THX for the fun times everyone. Mac obtained GOD status. o.0 great use of normals.
That trip takes 1:46 mins. Ewwwww. I wont be able to make it as often as I'd like... almost got in a sleepy wreck coming home last night. lol
No MWKWII WTH? I made a mistake... got to distracted with shiny new CS & GG (Which I'm rusty at due to BB)=P
I believe the biggest advantage to "Jump Loop" is being able to combo into and out of Unblocks/ resetting the scenario, with just enough Nirvana Meter that your opponent kicks the bucket before your doll.
<- Theory, NOT ENOUGH EXECUTION. =(
EDIT- THX for your help w/ testing Stark.
I need to update the first post. =P
[CS]- Superflash causes continuously buffered Nee~san glitch confirmed
[CS]- Airthrow Rhapsody of Memory Glitch confirmed
http://www.youtube.com/profile?user=AutonomousR#p/u/1/FdBsUZQUU0g
It's insightful statements like these which leads me to believe you play more BB:CS than I. =P
Good stuff. You are correct.
I would switch it up every now & than just to rotate your oki/mix-up
FatalCounterHit J.B leads to KnockDown, While CH J.A leads to Standing resets.
PLEASE PLEASE PLEASE DO ONE OF THESE TWO!
Jump, InstantBlock, CounterHit J.A...
Jump, InstantBlock, AirDash, CounterHit J.A...
[5B, 2B, 5C, 6]D[, J.2.C Alle~can]x2
Those were all theory and need testing/verification. I plan on doing that and updating a combo list this weekend.
=)
Against haku's that use the "C button" often: Like this guy.
PLEASE PLEASE PLEASE DO ONE OF THESE TWO!
Jump, InstantBlock, CounterHit J.A...
Jump, InstantBlock, AirDash, CounterHit J.A...