M.Song
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here is what i noticed from the jonio stream so far air dp can hit behind (similar hitbox) has frc 2s looks like it knocks further away tk dp frc looks easier to combo after because you aren't as far beneath them edit: oh it seems people talked about the air dp hitbox already yeah ground dp totally hits behind it too
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http://www.youtube.com/watch?v=zEJtI1Wqh3o&feature=plcp whoa new chain c.s ->6p
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ok i took a look at the stuff you mentioned the command grab: so he starts at 40% meter, does the grab, dropping him down to 30% then goes up to 90% i'm interpreting this as a gain of 50% meter from doing the move, but a total gain of 60% to cover for the initial 10% spent i guess this could make sense because of the huge damage reduction given to it hmm 5hs didn't look any different to me pony does look like it floated a little lower than before lvl 3 missiles - i'll have to take another look at that when i go home lvl 3 dp - frc still looked like at the peak of his dp.... i thought that it looked a little earlier myself, but after watching it a few times it looked normal to me - something else i'll have to compare when i go home
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http://www.youtube.com/watch?v=9zb_Hk_271A thanks goldenrody! things to note: -command grab float appears to be the same as 2nd location test (command grab -> punching super) -80+ heat 2hs, the 'hidden missile' will still come down even if roboky gets hit! (it appears to land in front of the initial position fired and the direction it falls appears to be based on the initial direction shot like bridget's falling bear) -j.hs counterhit wallstick -> they fly more horizontal-ish if not in an upward direction instead of downward!! -heat buildup seems different in general... moves are building up heat at different rates from AC unfortunately he didn't land 2s once this match, so can't confirm: 'heats up 5°C. Untechable time slightly reduced. Impossible to catch after it on ground hit most of the time.' if anyone caught something else worth noting in that vid please post it up
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[Japan-Acho] GGXX 10th Kansai Championship 15-17 September 2012
M.Song replied to jinbe's topic in Guilty Gear General
day 3 stream is up -
[Japan-Acho] GGXX 10th Kansai Championship 15-17 September 2012
M.Song replied to jinbe's topic in Guilty Gear General
day 2 stream is live -
[Japan-Acho] GGXX 10th Kansai Championship 15-17 September 2012
M.Song replied to jinbe's topic in Guilty Gear General
stream is live now -
i think that'll be around a full year of delays
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why would a japanese psn/xbl game have english dubs?
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i just found an infinite with kumi in excellent, but she couldn't do it in special i think in general excellent has more comboability than in special.. but this might lead to more infinites but i need to test this out to confirm i have seen a bunch of combos that seem like it might just auto dizzy tho
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reviving old threads cuz i'm awesome so i've put some time into special and i just started trying out excellent (will get final later only those 3 cuz those are the only ones on japanese psn) i really enjoy the game despite its lack of training mode (go to 2p vs and hold forward on the other controller ;___ also i found this guy's youtube channel which has some match vids mostly of shinobu and cathy: http://www.youtube.com/ebi0
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alright cool to know that people will be playing i'll bring my setup for sure at the next ceo event (and by then i'll also have dreamy theater extend :3) also keobas: my psn is RoboJullup i'm not on psn that much tho
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i'm playing but i don't think there is going to be anything close to what resembles a scene anywhere in florida
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its ok..... they still have nothing on orlando in arcana.....
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so nothing on the 2nd 6p? about air dp tho.... there aren't lvls of robodash so maybe they are talking about air dp wow backdash heat increase is nuts also for 2hs, i wonder if 'Guaranteed to come out' just means that getting hit out of it early means that we're more likely to just trade lvl2/3 missile heat change sounds good.... less need to worry about overheating during a missile loop also... liking the sound of lower heat gain from j.hs hope nothing else about the move is changed
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wow didn't notice until just now would this be a universal air-dp change or a roboky specific either way... sounds good to me but would love to hear about any other changes
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generally people host on thursdays in orlando..... mostly capcom stuff but since persona is new, people will play p4 if you wnat to get games of BB.... good luck in orlando also try to join the orlando fighting game facebook group if you want in on when casuals will be and stuff... can't help you there cuz i don't have a facebook
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south florida can run this game day one... i'll wait till day nobody plays this game woe is me to run it
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unfortunately i won't be able to make that tourney since i'll be out of town sorry guardian can't bring gg this time
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i still dunno who i wanna use in this game... but i'm feeling you on wanting to pick a top tier this time i'm sick of picking shit to lower-mid tier chars and then everyone around me stop playing before i figure out how to deal with my character's weaknesses
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correct me if i'm wrong, but isn't the sum of heat fist and heat extend tension gain near equivalent in AC+R and AC? my impression of them nerfing heat fist's tension rate was because they thought that heat fist into oki was too strong because of stuff like it being comboable off of slide head and how much meter you gained just from doing like 5k/6k 2s heat fist (doesn't doing wall super, slide head -> hammerfall break 5k 2s 2hs heat fist nearly give back the 50% meter spent on the wall? i understand people don't really do this anymore) did they nerf the meter potemkin gains from walking forward? also doesn't potemkin have APB loop currently? and no matter how much you complain... he's still looks nowhere near as bad a / roboky
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i used to play exvs, but never got too serious into it... never could figure out a suit i really wanted to stick with... ended up liking ZZ and Delta from Unicorn i will be on ac+r for sure... i still play ac, but unfortunately pensacola-orlando(ish) is just too unreasonable of a drive to do on a regular basis
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Guilty Gear FAQ Thread - Ask your questions here!
M.Song replied to Kairi's topic in Guilty Gear General
if you fight jam, slayer, potemkin, may, testament, millia, eddie, you will call a lot of stuff BS or cheap always -
i was watching the taunt fest day 2 torrent vids again and in vid 2 where the roboky is fighting the testament, around 7 mins 15 seconds in, roboky places a mat under testament and command grabs him twice two command grabs with mats under testament put him at around 50% meter from full, so it appears that the last hit doesn't give back meter to the opponents, and i was just doing it in AC... it took me 5 command grabs if i put mats under testament to drain about 50% meter
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unfortunately, i think everyone here lives in either central or south florida.. pensacola is quite a distance for me at the very least