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Kyle

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Everything posted by Kyle

  1. Your Mu pages look nice =)

  2. We need to finishing updating all this shit before CS2.0 is announced/released. >_>
  3. Can I get Makoto Nanaya in moonrune please? Mu#12? Butler? who are strong players for these characters?
  4. Updated OP with character Specific grounded combos as promised.
  5. A very solid point I did not mention. Soujira resets! The best oki/resets come from a grounded opponent. Crouching & standing. A launched opponent is much harder to get consistent dmg mix-up as they have more options. Something else I have been working on is midscreen BnB's which end in corner Cantata UB resets. This is far superior to a 8]D[ KD with a shitty BB oki.
  6. Epic!
  7. Two things: First- It's apparent that Zong, Zoogs & myself are contributing around these boards, this is an obvious WIP and with a little more patience it will get it's turn. Secondly- Whats stopping you from beginning the compiled list? What's stopping you from reading 100+ pages if it "helps beginners out"? Here's my current to-do list: -List all of the character specific ground loops in the combo thread and the match-up threads. -Make character specific ground comb video -Make set-up video for mix-ups/UB's -Make tech trap videos for KD's. (Still needs contribution) -Break down launched combo section detailing max dmg & 8]D[, Fermata enders. I should have the first (3) done within a week. The next few things, will come afterward.
  8. Thank you sir. Completely answered.
  9. May be amateur may not =/. Can someone further explain how to use the search function such that the results are in a list of post & not threads. Example would be in peoples profile when it says "Find all post". I've looked around some but quickly got over my head w/ coding stuff. http://www.vbulletin.com/forum/project.php?issueid=22258 Thanks, Kyle
  10. http://www.youtube.com/watch?v=vW9S3ltNrmM&
  11. Will be in Georgia. Sorry guys. Next one I will be there. MMMMMMMmmmmmKart fighter,
  12. exactly, Although, Nirvana's spacing is critical.
  13. I'll send a request beginning of next week. I'm looking forward to playing you.

  14. Type-B for me. Corner 5C, Cantata~8]D[ UB also works with Fermata. o.0 In corner combo into 2]D[, 5C, Fermata. Great damage. I'm not sure which st-up is best tho.... probably cantata b/c it knocks down.
  15. Updated OP with hyperlinks to throws & FC combos. I will do the breakdown later
  16. It could be an input trick to manipulate if Carl turns around or not. Obviously the opponent position is critical, but there might be a way to trigger the y-axis switch.... Like crouching or going to neutral state, maybe be avoiding neutral/crouch state we can avoid turning around... like doing an attack first frame after recovering from a dash, it would not e difficult with the input buffer system... 66, [C]. Wow, more questions unanswered, more testing to be done.
  17. So, this is undeniably character specific. I could not do it on Tao, & lost interest in doing it all together. I even couldn't hit Tao with, 8]D[, ...2]D[, ...4]D[ It's like, she's too small to get hit by 5C, J.B, 4]D[ & when I do ht her with it, there is NO WAY the dashing, 5C, air combo crosses the y-axis accurately. =(
  18. This means, if your moves are letting your opponent recover sooner than desired, we're going to have to rotate attacks and find another offensive string to lead into the same situation. That's why the first time Carl did 5C, J.C, 8]D[ & the second time Carl did, 5C, J.B, DoubleJump, J.2C, Allegreto, 8]D[
  19. Zoogs: I have the impression, hit count isn't as critical as move decay. please prove me wrong. =P
  20. According to Ambivalent world. Most DMG from a punish is 6B/3C, 22]D[, IAD, J.2C, Alle~can, J.2C, J.C, 2]D[...Volante, ...4]D[, ...8]D[, ...2]D[, ... 8]D[, ...Fermata. 6487DMG
  21. We need to experiment with ...2B, 3C, 22]D[, IAD, J.2C, Alle~can, J.2C, J.C, 2]D[...
  22. What's the latest batch of good matches anyone?
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