combos because most things would be auto-guarded. ..and second, even when you combo, you can't tell if it will really work because the CPU doesn't tech. That being said, I spent hours on the demo. (Mikoto of course!) Plan to pick this up once I can find it for an affordable price. I really don't want the asian version. -
Phantom Breaker (Now coming to arcades)
Pestilence replied to Hecatom's topic in Misc Fighter Central
need remi gameplay vid -
What do you want in the next Guilty Gear?
Pestilence replied to Pestilence's topic in Guilty Gear General
^^^I think we all agree that what we really want is a XBLA/PSN release of AC with netplay. -
Suggestions for switching to GGXX:AC from Blazblue?
Pestilence replied to Day2Day's topic in Beginner Mode
Verbatim -
http://www.dustloop.com/forums/showthread.php?11455-I-No-Bread-amp-Butter-Vol.01-VIDEO-GUIDE&goto=newpost (If anyone wants to give input, it's more the welcomed!)
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This guide is aimed at people still trying to learn I-No. While some of these combos are fairly easy for long time I-No players, for new players they range in difficulty. Regardless of how tough they may seem at first, if you want to play I-No, these are some of the basic combos you need to get down. I've included combos that work on the majority of the cast with little to no variation. Of course because of different weight classes and hit boxes, you will have to learn how to adjust the timing appropriately. STBT, 5K, HCL This is a great combo because it starts with a low, STBT is also one of those moves that hits people randomly. It's punishable but more times than not, it goes unpunished. Here is two variations, the first using STBT-S and the second STBT-H 41236+S, 63214(K)789+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+P, 66, j.S, j.H, 236+K http://www.youtube.com/watch?v=r8t45QPwm9g 41236+H, 63214(K)789+K, 6FRC6, j.S, 632146+S, c.S, j.S, j.H, 236+P, 66, j.H. 236+P, 236+K* http://www.youtube.com/watch?v=DtLhBVLs55U *the most common variation you will need to do is input a super jump after the c.S. High/Low I-No's mixup is by far one of her strongest aspects. Below are a few basic combos starting off with a high and low. Typically you would go for these during Okizeme. They function the same if it's the first, or the second hit that connects. 66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K http://www.youtube.com/watch?v=VHBQ0uL0zks 66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H. 236+P, 66, j.S, j.H, 236+K* http://www.youtube.com/watch?v=N0E2tnM6mpc 66, j.H, 2S, 5H, 632147896+K, 6FRC6, j.S, j.H, 5H, j.H, 236+K http://www.youtube.com/watch?v=X-QoNiH1vTE *some characters hitbox will not allow you to connect a j.S after a VCL, in this case you can do two things to make the combo work, add a c.S, and follow that c.S with a super jump. HCL I-No's best damage output is from her Chemical Love loops. Knowing how to pull these off is essential. The first is the basic loop transitioning into an ender. The second combo is the loop from an appropriate starter, if you get lucky and catch your opponent crouching on wake up, go for it! Avoid doing a full out multiple rep loop from a prorated started such as 2K. 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H, 236+P, 66, j.S, j.K, 236+K http://www.youtube.com/watch?v=WzAVM5v5lX8 66, j.S, c.S, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K http://www.youtube.com/watch?v=c99Cul7Hgos Throws A great variety of corner air-throws can be seen in this vid. http://www.youtube.com/watch?v=Qi5-x8sw3cY I-No doesn't have any 1 B&B air throw but if I had to recommend one, it would be the following. The reason is because it's nearly universal, tension free, and easy to pull off. Airthow, c.S, j.S, j.H, 236+P, 66, j.S, 632146+S, c.S, 632146+S http://www.youtube.com/watch?v=iC41_zTpzjo That's it, short, simple, ends in knockdown. The situation is the same for a grounded corner throw. You can FRC it into practical anything including air-normals, specials, and overdrives. The following is my suggestion. Throw, FRC, j.H, 236+P, 66, j.S, j.H, c.S, j.S, j.H, 236+K http://www.youtube.com/watch?v=NvXHXsALv7M BONUS Clips Some random stuff that happened while recording the clips for this guide. Johnny Bonus http://www.youtube.com/watch?v=x7vbrp3m2CA Anji Bonus http://www.youtube.com/watch?v=ayqM0jgi4N4 Vol.02 coming soon! Includes dust combos and mid-screen stuff.
