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Everything posted by Kyle
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Klein: Absurd normals Felicia (st.lk), Gallon, Anakaris. Felicia doesn't need all that extra meter, so no loss on Kara-specials. =P Are you turning all of those Air-Hits into Mixups? This is where Felicia EXCELS. Anti-Air, Than Mixup, than more guessing games. yeah... Play FELICIA! She' strong & fun. here is my tier list of her Anti-Airs in order: S++: far.st.lk S+: cr.mp S: cr.hp (Can be air blocked) A+: Every one fucking move she has. http://www.youtube.com/watch?v=GdC1hWU71oI See this tutorial PLZ. There are LOAD of great Felicia examples. Anne: Let's kick that LeiLei up a notch. Instant Tenraiha's PLEASE. 笹塚 Sasazuka- has a video showing how to Man-Up and rip instant TNRH's OMG this is crazy. show's cr.mk xx TNRH too! http://www.ustream.tv/recorded/12388252 Biggest thing I noticed is it's one wrist motion. Roll the wrist to hit lk~hk, than a double finger slide to get mp~mp. See around 7mins for in game w/ inputs displayed.
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I played a good 1.5 hr set w/ Niamat yesterday. :3 VSAV is soo fun. Sorry I was talking a lot. possibly too much? So far, Niamat, Tad & Patrick (BOOMCUBE) have gotten detailed VSAV sit-down's w/ me. Who's next? Milln, Jackie, Star, Klein, Volpe, Minion, Anne? My only request is that you commit to a character before we start so I can give you character info as well as game mechanics.
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http://www.youtube.com/watch?v=vECNFWKaNSU#t=3m36s http://www.youtube.com/watch?v=CvY6HdxmzCY#t=1h51m42s http://www.youtube.com/watch?v=CvY6HdxmzCY#t=1h35m40s Jedah- Claw x Wheel glitch is caused by Tech-Hitting the wheel standing and getting hit by the UB-Claw at the same time. Sooo cool. From a reset a 6~[6] LATE j.hk is a weird cross-up in which the opponent CANNOT techhit & forces them to crouch, but than Jedah can Autocorrect j.mp. After Jedah throws an ES-Wheel and confirms the air block, usually he goes for the UB-claw, However, most characters have an ability to stall their air mobility and avoid the claw after blocking the wheel. Shimatsuya was confirming their air block and then jumping into a full airchain to punish their movement options. Very effective at high lvl play. Oouchi says d.hp infinite is “EASY!”. lol. just hold 6[6] and double-strum the J.hp. Saw him do 13-repetitions on SHUU Bishamon. We were all cheering. Jedah’s DarkForce is a serious threat, it’s a get-out-of-jail-free card and when he is in the state all JP”s completely respected him and ran away. The frame-trap mixup post Jedah’s airdash is to chain to J.hp. He can also delay the j.hp by a few frames in efforts to punish a chicken block. Regardless this usually setups a grounded UB or st.lp or cr.mk depending ondistance. Doing IOH J.hk at a correct height to confirm a ground combo is critical. Input 6~[6] than hit j.hk as soon as possible. I recommend double strumming it. Ground combo’s on hit always ended in st.mk for the +1 frame. Unless it was for the kill, than they would chain to cr.hk or cr.hp depending on spacing. Takes an experienced player to recognize where cr.hk would whiff & cr.hp is prefered. Corner throw OKI w/ a low wheel than d.j.mp is really strong. To input the pit super as a low-profile you buffer the inputs during cr.mk. contrasted to inputting 2, 5, 2+PPP and forcing jedah to stand up during the execution. Against fireball characters, Jedah’s abuse advancing w/ 44~6[6] j.hp to confirm fireball punishes or stopping and staying at neutral. HIgh lvl play has opponents trying to force 3-hit jumps-in against tall characters such as Jedah. however, the first attack needs to be very high. Jedah can recognize this, step toward than whiff cr.mk to force a low-profile and change the opponents spaceing. they will typically land BEHIND Jedah and he gets a free throw from this situation. Shimatsuya ABUSED this against Kaji & I.
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Last jedah vid: http://www.youtube.com/watch?v=vECNFWKaNSU#t=3m36s
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Timestamp of the sickest Jedah sequence of the event. Wow at the options & reads: www.youtube.com/watch?v=CvY6HdxmzCY#t=1h51m42s
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Sick reads from Bish: http://www.youtube.com/watch?v=COoD1HmMCMk#t=22m20s UB-Example: http://www.youtube.com/watch?v=dDCdr9Xu1Cs#t=4m55s Bishamon- Has a terrible time against Bulleta. Even tho he can UB, he still gets circles ran around him up close. Against opponents w/ high/low OKI, it’s ideal to back roll and wake-up w/ a Hp-iri giri
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A much shorter & smokin' HOT Jedah Vid. http://www.youtube.com/watch?v=NAO9RpKu9uo
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http://www.youtube.com/watch?v=CvY6HdxmzCY#t=1h35m40s Lilith vs Jedah AMAZING set
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oh gawd. now i get it. gross
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Hey~oooooooo We'll be running the event all Saturday & Sunday. You guys should stay until Sunday evening. I don't get the elephant/quartz joke. http://en.wikipedia.org/wiki/Elephant_joke Each player will get to enter: ~4-7 Inferno's Teams or Rookies Hunter Singles (4) side events: Alpha 2 Windjammers GG SuperTurbo (ST-Games event)
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Milln, PLZ explain UFGT stuff. what happened?
