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Everything posted by Kyle
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"hit stop" overlaps as charge time allowing [6HS, charge move] to work.
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It was shocking for me to realize that Taokaka doesn't have the benefit of buffering attacks because she can charge her C inputs. Yes, nirvana is technically "harder'. We truly get (1) input chance for all but supers. I particularly like it that way. I get a sense of accomplishment knowing my work can be more strict than my opponents.
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Will someone confirm or falsify these please. 623[D] 41236[D] 63214[D] 236236[D] 214214[D] 421[D]
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214214D and 214D214D work just as well for Fermat. remember supers and specials don't require negative edge... It just causes longer startup frames. Might not beat from8]D[ tho
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They most likely were holding either 2 or 3. They possible f*'d up a reversal. Further Analysis: they all stood up.
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2]D[ can only be blocked when the opponent is standing. 3C can only be blocked when opponent is crouching. Opponent can not stand and crouch at the exact same time. Either they crouch block 3C and get hit by 2]D[ or they get hit by 3C and 2]D[ follows up regardless.
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C'mon Alex, your quoting CT stuff from September... 8 months ago. This Match-up is much different in CS and players here don't have much experience yet.
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Final combo cost 100%, did 6K damage & gave 50% heat. o.0 wow http://www.youtube.com/profile?user=AutonomousR#p/u/33/K1SH_ApgldM
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Alright guys, It's combo challenge time b/c I need your collective minds to finish brainstorming this UB shit. We are looking for a way to combo into the close side of Cantata while giving nirvana enough recovery to to get off volante that is well out of reach of the opponent. My suggestion is to combo into 4]D[, backdash just before the opponent crosses your y-axis, than do Cantata in such a way it forces the opponent to fly into the back side. I'm thinking 2]D[, Late Cantata doesn't give Ada enough room to pull of a late Volante and NOT hit the opponent on start-up. We could also play around with hitboxes which hit behind Carl. I know 5B, J.B and 6A are notorious for this shit... Anyone else have ideas? Zong, Feri, Soujira??? Anyone?!? Also, please test out my theory too.
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10Stars takin' care of the Carl crew. Vid to come.
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My playin' mate had lots of success with Tager's 3C against Carls 5C pokes. Mom sandwich lol.
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Un-tech until ground & added move levels of FCH system.
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My DVD recorder is officially destroyed. No BB:CS near... I'll try asking 10stars.
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I finally got to play some CS. Tager UB midscreen is legit. There's also a ghetto version with Airdash J.A, J.A, J.B, 8]D[... Volante set-up needs some improvement tho. It turns out there's a some frames after volante is active and before it can negate with a throw break.... I'm thinking it will require Cantata to space properly... expect more to come.
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This goes from a Fatal Counter Hit J.B into a 2]D[ loop & you ave the option to end in super. I have no doubt this a much better follow up than A regular BnB with Carl Add Brio. =P When I do perfect my UB set-ups. This will also lead into them.
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FCH J.B, IAD, 22]D[, J.2C, Alle~can, 2C, 236A, SJ.A, Allegreto, 8]D[... http://www.youtube.com/profile?user=AutonomousR#p/u/42/RbJN8OYVdSw
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Lookin bad for me as of now...
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Utilize your movement, run away and use the clock. =)
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Move decay causes "J.2C, J.C" to miss after so many reps. Hence, "J.2C, J.B" being a few frames faster.
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No vid guys... flooding instead =( Can you please confirm that 214214D is Air UB. Will lead to nasty set-ups.
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I'm gonna try really hard to record stuff this weekend. I don't have the game...but that's what friends are for right?
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I've been on GGPO playing a lot of VS these days. Anyone is welcome to join me. Kyle_Wattula =)
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For my notes: Midscreen Tager 2]D[, 28, 8B+C, Break = Brio Not = volante, land, J.B+C go into UB set #2... Cost much less Ada health. here...negates those 8]D['s Corner low air throw break~cantata set-up
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Also I found a TYPO in my text. I used P2 notation for Brio and got Volante written down on accident. Sorry Sorry Sorry Please please please try again. Carl community needs you. For the Tager set-up we do Brio after the airthrow, when you do Brio accurately, it forces Tager to air block. For the other set-ups against the rest of the cast: we input volante before the air throw. =P
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DF2K.. You are close but not right. I had two different scenarios. You accidentally mixed both causing a failure. (Also I found TYPO in my text. I used P2 notation for Brio and got Volante written down on accident. Sorry Sorry Sorry This is not an infinite, this is a set-up to increase Carl BnB damage w/ a throw or an unblockable reset. Nirvana will be close to dead I know, but we would have done 5K or 7K damage. Against Midscreen Tager: 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, J.B, J.C, 8]D[, 2C, 8]D[ (only hits once), Carl superjumps w/ 28, jumps again w/9, 9B+C~9]D[: If Tager does not throw break: J.B+C~8]D[, J.B+C~8]D[, J.B+C~8]D[, J.B+C~8]D[ If Tager does throw break: 623]D[ BRIO, Carl lands, 66, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[, 632146C, 2D, 5C, J.B, J.C, J.B Allegreto. Against all but Rachel, Haku,...: 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, J.B, J.C, 8]D[ (only hits once), J.2C, J.C, 2]D[, J.2C. J.B, 2]D[, J.2C, J.421C+D, Land, JB+C: If opponent does not throw break: 2]D[ for OKI. If opponent does throw break & gets hit by Volante:Carl lands, J.B, J.C, J.B, Allegreto, 8]D[... If opponent does throw break & blocks Volante: Carl lands, 66, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[... ALSO TRY Against all but Rachel, Haku,...: 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, J.B, J.C, 8]D[, 2C, 8]D[ (only hits once), Carl superjumps w/ 28, input Volante, 8B+C~8]D[: (Air throw is very late and low to the floor) If opponent does not throw break: 2]D[ for OKI. If opponent does throw break & gets hit by Volante:Carl lands, J.B, J.C, J.B, Allegreto, 8]D[... If opponent does throw break & blocks Volante: Carl lands, 66, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[... ALSO TRY: If opponent does throw break & blocks Volante: Carl Airdashes,J.A, J.A, J.A, J.A, J.A, Carl lands first, 6A, 8]D[...