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This guide is aimed at people still trying to learn I-No. While some of these combos are fairly easy for long time I-No players, for new players they range in difficulty. Regardless of how tough they may seem at first, if you want to play I-No, these are some of the basic combos you need to get down. I've included combos that work on the majority of the cast with little to no variation. Of course because of different weight classes and hit boxes, you will have to learn how to adjust the timing appropriately. STBT, 5K, HCL This is a great combo because it starts with a low, STBT is also one of those moves that hits people randomly. It's punishable but more times than not, it goes unpunished. Here is two variations, the first using STBT-S and the second STBT-H 41236+S, 63214(K)789+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+P, 66, j.S, j.H, 236+K http://www.youtube.com/watch?v=r8t45QPwm9g 41236+H, 63214(K)789+K, 6FRC6, j.S, 632146+S, c.S, j.S, j.H, 236+P, 66, j.H. 236+P, 236+K* http://www.youtube.com/watch?v=DtLhBVLs55U *the most common variation you will need to do is input a super jump after the c.S. High/Low I-No's mixup is by far one of her strongest aspects. Below are a few basic combos starting off with a high and low. Typically you would go for these during Okizeme. They function the same if it's the first, or the second hit that connects. 66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K http://www.youtube.com/watch?v=VHBQ0uL0zks 66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H. 236+P, 66, j.S, j.H, 236+K* http://www.youtube.com/watch?v=N0E2tnM6mpc 66, j.H, 2S, 5H, 632147896+K, 6FRC6, j.S, j.H, 5H, j.H, 236+K http://www.youtube.com/watch?v=X-QoNiH1vTE *some characters hitbox will not allow you to connect a j.S after a VCL, in this case you can do two things to make the combo work, add a c.S, and follow that c.S with a super jump. HCL I-No's best damage output is from her Chemical Love loops. Knowing how to pull these off is essential. The first is the basic loop transitioning into an ender. The second combo is the loop from an appropriate starter, if you get lucky and catch your opponent crouching on wake up, go for it! Avoid doing a full out multiple rep loop from a prorated started such as 2K. 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H, 236+P, 66, j.S, j.K, 236+K http://www.youtube.com/watch?v=WzAVM5v5lX8 66, j.S, c.S, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K http://www.youtube.com/watch?v=c99Cul7Hgos Throws A great variety of corner air-throws can be seen in this vid. http://www.youtube.com/watch?v=Qi5-x8sw3cY I-No doesn't have any 1 B&B air throw but if I had to recommend one, it would be the following. The reason is because it's nearly universal, tension free, and easy to pull off. Airthow, c.S, j.S, j.H, 236+P, 66, j.S, 632146+S, c.S, 632146+S http://www.youtube.com/watch?v=iC41_zTpzjo That's it, short, simple, ends in knockdown. The situation is the same for a grounded corner throw. You can FRC it into practical anything including air-normals, specials, and overdrives. The following is my suggestion. Throw, FRC, j.H, 236+P, 66, j.S, j.H, c.S, j.S, j.H, 236+K http://www.youtube.com/watch?v=NvXHXsALv7M BONUS Clips Some random stuff that happened while recording the clips for this guide. Johnny Bonus http://www.youtube.com/watch?v=x7vbrp3m2CA Anji Bonus http://www.youtube.com/watch?v=ayqM0jgi4N4 Vol.02 coming soon! Includes dust combos and mid-screen stuff.
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What do you want in the next Guilty Gear?
Pestilence replied to Pestilence's topic in Guilty Gear General
^^^I don't think so. Look at all the CAVE games with updated graphics. Didn't delay them much. I mean of course it will take time, but shouldn't be too bad. Didn't AH3 get a graphic update as well? (don't know, I'm asking!) -
Since the recent interview confirms that eventually we will get a new GG. What do you want in it? Let's keep this thread focused on features rather than rebalance tweaks. I want: updated graphics netplay at least 2 new characters (VALENTINE!!!) being able to perform dizzy's wings of light. (even if it's an ex-gold only kind of thing) a training mode that explains mechanics in detail. (including unofficial ones like jump install and special cancels) replay theater obviously. training mode dummies should be blazbue characters xD
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^^^I'm not 100% sure on all the frame data but it makes the timing perfect for Oki. I however often use ground note with FRC. especially from distance, it throws people off. http://www.youtube.com/watch?feature=player_detailpage&v=fJo-YGL3I9w#t=137s (btw I was clearly having execution issues that match)
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Dogura is my favorite A-Cho player (green robo-ky)
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You took 3 years to learn I-No's CL FRC but are giving up on Mu-12 already? I know takes about 10 times more dedication to learn I-No than Mu. It's not that I don't want to see you give up on Mu. I just don't want to see you give her up for Bang or Litchi.
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Once upon a time I bought BlazBlue on release. Then I played it on a non-widescreen TV and could never see what happened in the corner. So I stopped playing. The End. Once upon a time I bought BlazBlue CS on release. Then I played it and realized they nerfed my character. (rachel) So I stopped playing. Once upon a time I decided to give BBCS another shot. So I played story mode and was bored to tears, so I made the little kids in the house play through story mode and they were also bored to tears. So then I started making them play through story mode as punishment for acting up. Then one day we unlocked Mu-12 finally!, I was no longer bored but did wish I could FRC some of her moves.
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Not to belittle you, this post makes me feel sorry for the 3rd Strike players who moved on to SF4
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Block, IB, FD, or if it's already connected you could burst? /not reading thread that probably says all this already
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wait, characters in BB have more than 1 combo?