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VSAV! Patrick got some tutoring from Me. he know's what's up!
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HP: OS-Throw b/c it's effective: www.youtube.com/watch?&v=ib2CwSr6W0E#t=2m18s www.youtube.com/watch?&v=ib2CwSr6W0E#t=4m13s www.youtube.com/watch?&v=ib2CwSr6W0E#t=4m18s www.youtube.com/watch?v=eKMNU1CGwG8#t=35s www.youtube.com/watch?v=eKMNU1CGwG8#t=1m24s
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I finally understand how to do Blue-Hands, Honey Bubble, Whiff Pursuit! Q-bee recovers backwards from the ES-Blue-Hands,. Input Honey Bubble as soon as possible in the opposite direction: 421+PP, than piano pursuit. Thanks to Baco & Sketch for the collaboration. Alphakami states you can input this as well: 4, 5, 23+PP This will have the back input be registered as a 6 and the turn around frames are canceled with the Honey-Bubble.
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DS:R VS & VH PS3 Tags & Online discussion
Kyle replied to Kyle's topic in Vampire Savior Online Play
Let's do it! -
Final Round (2013) 1. EG| FLoe (Sasquatch) 2. Kajoq (LeiLei) 3. MightyMar (Anakaris) 4. KyleW (Morrigan) 5.Ailerus (Felicia) 5. Sluch (Qbee) 7. MiniMaww (Lilith) 7. Sketch (Qbee) ECT5 (2013) http://www.dustloop.com/forums/content.php?523-ECT5-%282013%29-Vampire-Savior-Results 1. Baco (Bulleta) 2. MGV Apollo (Zabel) 3. More4YourBuck (Q-Bee) 4. EG|fLoE (Sasquatch, Victor) 5. Bonclyde (Demitri) 5. Hard Bread (Gallon) 7. Filthy Casual (Zabel) 7. Sketch (Q-Bee) Grand Finals Baco (Bulleta) vs. MGV Apollo (Zabel) – 3-2 Losers Finals More4YourBuck (Q-Bee) vs. MGV Apollo (Zabel) – 0-3 Winners Finals Baco (Bulleta) vs. More4YourBuck (Q-Bee) – 3-0 Losers Semi-finals MGV Apollo (Zabel) vs. EG|fLoE (Sasquatch, Victor) – 2-1 Top 8 Winners More4YourBuck (Q-Bee) vs. Hard Bread (Gallon) – 2-1
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Ohio guys had a great time. GG's & Thanks to all.
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Everything has a counter. If you can get Sasquatch to do ES_towers, than you should be doing mk-BatSpin at the same time and getting a full ground punish. Try it out
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I'll run a VSAV round robin. Excited to see all of you guys playing! Anne- we can chat about all them vampires
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Ohio is fuckin IN THERE. Mark, Luke & I confirmed. Now, where's best for Arc REVO?
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What I typically see Bell do as a mixup is a fake-overhead. This is the second stage of the mixup, in which the opponent respects zabel's IAD approaches and he is free to fake it by inputting: IAD, J9.HP, Land, cr.lk, RENDA st.lk xx Evil-Scream. I believe, in your video example, the cross-up was unintentional and Bell just went w/ it. Zabel- Emphasize how much control he has at ¾ screen. Bell’s ability to close the gap and use limb extension creates very efficient footsies outside of the opponents optimum offensive range.
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Against Sasquatch you should concentrate on staying 3/4 screen and abusing lp-soul flare. This will negate is dashing game and you can begin to AntiAir his approaches. Turn all AA's into a mixup w/ a 66 or a 9-jumps. I never see TK-Soul Flare. The only TK that I know Demitri can abuse is the bat spins. OH, I see, I had written Demon cradle earlier, woops. should be TK-Bat Spins!
