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Everything posted by Kyle
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[VS] Engine Stratagems "Everyone can do ... except Anak :-("
Kyle replied to gbursine's topic in Vampire Savior
"Short-hop" characters can hold "1" immediately and always guarantee the earliest possible short hop. Sas, Gallon, Felicia. 66~[1], attack. -
Doesn't he have to jump different direction on different characters? example: 7j.lk or 9J.lk or 8j.lk?
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read this thread. post#4 & #7 especially
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[VS] Bulleta: Grimm's Fairy Tales (Little Red Cap)
Kyle replied to Lord Knight's topic in Vampire Savior
See FleshPounder vs Acti0nHank from March 21st 2013 http://www.youtube.com/watch?v=yyO0ecDa0dM#t=40m40s -
Just need to list who each scenario works against and Youtube hyperlink examples.
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You're right, that delayed cr,mp, cr.mk is perfect for that scenario> you can even take a small step in and do it again until they finally stop mashing. cr.lp, cr.lk, cr.mp, cr.mk recover, step towards cr.mp, cr.mk, recover, step towards cr.mp, cr.mk,
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2f startup 100% invinc IIRC
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360 Play w/ Me!!!!!
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- Cannot set a stagger for opponents in training mode. Aulbath's gas, Sas's big-brunch, Aulbath's Sonar, etc. - Player matches, cursor defaults to "normal" and not turbo-3. This causes excessive matches in normal speed. Can I.G. change the cursor default location? - Player matches, cursor defaults to "Feast of the Damned", not "??????". This causes excessive picking of this stage. Can I.G. change the cursor default location?
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[VS] Oboro Bishamon: Makai Tensho (Samurai Resurrection)
Kyle replied to Kyle's topic in Vampire Savior
Updated OP. -
[VS] Engine Stratagems "Everyone can do ... except Anak :-("
Kyle replied to gbursine's topic in Vampire Savior
Darkstalkers: Resurrection Competitive Standards 130318 Unifying VSAV’s 2013-Series of “Major” events. Confirmed: FR, ECT5, DS:D&R, EVO Potentially: UFGT & Unnamed SoCal-Event 1) Tournament Format All of these events will be Double Eliminating tournaments. All matches are best of three while Winners-Finals, Losers-Finals & Grand-Finals are best of five. Please note, playing local matches gives the opportunity to save local replays. Using arcade mode bypasses the additional menu and has proceeding matches starting faster. 2) CRT or ASUS Monitor Capcom specifically recommended using CRT’s as it facilitates the most accurate Arcade-Perfect port. We T.O.’s believe the entire community has minimal adjustments to make while transitioning to this title. B/c of this adjustment, we will take the opportunity to transition to ASUS Monitors and offer the convenience of setups and logistics of hardware for future tournaments. We don’t want to be the only community in the FGC who requires CRT’s and potentially alienate ourselves. 3) Console: Xbox/Playstation Both are acceptable, unless we are proven a single console is inferior. 4) Graphic filter: Smooth/Crisp/None Options under the graphic filter of: NONE. This is in effect until we are proven that filters do not impact performance. We are requesting VSAV’s system’s extraordinaire, JedPossum, to aid in the research. 5) High definition: On/Off An Inquire is in motion w/ I.G.|Keits to confirm exactly what this changes. If it’s just portraits, we are completely indifferent to which options are chooses: 4x3 Aspect Ratio. No widescreen or stretched displays. 6) Button mapping: Yes/No Due to the innate limitations of mapping DarkForce, TechHit inputs only accounting for 1-input and IAD’s having the ability to be input too fast. We are not going to be moderating how players choose to configure their controllers. 7) In-game achievement/updates on the sidebars: On/Off This feature will be disabled. For competitive play, these are distracting. 8) "Fetus of God" Stage is Tournament Banned. Stage is proven to be wider than others. Some games have variable stage widths. however, VSAV has all stages the same except one. Iron Galaxy, Please correct this! 9) "Iron Horse, Iron Terror" Stage is Tournament legal. We are glad to have access to this! 10) Dark Gallon He is Tournament legal. Only difference to Gallon is a lower defense modifier and a graphics “buff”. 11) Shadow It is Tournament banned. The design of this “character” breaks the tournament standard which the winner is character-locked and the loser may choose a differently. 12) Oboro Bishamon - Japanese opinion: https://twitter.com/VMP_KyleW/status/313637238103764992 - If our community ban’s Oboro & Capcom releases future DLC characters, what is the impact? - We believe he is mid-tier and currently has no abusive/broken tools. We’re eager to see him develop. https://twitter.com/VMP_KyleW/status/311571347614617600 - Similar titles have “boss characters” banned b/c of their imbalances. (GG:^C/3SO) - Similar titles have “Added characters” allowed, superseding the Arcade scene. (SSFIV) - Banning him would exclude a player-base. (A very small group) - Banning him would allow “majors” to continue being played on Arcade Hardware - Allowing him would give Bishamon player a unique advantage. Is this any more than A Morrigan player using Lilith? T.O.’s are a “Hung Jury” & need to have a final conference. This will be in the near future <3 VSAV -
They are shown in the link on O.P. Also, check the thread titled important link and frame data. SHU's jp site shown active frames. http://darkstalkers.moryou.com/savior/data-s/q-bee-s/q-bee-s.html
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[VS] Sasquatch: The Abominable Snowman of the Himalayas
Kyle replied to Heroic_Legacy's topic in Vampire Savior
Here's Youtube timestamps of overly offensive & effective Sasquatches. Soo good. www.youtube.com/watch?v=cokSGs2H4PA#t=18m30s www.youtube.com/watch?v=cokSGs2H4PA#t=1h12m55s www.youtube.com/watch?v=b1ER1y8t8QU#t=3m10s www.youtube.com/watch?v=cokSGs2H4PA#t=1h35m24s www.youtube.com/watch?v=KV7SCRvGKb4#t=11m5s www.youtube.com/watch?v=GdC1hWU71oI#t=4m8s -
DPG2 third qualifier complete. Congratz to Kaji_Lilith Sorry, No video's available.
