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Everything posted by Kyle
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Some SRK stuff: Please link MIzuumi as well. =)
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I've begun the video thread here in dustloop. I am going through SRK thread: pulling out all relevant & specific information. Currently on post#87.
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Updating OP with good stuff.
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Added some contect from SRK.
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Command supers auto-correct direction changes. I noticed this is most applicable to Lilith. I had my opponet comfortable with my dashing mk spacing. I was attempting to suprise them with a dashing HP, LI. My prediction wasn't exactly as planned. I did dashing hp, LI but my opopnent had 8-jumped for whatever reason. The dashing hp slid right under Felicia. The LI auto corrected and hit her in the back as she descended. 8-jump punished.
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What do you use as a FAST anti-air? I see cr.hk, Tenraihai & 6hp, Tenraihai as effective, but what about quicker options. Added some stuff to OP from SRK.
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Zabel's j.lk has 6-active frames. For whatever reason the 7-8-9th frames are unblockable. This is why you always see zabel player doing these akwards IAD j.lk's. Another unblockable set-up he has is to airdash in with j.hk. If the opponent air block low to the ground: Zabel has enough time to land and do unblockable 6lp. This forces an air reset and leads into unblockable IAD j.lk, cr.lk, LINK, cr.lk, SUPER. This guys space control and frame advantage is insane. http://www.youtube.com/watch?v=J88bA1xb6PI
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[VS] Gaming/Online Information/Console Differences/Dipswitches
Kyle replied to Korey's topic in Vampire Savior
Arcade Legacy in Cincinnati has (2) boards and active caibinets for Vampire Savior. Game Galaxy in Nashville area has a board, but you'll have to request for the game to be used. Lexington Kentucky has Kajoq's Supergun. Arcade perfect. Always looking for players/company etc. -
How do you defeat Bulleta? lol... really, where is her weakness? I feel like her approach is unique and tough to deal with and her defensive game lp, missiles etc are suprising effective.
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What combinations of ES cannons connect every time? 9,7,9,2 Corner: 9, 9, 9, 9 What's the "Stair step" variation?
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Had shiploads of Vampire this weekend in Tennessee. The SuperTurbo qualifier had a good turn-out and the Vampire casuals were ENDLESS. Props to: Tad-Alphakami: Killer Bee. Damn. I thouht I'd run you down with my scrubby character...you said you were new. o.0 My morrigan could barely keep up. Good stuff. Always a pleasure. ChaseMagic: Had fun. Haven't played you for a while. Ray- You're a monster. A much stronger player than me... I need to be at your level. MMMMMmmm that supergun. Zeth & Andrew from BowlingGreen KY! These guys rented another hotel room for crowd control, than came back up to our room for late night VS. Keep at it! Nashville scene: Milln- You rock and glad to see you sticking with the game for a bit. Learn that (5)Cannon and you'd win everytime. lol Zach- MIDNIGHT! You can bee godlike. Just get into some more. I have faith in you. Did you get a chance to see/play Kajoq's lei-lei? Jackie: Didn't see ya much. Sorry about the miscommunication. Whoop these guys butts plz. Lee: "Kyle!.. You suck". Amazing shittalk my friend. Congratz on that MVC3. Get into VS please please please. Your Victor will be AMAZING. Countign your cube combos was too fun.
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^ Done.
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Take some info from post#1 and copy/paste in to post#2.
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dashing lp, links shorts. cr.hp, LINK, anything up to cr.mk. She can float over you than airdash back the other way. Great approach against opponents with great Anti Airs. Also, she has wake-up invincibility (similar to A.B.A.) This occurs when she ground rolls to the side & crosses opponents y-axis. Her sprite will show an animation when turne to face the opponent. This entire animation is invincible. Ne sure to compensate your meaty timings for these additional frames.
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Would somebody create an on-line thread so we can dump all the info about GGPO and emulators & arcade boards and PS2 releases etc?
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Completed the Advanced Guide* Good start on the Beginner Guide* It's all you now Mr. Kimura
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Updating the guide*
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Anyone mind postinga vid w/ an explaination?