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Oh, I didn't know! Which of the (5), I have no idea. >_< We once had a cabinet problem in which command-supers would not register. This was due to a lack of sufficient power. weird, huh. B/c the vsav ran, but not the command super! The Taxi cost $105 b/c I had to drunkely pee. lol. there went a fraction of my vacation funds. Good times tho. We missed "last-train" (3) times and only did a Taxi once. We stayed at a 24-hour diner and drank the night away. =D
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The Japanese VSAV scene informally meets up four to six days a week. Tuesday thru Sunday, they all arrive at intended arcades (game centers) from 5pm - 11pm. These locations differ per day and are located all around Tokyo. (This rotation helps support all arcades in Tokyo, not just their favorites.) Every scheduled arcade I was able to visit, has at least (4) head-to-head VSAV setups. Mikado @Baba events had (7). Players stand in a horizontal line behind all the cabinets and wait their turn to spend 50-Yen. All plays are one-match. You lose once, you get off the machine, stand in line and chat w/ friends about VSAV. (1) match is quick, like a samurai. Super effective for exhausted Tournament Organizers. The Japanese VSAV community has three distinct player bases. The initial wave of players from 1997 when the title released in the arcades. This includes their most experienced bunch, players like BUZZ_Gallon, KEN_Gallon, Oouchi_Jedah & EGO_LeiLei have been around since the first day. A few years into the life of VSAV, Tougeki-2004 hosted the title and brought in a new, slightly younger player base. I believe this is players like Futana_Jedah, Kaji_Lilith, Hisacchi_LeiLei, To-Ho_Bulleta. Finally, ~2010 a new wave of rookies joined the vsav scene, KEN_Gallon & EGO_LeiLei started an event to bring in newer players by hosting rookie-only tournaments. This invited their latest wave of players, OliveOil_Jedah, Oshi_Felicia, RYNE_Felicia, Matsuoka_LeiLei, SERI_Morrigan, etc. Good luck to Jay-Duck (formerly 2KNL8) as he recently joins the JP rookie scene, coming from Cincy, Ohio! Initial release: http://www.youtube.com/user/ukio987 Second Wave- http://darkstalkers.wordpress.com/category/tougekisbo/ Third Wave- http://www.youtube.com/user/Celimorrigan Japanese transportation is vastly different from their international competitors. The train system is so efficient, effective & cheap that cars are not the dominating transportation method. Similar to New York, even if you choose to drive, good-luck finding a parking spot. Trains start at 5am and leave, on-time, flawlessly, until “last-train” around midnight. If you happen to miss the last-train, or choose to leave the last train because you have to pee that bad, you’ll have to get a cab or a hotel. Coupling the reliability of the trains with Japan’s lack of “Public Intoxication” laws, drinking is an important pastime. Just like the FGC here in the states, players enjoy going out, chatting matches, dissecting strategies, eating good food and having beers with great company. When we able to meet up with their players, most would leave the arcades about 10pm and head out to dinner. Restaurants or Izakaya, Nama-Beeru was guaranteed! While I was growing in Guilty Gear (~2007), our community in middle-Kentucky learned that dinner talks were just as advantageous as the match-grind. I was completely humbled and happy to see that JP VSAV players have been doing this since 1997. I too, learned equal VSAV details while Big-Brunching than grinding matches. After playing long sets with JP’s, I believe the quality that far supersedes USA’s VSAV play is tenacious defense. Japanese players can block, very well, for a long periods. These players can TechHit the first attack, read empty cross-up’s, landing lows and DarkForce out of psychic throws. This quality is probably the biggest reason why we see so few successful Low tier characters in Japan. Players like Kaji_Lilith, Oouchi_Jedah, Kame_Victor, Shimatsuya_Jedah, Oboro_Victor, Chikyuu_Anakaris & Dara_Demitri are inspirational to the eastern VSAV scene as much as the western community. Kaji’s mind is like a computer. Just a regular match, no big event. Notice how many times the players have confrontations and how few times actual damage is dealt: http://www.youtube.com/watch?v=RC2846Zpl1g
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Japanese competitive play: - Very patient at neutral - Qbee, Bishamon & Jedah do more Guard-Cancels than any other character. The GC-OS is legit and should be abused. - Tech-Hit w/ a staggered (2)-Finger Slide. - Cannot 1-frame DarkForce on wake-up. Can only DarkForce on frame-2. - Players actually use kara-pursuits for meter gain - Their defense is very strong Specific things I will be working on to improve my Morrigan: - More stand blocking - Less Reversal-ShadowBlade - Use cr.lk, st.mk xx Demon instead of cr.lk, cr.mp, st.mk xx Demon - Faster confirms on Tech-Hits. Tech-hit than move/approach/counterpoke/dash etc. - More tricky throw/low mix-ups. J.mk is not going to be reliable in competitive play Arcades I visited: - Mikado @Baba. - Amusement-Ace - Club Sega @Akihabara - Club Sega @Shinjuku - Teitou Station @Akihabara players I’ve met: I got to do matches w/ 31 of these 36 players XD KEN_Gallon Kaji_Lilith Sakamoto_Qbee Kosho_Bulleta Komemaru_Zabel EGO_LeiLei DD_Sas Oouchi_Jedah Shimatsuya_Jedah Uminoko_Aulbath General-Madulass_LeiLei SHUU_Bishamon Oshi_Felicia Paprika_Demitri Fuunio_Qbee Buzz_Gallon Nishiken_Morrigan Nakanishi_Bishamon Sasunii_Sasquatch Kowappa_Sasquatch Sasazuka_LeiLei/Morrigan OliveOil_Jedah Seri_Morrigan Guratan_Felicia Ran-T_Bishamon Chikyuu_Anakaris Hisachi_LeiLei Okekebei_Sasquatch STO_LeiLei To-Ho_Bulleta ShigShig_Bulleta MAB_Gallon Tsuchineko_Qbee Matsuoka_LeiLei Yamamoto_Lilith OraOra-Q_Qbee NEO_Bishamon TKO_Sasquatch