M.Song
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Everything posted by M.Song
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Nobody else has to do this to perform an FRC http://www.youtube.com/watch?v=GRDt8GjfVJs that's why this is the hardest one to do
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all of those are hard, but only roboky has the impossible frc on lvl 1 dp
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millia's s disc frc
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You're right... not everyone that's going to start is going to want to follow through and keep playing. It also sounds like you either live in a place where everyone is going to start playing and its ok to have people lose interest, or your expectations of people wanting to play in the first place are too high. This is me speaking from personal observations. There's not going to be that many people as you think that even start playing and even less will want to continue playing for whatever reason.
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I thought the point of community building was to get people to keep playing, not have them move on to something else. I think if you are teaching people, each people have to be taught differently. Not everybody learns the same way and everyone is always going to start with different amount of experience. By now, the majority of people that start fighters have probably given SF4 and marvel a go. I think that depending on how much experience they start with, you should vary how much you have to baby them along the way. I personally think that players should have to figure out how they want to use a character on their own, since that will generally lead to more creative ways of using the tools a character has. Also this idea about teaching others how to play is not something that can really be applied to the new version until its been out for a while anyway, seeing how everything we've seen about the game is just speculation as to how the gameplay would be.
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I think roboky's fb is the worst fb in the game its uses to restore your air options are generally for adding a few extra hits at the end of the combo, which don't do much damage due to the guard bar depletion and whatever scaling happened before his mixup options still aren't great even with tk fb just because he has some of the worst jump in normals in the game.. and even if you do manage to land a hit, you just wasted 25% meter and lose out on a lot of damage potential
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Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
M.Song replied to furix's topic in Misc Fighter Central
dunno about anyone else but new mirror moves are making me pretty excited :3 -
I did think that having the entire char forums would be a lot of people... but judging by how often a char forum gets the 'recent activity' icon light up, I figured most people wouldn't even bother contributing in the first place. The other point about disagreement is that in the end... someone is going to be right and someone is going to be wrong when it comes to character's strength/weaknesses, good moves, bad moves (which to me seemed to be what brought this up in the first place). Discussion in the char forums should hopefully just make everyone more educated about their chars. Either way this was just an alternative suggestion, so I just threw this out as an idea instead of DO THIS OR DIE.
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In that case instead of keeping the script private between the writer and tataki, why not have each script writer make a thread in their char's forums with the script give people like a week to read over and see if it accurately runs down the character properly?
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you have to remember that in 80+ heat, 2s and 2hs build you heat, so its not like you can mash on it and air dp has an frc with similar properties and looks like the same timing as the ground version
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yeah i really like it so far unfortunately i don't have a good enough computer, so all i've been doing is PC free mode
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i got the avermedia live gamer portable today when i get home i plan on playing around/recording some 80+ heat, high meter combos... they aren't entirely practical due to the fact that high heat, high meter, and landing a hit don't actually happen very often, but i believe that these are really optimal combos that don't build any additional heat, don't require frcs, and do lots of damage (pretty much how to get into pony loops off of random standing hits without using frcs) http://www.youtube.com/watch?v=Mxnccp444vI&feature=youtu.be ok first one up... 5p into impossible dust pony loop this can be done with 5k as well http://www.youtube.com/watch?v=_3yIZlflXAs&feature=youtu.be off a counterhit j.hs you have to be close to the wall for this one and have to remember that both j.hs and robodash build heat, so this won't work if you are already in lvl 3 heat http://www.youtube.com/watch?v=xLyEDOQHmpY&feature=youtu.be alternative 5p starter (other one is a lot easier) http://www.youtube.com/watch?v=1lO-_PMAJn8&feature=youtu.be off a throw frc
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i've tried quite a bit on both psn and xbl and to be perfectly honest online might as well be considered unplayable i use roboky, so a lot of fights involve instant blocking for meter because you just can't lay mats in a lot of matchups and i've had like maybe 2 connections where it was decent enough for me to ib like i can offline so in all those fights i'm sitting there with no means of gaining meter and no options, and forced to deal with netplay mixups as the worst char in the game so yeah... like the opponents don't get a full grasp of what would be safe/unsafe in regular play and i'm unable to do anything at all.. so yeah unplayable
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you have to realize most people don't know anything about ex chars anyway so asking nicely about changes isn't going to give you much information anyway
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yeah we'll probably be at ceo this saturday
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Arcana Heart 3 New Thread: Gameplay, Netplay, Etc.
