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Kyle

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Everything posted by Kyle

  1. My May's on FIRE! FRXI a go go!
  2. 3K builds Tension of whiff. lolz
  3. Kyle

    May vs Slayer

    Hoop water sounds sicker than toilet water and creams the hell out of Hotdog water. Good stuff Matt.
  4. GG on stick is AMAZING, DP are reliable, Running QCF's are reliable. FRC's are CAKE. TK J.RR feels good.
  5. Stick or Pad. RC's & FRC's are MANLY on pad. we would say, "FRC LIKE A MAN!". BTW caps lock wasn't cruise control, we yells it.
  6. You've convinced me. I'll download Isuka to do Green and Purple Outfits. This will be fun actually. Anyone else up for it? I guess you don't have to DL Isuka, it's just easier than extensive Photoshop work ya know.
  7. DAMNNNNNNNNN SON. Hsienko May 1 % 3 are GREAT. 3 is my favorite. Is she... Indian?
  8. I think the answer you guys are looking for is Sj, S, P, K, S, D. That's what Kenji has done...But... Is Sj combo REALLY the answer when you could have had a corner knockdown with another variation of the ground combo?
  9. Kyle

    May vs Jam

    Thanks Doren. I've been waiting on your seal of approval.
  10. About FR and tourney's. I couldn't have said it better. Good impressions w/ brawl, nice humor, I'm especially interestered in this, or well, Jaison will be interested in this, THX
  11. Well, you better be playing casual and chillin with some of us. =)
  12. This may make you feel better, my first Final round was a Guilty Gear Slash tourney... we only played it for a week, we thought it was a Reload tourney lol.
  13. Dogy- Y es dat? Nhur- it is by an English painter named John Waterhouse, called *Hylas and the Nymphs*, from 1896. He was a late Romantic painter who enjoyed painting medieval and mythological subjects in an imitation "Renaissance" style. Hylas was a youth beloved by Hercules. Hylas accompanied Hercules and Jason on the voyage of the Argonauts to seek the Golden Fleece. One day on a mysterious island he wandered off in search of water, but he was seduced by some beautiful (and rather horny) water nymphs. He fell into the water and was never seen again. Hercules searched high and low for him, abandoning the voyage for the Golden Fleece.
  14. Sweeeeeeeeeeeeeeeeeeeeeeeeet- I would like to clairfy, I can do general punishes, Counter hit section, and the Combo section. I could even do the opening move and Ky gameplan section, It's the May's gameplan that I have yet to establish, you know, an organized offense/defense that limits Ky's options. Unless you are using FBSVD/FBHSVD his 6P will AA EVERYTHING else of May.
  15. WAN- It's your job to rep May @ Texas Showdown. It's 1 week after Final Round and JUST GOT ANNOUNCED that SBO qualifiers are exclusively to Texas. You can also get in with an interview regardless of skill level. Interesting ehe?
  16. OH SNAP, kryian @ FRXI this is May madness, I LOVE IT! BTW Updating HOS Guide ATM. @Matt- Did this HOS guide help you any?
  17. Hsien_jo- Ben@MSU (Yoshi) vs Jonathan_Meadows (Diddy) http://www.youtube.com/watch?v=CuvrPqlPqZk Wellman (ZSS) vs Kyle (DK) http://www.youtube.com/watch?v=G2lgqLnBcFM Som (IC) vs Kyle (DK) http://www.youtube.com/watch?v=hwdhTVf3HPI Som (IC) vs Kyle (DK) 2 http://www.youtube.com/watch?v=HMy3LrWQWJE TheSlyMoogle (Fox) vs Som (IC) http://www.youtube.com/watch?v=mrdcEZl1dLE Som (IC) vs Jonathan_Meadows (Diddy) http://www.youtube.com/watch?v=JxRXPa7WMRg Jonathan_Meadows (Diddy) vs Som (Zelda) GRANDFINALS http://www.youtube.com/watch?v=bIBGLXBLc70 Jais (Snake) vs Som (Zelda) http://www.youtube.com/watch?v=aHZFr3FUhMU Ben@MSU (Yoshi) vs Som (Metaknight) SEMIFINAL http://www.youtube.com/watch?v=zSO7YBzNBe0 TheSlyMoogle (Olimar) vs Andy@MSU (Pikachu) http://www.youtube.com/watch?v=_a_Ok-4qxPQ TheSlyMoogle (Olimar) vs Ben@MSU (Yoshi) http://www.youtube.com/watch?v=TfXy9uG2fPs Jais (Snake) vs TheSlyMoogle (Olimar) http://www.youtube.com/watch?v=iKtZKnRugd0 UPDATED Brando2021 (Lucas) vs Ben@MSU (Yoshi) http://www.youtube.com/watch?v=aifif12sjxo Ryan@MSU (Bowser) vs TheSlyMoogle (Olimar) http://www.youtube.com/watch?v=cmzOGYjxRP4 Ryan@MSU (Mario) vs Ben@MSU (Yoshi) http://www.youtube.com/watch?v=DakDF-3caY8 HOS guide updates from Ryan-Bill soon guys.
  18. People are hate'N the music choice, lol. It's all good brother. HOS Guide up! For you Matt, Thanks for your patience too. Eddie next.. I guess. I still need to update that map. Will do. @Hsien_Jo- I'm updating Youtube with 3-4 Yoshi vids from our recent tourny. Our friend Ben had a pretty good Melee Yoshi and this is his 1st time he played Brawl, the matches are pretty good. That will be Sunday. K. I'll post here about it for ya. Yay Yay progress. Kyle