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1. Jumpin chain confirm. J.mp, J.mk, land, cr.lk, 41236PP Jumpin chain confirm j.mp, j.mk, cr.hp, LINK cr.mk xx 41236PP Otherwise, gotta commit to IAD J.lk, land, cr.lk, 41236PP 2. dashing special cancel. Qbee's command grab is AMAZING. 3. techhit, guard cancel, counterpoke, chicken block or DarkForce depending on how Aulbath sets it up.
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Occasionally I join a player match and all I see it black backgrounds. I can hear interaction w/ the confirm button. Odd
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Dawwww you Guys <3 See everyone on Easter!!!!!
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:3
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:3 Add me: KyleWattula
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DS:R - Hover over Bishamon, hold start and press a button. http://kurushii.tv/Dustloop/VS/Mook/01.JPG http://kurushii.tv/Dustloop/VS/Mook/02.jpeg http://kurushii.tv/Dustloop/VS/Mook/03.jpeg - UB Bricks: UB-bricks from a neutral wake-up (same as an air reset) works on everyone except: Lilith, Demitri, Morrigan, Zabel & Aulbath I could not find a knockdown which avoided ground rolls. = no guranteed UB-brick setups. First Guaranteed Brick setup is against Anakaris. Cornered Mummy: 66lk, LINK st.lp, RENDA st.lp xx Bricks. UB-reset. two best UB bricks setups I can implement is d.hk, UB-Bricks & AntiAir w/ J.mp, land, UB-Bricks. - 6lp, 6mp: glitch. Chain has no recovery and allows infinite of (6lp, 6mp, LINK 66LK)xN - Command list is the same as Bishamon except he replaces spirits and gains a few more special moves. - Biggest difference to Oboro is his dmg potential and strategy regarding meter. Bishamon builds meter and stores it for UB-spirit reps, while Oboro can burn what he has for max dmg in every confrontation. adds an uppercut 623P. No invul, great hitbox, not very wide. adds a rushing poke which negates projectiles. 623K. Anak cannot eat it. Lot of +frames on hit, is grounded UB. adds TigerKnee 2369P for a demon flip which goes for an auto-throw or an attack. Not overhead, follow up slash is grounded UB. opponent cannot jump the throw, they must DF or quickly AntiAir. Replaces Bishamon's spirits w/ a slashing attack. great damage. part of the move is grounded UB. May negate projectiles, needs testing. Oboro loses UB-Spirit setups. Oboro loses the spirit-throw-dizzy glitch. Oboro loses Spirit frame-traps Oboro loses cr.mp xx special move from max range. Bish BnB does not work: cr.lk, LINK cr.lp, RENDA cr.lp, LINK cr.mp xx special move. Oboro Loses OS-Guard Cancel trick of poking w/ 6321[4]~3p or 632[1]~3p. Ideal BnB's. Low & Meter: cr.lk, LINK, cr.lp, LINK *cr.mp xx 4123[6]PP, 22PP Low & Meter: cr.lk, LINK, cr.lp, LINK **cr.mp xx 623KK Low & No Meter: cr.lk, LINK cr.lp, RENDA cr.lp, LINK cr.mp xx 4[6]hk Jump-in & Meter: J.mk, J.hk, Land, 6lp, 6mp, LINK *cr.mp xx 4123[6]PP, 22PP Jump-in & Meter: J.mk, J.hk, Land, 6lp, 6mp, LINK **cr.mp xx 623KK Jump-in & No Meter: J.mk, J.hk, Land, cr.lp, RENDA cr.lp, LINK cr.mp xx 4[6]hk *Split input like this: 41+[mp+hp], 23[6]]mp+hp[ **Split input like this: 632mp, 3KK. Gimmicky mix-up: cr.lp, RENDA cr.lp xx 2369mp.
