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Kyle

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Everything posted by Kyle

  1. Guys, At max range, Tager's 5B is better than Carl's 5C. It will either win or clash. How bout them apples.
  2. Zong_1 was asking help inputting J.2C, Ale~can, Volante... PIGG- replied with a trick to combine inputs for the allegreto and volante with this command. J.421C+D. The full input break down would be like this: Against Midscreen Tager: 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, J.B, J.C, 8]D[, 2C, 8]D[ (only hits once), Carl superjumps w/ 28, jumps again w/7, 7B+C~8]D[: If Tager does not throw break: J.B+C~8]D[, J.B+C~8]D[, J.B+C~8]D[, J.B+C~8]D[ If Tager does throw break: 421]D[, Carl lands, 66, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[... REPEAT. Against all but Rachel, Haku,...: 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, J.B, J.C, 8]D[ (only hits once), J.2C, J.C, 2]D[, J.2C. J.B, 2]D[, J.2C, J.421C+D, Land, JB+C: If opponent does not throw break: 2]D[ for OKI. If opponent does throw break & gets hit by Volante:Carl lands, J.B, J.C, J.B, Allegreto, 8]D[... If opponent does throw break & blocks Volante: Carl lands, 66, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[... ALSO TRY Against all but Rachel, Haku,...: 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, J.B, J.C, 8]D[, 2C, 8]D[ (only hits once), Carl superjumps w/ 28, input Volante, 8B+C~8]D[: (Air throw is very late and low to the floor) If opponent does not throw break: 2]D[ for OKI. If opponent does throw break & gets hit by Volante:Carl lands, J.B, J.C, J.B, Allegreto, 8]D[... If opponent does throw break & blocks Volante: Carl lands, 66, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[... ALSO TRY: If opponent does throw break & blocks Volante: Carl Airdashes,J.A, J.A, J.A, J.A, J.A, Carl lands first, 6A, 8]D[...
  3. Sup guys, Thanks Stark. Just a little more food for thought on this stuff everyone. If the hitsun is not enough to set-up this scenario late enough in a combo to do decent damage. Start with a Fatal Counter. If they don't throw break, we have just extended our max damage on basic BnB combos by a large margin. We can also ALWAYS combo JB+C, 2]D[ for great oki. If the trajectory on Alle~can, land, Jump, Airthrow is too high such that it goes OVER volante. set-up can be like this: ...2C, 8]D[ (hit's extremely late & only once), Carl superjump, inputs volante, does a descending, extremely low airthrow.CT days anyone? Eagerly waiting results. Sorry Pwii, I've said it all a few times now. This will be pretty intense if you are unfamiliar with Carl and the game mechanics. =P *Eagerly awaiting*
  4. Well, the launch would have the be REALLY high. which only (3) moves come to mind for this. 2]D[. 8]D[. 214214D. The potential problem here is having nirvana still be in recovery during the required elevation of this set-ups. Carl can do a SuperJump BnB but this requires very strict spacing.... potential solution would be Carl doing whatever into a superjump Bnb ending in Allegreto, Tager flies into the last hit of 8]D[ just as the move finishes... Carl does Superjump, jumpcancel, 8-Jump, JB+C~8]D[ for the set-up. Someone should test this out. EDIT- HOLY FUCK. just had a huge brainstorm guys. This could work on all character you can throw loop in CT. No Haku, Rachel, Ragna, blah blah blah I need someone to try this please please please. From the 2]D[ loop do J.2C, Alle~can/Volante. INPUT = J.2C, 421C+D Than, land, jump and airthrow. If opponent is hit continue combo. If opponent breaks throw set-up they are forced to be hit or block Volante. If Volante hits pick up a combo. If they block volante, Carls does Airdash, J.A, J.A, J.A, J.A, J.A, 8]D[...
