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Kyle

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Everything posted by Kyle

  1. That's off of J.B, Allegreto, 8]D[... This covers distance It's also off of corner 2]D[ loopz.
  2. -OVERLORD KYLE STRIKES- Anything that does not contribute to the thread topic will be deleted. C'mon Marionette Pwii you're usually better than this. =P I too wanted to call bullshit on Stark's "same frame" theory, but than again, his source is just as creditable as mine. I don't have one saying "If you're hit by low/overhead on the same frames, it's UB." Good point says this is a NEW game, with new engine tweaks and needs more experimentation/confirmation. Time an overhead w/ 3C on opponents wake-up :b/c it's so damn meaty. This might be able to tell us. yeah yeah, 2]D[ is active until ground, way better than timing 3]D[ and an Aeriel "safe jump".
  3. Kyle

    Bridget Q & A

    VS May & Baiken Starship, FRC, 6S>SJI.S> J.2S> Jc.S>J.2S> HSS_# Don't be a girly man.
  4. http://www.youtube.com/profile?user=AutonomousR#p/u/20/yTyfMhR_4Ro
  5. come on now, you know I meant SJ.B, Allegreto, 8]D[, IAD, J.2C, J.C, 2]D[... I'm glad to see it untech til ground. =), Just gotta find the right application for the frame-trap now... 6B, 2C 6C, 2C anythin Ada, delay, 2C
  6. I'm pretty sure FCH 2C is not Untech til ground... however, you can easily link a SuperJump, J.B, Allegreto... whatev
  7. Feri, Stark, Zoogs & Zong: I've completed the ground work on this UB. (got to play for a few hours yesterday @ meh friend house =]) Can any of you guys perfect this? Anyone willing to make a short video? Next chance I get (hopefully this weekend) I plan to figure out corner UB's for everyone from the airthrow break. You guys did notice my corner UB against Tager, cost no tension right? unlike the previous version. Now, we can use Cantata to gain Nirvanan meter, & do corner allegreto loops all back into the setup.
  8. hmmmm. J.B = 89% 2C = 80% Sucks our new tool is useless. BTW post #3 has all PP values for CS
  9. Don't forget: B+C, 5C, 2C...
  10. Have not tested... I can see Litchi doing throw break into super for invinc. Bang using Drive to autoguard the nails Lambda air super as well Haku can obviously counter resetting air options sucks too.
  11. Tager Only Midscreen: CO-N Whatever into. 2C, 8]D[, (1*hit-high). Carl walks toward, Super Jumps W/ 8, than double jumps W/ 8 JB+C~8]D[. From here there is a few different scenarios which are all in your favor. If Tager does not throw break any of the next (3) airthrows, the 8]D[ repositions Tager back into the same scenario. If he throw break the 4th airthrow, the 8]D[ will be soo far out it's unavoidable. = 2]D[ loop back into 8]D[. Use Cantata do gain Nirvana health. If Tager does throw break any of the first (3) air throws, Nirvana deactivates. As soon as possible Nirvana does 623D. If 623D hits = ... Use Cantata do gain Nirvana health, 8]D[, repeat. If 623D is blocked = Carl uses J.A, J.A, J.A, J.A, J.A, J.A, 8]D[, double jump (1 hit for better proration)... whatev into cantata, into 8]D[ repeat. Tager Only Corner: NCO Whatever into. 2C, 8]D[, (1*hit-high). Carl walks toward, Super Jumps W/ 8, J.C, than double jumps W/ 8 JB+C~8]D[. From here there is a few different scenarios which are all in your favor. If Tager does not throw break any of the next (3) airthrows, the 8]D[ repositions Tager back into the same scenario. If he throw break the 4th airthrow, the 8]D[ will be soo far out it's unavoidable. = 2]D[ loop back into 8]D[. Use Cantata do gain Nirvana health. If Tager does throw break any of the first (3) air throws, Nirvana deactivates. As soon as possible Nirvana does 623D. If 623D hits = ... Use Allegreto to go into 2]D[ loops, than pack into JB+C~8]D[. If 623D is blocked = Carl land, dash, J.A, J.A, J.A, J.A, J.A, J.A, 8]D[, double jump (1 hit for better proration)... whatev into 8]D[ repeat. This works, IB + Barrier still doesn't have enough push back to force Carl's J.A away. Happy Trolling. ^.^
  12. You might have, but it's not into a 101 type thread. My apologies. Any updates on the corner cross over?
  13. Does the first hit of 623C, RC force standing? Opponent in the corner, Carl combos into 623C, RC, IAD, J.2C, alle~can... Does this cross the opponents Y-axis or does it keep Carl on the same side? Overall i don't feel people have mastered jump loops and Carl air combos well enough. JP's still do J.B, J.C, J.B, Allegreto. WTF why would they not be doing SJ, J.B, J.C, J.2C, j.C, Allegreto.
  14. Kyle

    Bridget Q & A

    That might give you the "Dash-Spit" for a reverse airdash. [HS], 2146[K]~4P I appreciate the fact that this is the most active thread in of a GG lately.
  15. Is there a full results list for GG or BB? I have yet to see one.
  16. -OVERLORD KYLE STRIKES- Not too bad guys, just moved the discussion to CS discussion & left the combos here in the Combo thread. I really need to update this thread guys... This GREAT Zoogs. The proration difference is 85% compared to 92%. GO GO GO solo Carl combos.
  17. St. Patrick's day. Why yes, I will order a green shirt today.
  18. AutonomousR/ II PiGG II updated his Youtube account. Thanks!
  19. I still feel bad that this forum is not organized as well as CT. I will plan a CS weekend and do nothing but update combo's/set-ups & the 101 to be CS oriented... Zoogs showing ATL what's up makes me feel good to be involved with you guys. =)
  20. It's all good Mascarpose. ZOOGSTAN! YEAHHHHH! ARGHG! 2nd place, sweet dood.
  21. #8. Because the color appeals to me, and the black image doesn't contract the pallet very much... it's easier on the eyes.
  22. This hinders on your definition of a bug I can say this however. Clap trap was not the game designers intentions although neither was jump loops or Kara throws
  23. All the best for the participants. Let's go may and Carl players lol too bad gg is on Sunday
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