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Late pursuit mixups Every character (except victor) has this, but some are more useful than others. This is bevause people like Lilith and Anak can still maintain ground chases after they hit with a pursuit. But, this is still an option. After a move which has knockdown properties (fireball vs aerial opponent, LI, DP, Command throw, cr.hk etc.) you can pursuit late such that it whiffs and acts more like a "which-way" teleport. You should always have enough frames to throw out a meaty cr.lk regardless of which side you land on. The disadvantage to this is the timeing. a few things to note: - Every character has different wakeup/ground chasing times. When you "Late pursuit" is dependant on which character you're fighting and which ground roll they are committing to. - Some character has smaller windows between their options. Meaning you have less of a guessing game. EXample: Victor wakesup within 2frames of any roll. You can always get a good late pursuit setup in Victor regardless of which ground roll b/c he always gets up about the same time. Other character you hav eto commit to a timing which COULD be the wrong one. -Pursuit input is pressing 8hk or 8hp or 8mp or 8mk. (I believe Anakaris wil have to use 7+attack or 9+attack) -Best practical input is to piano 8hk~hp~mp. This gives you (3) chances of getting the input correctly. 12 - Combos 13 - Frame Traps & Tick throws- block lk or cr.lk or ©lp, or cr. lp. Do Note: these options beat tech hits. =) Slight Delay, cr.lk into combo: frame trap low Slight Delay, v-Drain: frame trap throw Slight Delay, MK: Frame trap. Can't jump/poke/throw, reversal is tough but possible. Walk, HP Throw: Best throw option, nabs jumpers. 14 - Conclusion She's cool right? Bottom line is, if they are not commited to blocking, you don't get sweet mix-ups. Always be sure to frame trap as much as you attempt to mixup! Practice that input b/c DI is that critical to your damage. Turn those mixups into big damage. There are a few successful Morrigan's who don't DI all over the place, but they do have to "win more" so to speak. They have to break their opponents defense more times and play better longer. Morrigan Advanced Guide 0 - Introduction 1- DI Cancels 2- Unique Trajectory! 3- Gimmicks and Tricks 0 - Introduction Let's kick this up a notch. Some advanced tacticts/scenarios. 1- DI Cancels Hit confirming and buffering DI's during frame traps. Frame traps are VERY VERY important to Morrigan. This is because her mix-ups don't have frame advantage. She is lower tier b/c of this. Morrigan's dash has 12 frames before you can do anything, this is her overhead option. By abusing this you are causing your opponent to come up with answers such as jump out, counter poke & reversal. This means your opponent is not blocking and you will not land a sweet mix-up. This character has to condition her opponents to block. She does this by frame trapping with s.mk. This move is + frames on block. You can do ~4 in a row as a frame trap, if your opponent doesn't block or perfectly apply additional defensive techniques, they will get hit. You should be able to turn this poke into a super. Here's the input. mk~lp~lp~towards* Did it hit? Yes: lk~hp = Super No: Repeat. A little busier, but I prefer it better: mk~lp~mk~lp~towards* Did it hit? Yes: lk~hp = Super No: Repeat. The next confirmable DI which we need to master is the "did I punish propperly- DI?" The idea is to use your punish combo as cr.lk, mk, DI. I preached earlier about cr.lk, ©hk, DI. But, the ©hk doesn't leave you in frame advantage to let you keep an offense IF the normals were blocked. Alternatively, cr.lk, mk, DI: can be confirmed after the mk and still left in an advantagous situation. Input = cr.lk, mk~lp, lp~direction Morrigan is facing* Did it hit? Yes: lk~hp = Super No: Frame trap/throw/ possibly a mixup scenario. 2- Unique Trajectory! Morrigan has this amazing approach that really messes with y-axis crossups. the input is this: 2[8]~[9]~j.lp, recover, j.mk You have to cancel the jetpack arc with a j.lp. This stops your jetpacks, but you still maintain a lil forward momentum. Than the magic happens with the J.mk. It pushes your sprite toward an extra bit & their is a hitbox behind Morrigan. This is so damn ambigous. You come stright down on your opponent with a meaty j.mk. =) Just a hair difference of timing and you are on one side or the other. Opponents have a HARD time AA this one. Best part, you can force a crossup even when you opponent is blocking in the corner! WTF huh? Use this to approach, mixup and mess w/ cornered players, 3- Gimmicks and Tricks - Reset or OKI w/ a