M.Song replied to furix's topic in Misc Fighter Central
under Eko changes: -Drawings are chargeable can be selected depending on how hard you hit the button i don't know what this means -
if the 2nd hit of the dp counterhits then they can't tech until they hit the ground also using missiles as air to air is situational.... it works pretty good when they are further away from you and doing a slower startup attack if its like slayer doing iad j.k at you, you'll probably lose without trading
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Where's the Beef? A GGXXAC Health Tier List
M.Song replied to Silmerion's topic in Guilty Gear General
i would also appreciate it if you could find that one... i don't have it anymore and can't find it online pretty sure someone said it was dora that made that one -
oh sorry didn't see the stuff in the old post about his neutral game if you have some space between you, you'd want to use 5k, 5p or far slash pretty much, don't 5hs too much cuz even tho its fast, you're at a frame disadvantage even on hit, unless counterhit or i think if you manage to him them out of the air with it if you are having troubles with pressure, remember that these blockstrings are not all continuous and they do have openings that you can use your dp to deal with it depends on what kind of pressure if you are willing to take a risk, dp or 5hs is a great poke since they are fast and will generally get you out if you hit, both have frcs, so you need to watch your meter when you do so if you want to spend less meter and are stuck in the corner, i would suggest 1 frame superjumping out and be ready to fd or something if they jump after you certain moves you can just 2k against to get out of pressure if you have 50% meter and you see a slow move... you can actually punching super them out of their startup, which can lead to pretty good damage and either a knockdown or some extra damage first, its important to remember that roboky pretty much has no oki without meter, so personally i prefer meter gain over oki if i'm chilling at 0 to 2 bars once you are sitting at 5 bars, going for either is just dependent on your play style i personally like having 60% meter when i start things i gives me either 2 lvl 3 attacks to try to start something, then i can end with like 2 lvl 2 missiles if i get the combo 1 frc and then more lvl 2 missiles a lvl 3 attack and a super a lvl 3 attack and 2 frcs sitting at 100% meter means you are a bigger threat because of walking lvl3 dp, but at that point you also have to remember that you aren't getting anything out of blocking or laying mats if you do i personally do not like to do this when you let people rush you down so you can build meter, you are at a super disadvantage since the other chars have access to pretty much all their tools while you can't do anything its hard, but try to get enough space between you so that you can just lay a mat, or find a way in using far slash or 5p so you can get a mat down (and don't jump you will lose and die) normal? i would not call it that... it is however a tool you can use to throw people off since he does move faster and his backdash distance is longer... not to mention that he does gain meter during the duration of the super (just remember that frcs have meter gain penalties so you don't want to frc something at the start of the super) also a lot of chars have ways of keeping you far enough away before you explode, so remember that if you just explode and don't at least force them to block, you wake up meterless and helpless here are 3 things i always think about in the match (not just in neutral) my meter, spacing, and their meter... then i glance at life bars/burst bars if you always have these in mind, then i think you might have an easier time thinking about the confirms/combos since you are limited to pretty much limited to instant block, 2k, 5p, far slash, lvl 3 pony, lvl2/3 missiles in your neutral game i hope this helps out some, but remember this is just based on my perspective and my playstyle, so hopefully other people post with some other tips to help you out
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i thought may was the manliest char
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how do you know he doesn't fuck all of them and what part of zappa in search of a waifu is gay
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how is johnny fabulous or gay?
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Guilty Gear FAQ Thread - Ask your questions here!
M.Song replied to Kairi's topic in Guilty Gear General
hmm i heard somewhere that there's 7 frames of grab invulnerability after getting up from a knockdown although i don't remember where i heard/read this -
i don't think the 5hs frc dash 5k 5k will work properly on light chars 5hs frc dash 5hs frc air combo is probably the easiest method, but its really meter intensive, so that really means you'd only be able to BnB people with 50% meter a launcher combo that's a little harder than 2x 5hs frc, but uses less meter is 5hs frc dash (optional 5p) c.S air combo the c.S has less hit stun than 5hs frc would, but it still lifts them about the same height as the 2nd 5hs frc would, so you can generally get the same air combo but need to jump/super jump faster also about the optional 5p i mentioned earlier... some chars like johnny, you actually need the 5p there to get the air combo, some chars like sol/HOS if you add it, the c.S will whiff, and other chars it may make the timing a little harder, but its extra free damage i hope this helps