  5. Answer is easy: Use volante, and block. I mean, walk into attack range and purposefully block an atatck or two. than BAM, he's got fireball in his back, you get combo w/oki or an escape. Also, I rarely use nirvana to build offense against Haku. J.IB is just THAT good. -EDIT- Volante hits you can combo: Volante, 2B, 3C, 22]D[, IAD, (cross over), J.2C, Alle~can, 5, J.B, Allegreto, 8]D[. This leads to corner allegreto loop or corner 2]D[ loop. =)
  6. Positioning would have to be with exact spacing. Of course the Bnb would end putting Tager there. N-O-C or C-O-N
  7. "Yeah... ok..sure. I'm gonna get some toast"- JackG I laughed real hard.
  8. Tager in corner: whatever into...3C, 22]D[, IAD, J.2C, Alle~can, 5C, SuperJ.B, J.C, J.B, Jump Cancel, AirThrow + 8]D[. Here's the scenarios: Tager does not throw break- Carl does CT loop. JB+C, 8]D[, JB+C, 8]D[, JB+C, 8]D[... Tager does throw break- Carl does 623]D[, Lands, IF Tager gets hit by the nails, it's corner Allegreto loop into the same scenario. IF Tager blocks the nails, Carl lands, dashes toward, jumps at Tager and does: J.A, J.A, J.A, J.A, J.A, J.A, 8]D[. Now, it's corner Allegreto loop into the same scenario. Rinse, repeat & win. No tension required. If Tager has burst, uses gear super to avoid and set-up the UB as well. EDIT- I'm thinking there's a way to set this up midscreen, but I haven't had enough play to figure it out yet.
  9. Had fun guys. GG'S Matthias Andronicus. You are a stronger BB payer than I. Mario Kart was too fun guys. Congrats to Eric (Moon), Sean Howard (SH_) and Matthias for whooping JackG's ass. No BQ?!?! Good jobs to Mac & Sean in GG. You two completely dominated me in the tournament. I'm glad I got a better set in later with each of you. =)
  10. Cleaned up the off topic stuff. Zoogs, you've got soem time to move this to Zepp museum/Stick thread before I delete it. Entered a CS tourney on Saturday. Ran it back in GrandFinals and beat the Stronger Tager player. Guys, I've got that matchup...Its almost as bad as CT. Push him to corer Do UB loops Win Absolutely no reason to approach from the air. Carl's J.A owns btw
  11. Please come circ! I'd like to meet you. I"ll cover ya too, I got sandwich's! Unfortunately Matt, No. KY thread is pretty obvious who plays and who trolls these days. However, Ray & Justin are not free. =( If I bring Mario Kart Wii, will anyone play? Be seripus fun to do that shit on the big screen sometime. =P
  12. Same roots different fruits my friends. Do we all agree Jam is the "easiest" character to us in GG? I would really consider Testament an easier character to effectively use as well. =/
  13. I've updated OP w/ Qwerty's tier list comment. Thx bro. Does anyone have a source for controller/pad comparisons? I'd like to link that as well. LOL at I-no players getting piss-y about my comments. Where's Chaz at? Myyyyyyynus where are man? KingLowTier anywhere?
  14. I'll be there Saturday W/ PS2 & GG.
  15. You can also pick up a few extra points of DMG to get a kill. It's not as effective as HOS but its still an option...in dire circumstances.
  16. I didn't know Buri could roll-cancel her DeadAngle. o.0
  17. Bridget 2D FRC.
  18. May dolphin combos use these input trick. Using [4],9 to Jump-Install the horizontal dolphins. Charging during Hitstop while delaying inputs. Input buffering trick to allow running dolphins and 5P, HSVD. = [4], 66, S/HS OR [2], 5P, 8HS. Her face value is rather simple, but a HUGE execution barrier will hurt most new players from using May.
  19. This represents "hit", not Exact Input sequence. C'mon Stark. =P
  20. Kyle

    vs I-no

    Bridget 5P > I-no. It's not so much about dmg as it is about options. Thsi way, i-no has very few options.
  21. Someone make a video of the Tager ownage from corner airthorw pls.
  22. @00:40 http://www.youtube.com/watch?v=bNjP2yzWXc8
  23. Kyle

    [AC] May: Videos

    Kedako "killing it" in a 4v4: http://www.youtube.com/watch?v=4Y7KBwpOCMY
  24. Lightweights Corner: 2D/2HS, HSVD, 2S...
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