jump chain of j.lp, j.mp, j.mk, land, mk, DI. http://www.youtube.com/watch?v=tc3lLqCBHO0#t=7m46s Against: Zabel, Qbee, Aulbath, Bishamon, Demitri, Leilei, Jedah, Victor, Anakaris - If you keep getting AA by regular jump-in, Morrigan can turn this around by jumping in, spacing their AA and shoot an J.ES-Soul Fist or a regular soul fist. http://www.youtube.com/watch?v=4ZjUzXcju5Q#t=48s http://www.youtube.com/watch?v=m_hLH-uk4h0#t=15s - Use V-Turn, lp, DI against other's using full screen supers. http://www.youtube.com/watch?v=5pKnUKqJgI4#t=1m37s http://www.youtube.com/watch?v=tc3lLqCBHO0#t=5m14s Against: Sas Ice breath, Sas Ice tower, LeiLei Tenraihai, LeiLei Swords up, Victor's electric Hammer, Jedah's contract, jedah's pit, Sasquatch, puddle, Bulleta's huntsman, Aulbath's rage of the earth, Bishamon's brick super, Zabel's basketball, Qbee's Bubble, Gallon's fire roar, etc. - Use Cryptic Needle against other full screen supers as a reactionary punish. http://www.youtube.com/watch?v=Cu7baxxQAT4#t=1m41s http://www.youtube.com/watch?v=9HbejEuhoWo#t=1m2s Against: Sas Ice tower, LeiLei Tenraihai, LeiLei Swords up, Victor's electric Hammer, Bishamon's brick super, Zabel's basketball, Qbee's Bubble etc. - Finishing Shower chipps GREAT at the end of a match. Get full screen and blow all that meter. The punish is tough and specific for the opponent. http://www.youtube.com/watch?v=9oa7OY5JwC0#t=6m3s http://www.youtube.com/watch?v=cmdhtLUJAg4#t=13m15s - Poking with cr.hk @ midscreen is AMAZING. When it does connect, you can get in, guess a ground chase and begin your offense. http://www.youtube.com/watch?v=BVLfG1ZdlzM#t=4s - Once your opponent is familiar with your poke range, you can DI cancel a blocked mp or mk to get in their face. From here cr.lk or throw. http://www.youtube.com/watch?v=-tGMFKfbykU#t=1m18s http://www.youtube.com/watch?v=aVi1CwZChqE#t=3m25s - As an Anti-air, Morrigan uses chicken block, DI. 7+lp, block+lp, 6~lk~hp. - Using ES-SoulFist to trade hits and get big corner damage. http://www.youtube.com/watch?v=e9_7hpPxDVo#t=4m0s - Mixup from a blocked air chain is to land into an unblockable normal. If the opponent had time to successfully chicken block and Morrigan's UB normal will trade or get beaten (too slow), Morrigan should land than DP: When the UB hits/Corner-reset, always walk-thru the opponent for a nasty left/right 50/50. http://www.youtube.com/watch?v=5pKnUKqJgI4#t=3m39s http://www.youtube.com/watch?v=_mJxHiNqdB4#t=12s - When approaching w/ J.mk~hp to cause Proximity block, IF the opponent air block the j.mk, J.hp follows, confirm this air chain into a J.hk, LI. The delays and gaps will punish chicken blocking when you're too high to land and work the UB/DP mixups. - Wakeup w/ a reversal DI. 4f startup, low invulnerable and throw invulnerable. This is likely to work, once. http://www.youtube.com/watch?v=TkqC2D0usi8#t=6m38s http://www.youtube.com/watch?v=aVi1CwZChqE#t=22s - As Morrigan recovers from the opponents throw-tech, reversal DI. 4f startup, low invulnerable and throw invulnerable. This is likely to work, once. http://www.youtube.com/watch?v=0kLgJ0FCHFU#t=1m59s - Throwing w/ HP and inputting DII. This Option selects the throw attempt and causes a mixup on the jumpout. If the throw doesn't connect, hp, LI will combo anyways. - Abuse j.mk crossup to fight TechHits. http://www.youtube.com/watch?v=5pKnUKqJgI4#t=5m40s http://www.youtube.com/watch?v=tc3lLqCBHO0#t=8m50s Against: LeiLei, Gallon, Zabel & Bishamon, - Poking w/ a slow move and canceling the recover into LI. st.hk or cr.hk or st.hp or cr.hp http://www.youtube.com/watch?v=SVXsXnZfoCE#t=6m13s http://www.youtube.com/watch?v=aVi1CwZChqE#t=58s http://www.youtube.com/watch?v=aVi1CwZChqE#t=1m41s http://www.youtube.com/watch?v=aVi1CwZChqE#t=2m30s http://www.youtube.com/watch?v=aVi1CwZChqE#t=2m56s - Empty-air-chain w/ this string: 8j.lp. j.mk(whiff), j.mk Against Jedah, Bish, Anak & Vic. Should not do it on Bee & Demitri - Crouch CobraBlow and punish with a DI. Against:Anakaris Vids of effective Morrigan http://www.youtube.com/watch?v=DxaSQuc1T1s http://www.youtube.com/watch?v=BVLfG1ZdlzM http://www.youtube.com/watch?v=PNhFQ-F7Mcs http://www.youtube.com/watch?v=Zw_cw5k1TMs http://www.youtube.com/watch?v=1WcWQAuH4M8 http://www.youtube.com/watch?v=0kLgJ0FCHFU http://www.youtube.com/watch?v=03DlTcVnXYw
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What?!?!?!? I thought his UB was crossing up ES Cannon a certain way.
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I'mma just turn this into the Jedah Thread. =P You guys can talk match-ups a lil later. We need to grow some more first before we prove we deserve matchup threads.