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Heroic Legacy @SRK. Post#3820 V Sav Phobos Bullshit: -High/Low missile shots deal good blockstun and are good enough that if you are caught in the air he can dash jab you for an unblock. ES Missiles keep you there really long and do decent chip. -Mines take a while to set up but once they are activated if your opponent rushes you down you can pushblock them into the mine and then dash in to combo them. ES Mines makes this even worse because it lays 2 mines out and you can do dumb shit like Pushblock (Mine 1) dash c.lp c.mp (Mine 2) c.lk c.mk c.hk And ES Mines hit 3 times each. -His normals are absurdly good. I think he has the best j.lk in the game. Reaches like 1 1/2 Sasquatches away from him at a 30 degree angle down. -While airdashing he can block. -Darkforce summons 2 more Phobos machines that fire lasers for every button pressed. And gives him flight. So you can have crossup lasers and fuzzies with j.lk and what not. NO RECOVERY ON IT since it is a flight mode. If you find yourself in trouble, just pop this and mash lk. They will die really fast. Pyron Pyron feels like the most fun character to play in the game. QCF+P: fireballs veer off in different arcs depending on strength. You can do it airborne too. Airborne ES version causes a pillar of light to shoot up if it hits the ground. Pretty much locks opponent in place if behind it. DP+P: Wheel. Knocks down on hit. Strength seems to effect number of hits/speed. But also startup. You can do c.lk c.lk lp wheel and it'll combo but c.lk c.lk mp wheel doesn't. Same with hp wheel. This is his guard cancel and on ES GC it does around 15%. QCB+K in the air: Tatsumaki that descends. It kinda sucks unless you time it so the last kick hits them on the ground. It juggles all the hits in the ES version. RDP+any: teleports him to any space corresponding to the button you pressed. Can be done multiple times without recovery. Startup is about 15 frames so you can get hit out of it where you are. Fireworks+ HCF+2P/K: Pyron holds a ball in his hand and the longer you hold down the buttons the longer he charges up. When he throws it forward the screen sparkles and 2 seconds later is filled with fireworks explosions that do decent chip/damage and puts them in the air. You can jump and reset them after the explosions or you can ES Tatsu to get the rest of the hits on them. Very good on their wakeup. Punches puts them closer to you. Kicks fullscreen explosions. 50/50 blockstun on their wakeup roll then. DP+2K: Doesn't exist. Punishable on hit. Pillar of light forms and he laughs at you. Then you laugh at him and kill him for being dumb. Dark Force: summons another Pyron that does a move corresponding to negative edge buttons. Not that great. Nice mixups though when you jump and they are put in blockstun through shadow wheel c.hk is a slide that is terrible on block. Free punish. (Put it this way, I did Reversal ES Big Blow with Sas and it hit.) f+mp is a sideways fountain that has a terrible hitbox and if you hit with it, it isn't cancelable so you just get punished until his dash ends. (Cannot be canceled with back or jump) s.mp is an uppercut that reaches 75% of the screen above Pyron. f+hp is a forward drill that hits 3 times and knocks down. On block it is terrible since you have to wait for him to stop dashing. s.hp is a 2 hit uppercut that goes up the entirety of the screen. s.mk is an overhead In the air you can hold down and push a punch button to get a 45 degree angle descent with that normal. Unfortunately, it isn't overhead. And on block you bounce off. Better to use them as a crossup on their wakeup. On hit they don't bounce off but you have to hit deep to combo them after. Feliniki @SRK. Post#3831 I don't know about unblockables, but that recent Japanese VS2 tourney had an instance of some sort of glitch with Phobos's Dark Force causing 35 hits at once for around 50% damage. It happens at about 13:50 in this video (scroll down the page to watch the video): http://www.nicozon.net/watch/sm13112980 - nicozon Pyron's Zodiac Flare trades hits with Phobos's Ray of Doom Dark Force, and Pyron takes 35 hits and over 50% damage. Another weird glitch was demonstrated on Sakamoto's stream shortly before that tournament. If Pyron does a Cosmo Disruption after Bulleta does Cool Hunting, it will do a TON of hits.
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- I merged the Talbain & Jedah Tutorial threads w/ their character threads. Some great info there - Updated w/ pretty layout pics, courtesy of Kurushii
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Milln. June 15&16. Come to Cincy for Darkstalkers death&Rebirth. Tad confirmed, GGAC+R confirmed and shiploads of Vampire. Uri & Tad: <3 Lemme know if you have any questions!