  19. Holy-Order Sol Stats 5.0/5.0 MIx-up vs Abarea. Even. Great Video examples http://www.youtube.com/watch?v=ObYlbX2_f9Y '> http://www.youtube.com/watch?v=ObYlbX2_f9Y Openers His initiative- your counter HOS J.P- Nothing as SVD and Air throw is risky, HOS 5Fs – 3K HOS Storm- wait, SVD HOS Bandit Revolver Prototype (236K)-Flash Guard, OHK. HOS 2S- 5HS HOS Gunblaze- OHK Punishes- Generally no tension- OHK General 25%- 66, 5S, 2HS, FBSHD, 66, 5S, 5HS, Delay, SVD, 5S, 5HS, Delay, SVD, 5P, HSVD Storm Viper –Guard, SVD BEFORE he can action charge\FRC. Used to get a CH 5HS, not anymore… DO NOT DO THIS on LVL 2 or LVL 3. Gunblaze- OHK HOS out of it. Or, just guard the mix-up afterwards. This will auto-cross-up OFTEN. Bandit Revolver Prototype- Flash Guard, OHK. LVL 2&3 have additional overhead. Rock it (236S)- This is Safe on Guard, LVL 2 has 2 hits, LVL 3 has 3 hits. BlockHead Buster (236P)- Safe on guard Fafnir (41236D)- Safe on guard, LOW Tyrant Rave ver. Omega (632146HS)- Safe on guard, flash Guard second hit, 3K the third. The only reliable Slashback against HOS is his 2HS, this hits overhead. “HOS does Storm Viper, do not run in and 5S as he is coming down like you would against a Sol VV. The timing you use to hit him normally will actually whiff if he charge cancel => FRCs the uppercut, and he will land and throw you on reaction. Instead, guard and CH SVD fro guaranteed damage every time.” Poon Counters Storm Viper –Guard, CH SVD BEFORE he can action charge\FRC. Used to get a CH 5HS, not anymore… DO NOT DO THIS on LVL 2 or LVL 3. Gunblaze- CH 2HS/CH 2D, This will auto-cross-up OFTEN. Bandit Revolver Prototype- CH Yamada Attack unless you Yamada late and he FRC’S early. (Unlikely) Rock it (236S)- CH 6P BlockHead Buster (236P)- CH 3K. Fafnir (41236D)- CH FBHSHD, CH 5D. Low invulnerably moves. Anti Airing- PROPER anti-airing- 6P is not a catch all. 6P a NO-GO as his J.HS will hit to low on your sprite. SVD is OK. But usually clashes with his J.P 5HS is my most reliable anti-air against HOS, you can expect him to J.P, Descending, J.HS ALL DAY. This very hard to deal with without a YAMADA attack. “HOS has a fairly easy time airthrowing May and she has a very hard time airthrowing him due to his strange jump and weird throwable hitbox on the way up. Don't try to fish for tech throws because half the time May can be thrown before HOS even when she's the one coming up under HOS (she goes vertical so fast it's just not very reliable vs him). Other than airthrows, HOS doesn't have many ways to anti-air May. If your opponent is not airthrow happy, bounce all over the place with j.s and j.h and be free. “-POON Zoning Zoning is HOS main weakness, but May isn’t suited to do it very well in this fight. Poke with 5K is alright. REMEMBER if a 5K, 5FS connects; cancel in FBHSHD, 3K for Knock down and Mind-Games. P hoop and HS hoop are affective, but due to his insane DOT speed it’s actually hard to get up and get out, as Ryan-Bill often running throws me out of Dolphin hoops. J.HS OWNS! FB dolphins are effective here. “5HS is very good against HOS, whore it out, it will beat some of his lazy jump-ins as well.” Poon I NEED to stress this certain range where 5HS and J.HS are most effective, It's the range where HOS can get a CH 5FS, even with a LVL 3 he has NO FOLLOW UP to this, the ONLY thing to worry about @ this range is Fafnir, which means you bait with FD breaks until he throws it. HOS can also SV all of your J.HS on reaction, BUT, they don't knockdown and they risk/reward is definitely in May's Favor. Additionally, HOS may try to charge tension rather than coming in, all you need to do is throw out 1 HS Hoop dolphin. this will force him to quit charging and begin to build an offense you should be trying to stop with 5HS and J.HS. Do not poke/zone/punish with 3K! Their game plan HOS has a strong Mix-up game with resources, multiple overheads, reliable lows, no tension launches, Great throw damage (In corner) and can always Knockdown. His Abarea is alright too. Here’s what Ryan-Bill had to say about HOS’s general Game plan. May's Strategy This fight is kinda funny, as I feel that HOS has LOTS of options and will always come ahead in a LONG SET. With this being said Here’s a list of my priorities while fighting HOS. 1)Don’t let him get in your head. He has NUMEROUS ways to break your guard, as soon as you feel it’s hopeless/pointless/you lost then YES IN FACT you have lost. Overhead- 2HS, 5D, BRP LVL 1,2,3, J.HS, Low- 2K, 2D, Fafnir Throw- Throw PAIN in corner CH’s- 2S (Range/Speed), Fafnir (Range/Speed/Low), 5K (3FRAMES!!!) Storm Viper (It’s a Shoryu). Cross ups- GunBlaze LVL 1,2,3. 2)Don’t fight him in the corner! HOS goes coo-coo for cocoa puffs in the corner. And his throw is DEADLY there, it’s like a NO tension Pot Buster everytime. With that being said, while in Corner, make your # 1 priority escaping and avoiding corner throw. You have to play HOS's game, and beat him at his own game, as he forces decisions on you often. There are TWO ways of dealing with HOS. Escaping and Zoning, OR Staying and CH’ing. A) Let’s address Escaping- He loops special moves like ANJI, and Does J.P, Descending J.HS All DAY LONG. Once your guard gauge gets flashing the pushback will allow May a safe Jump (While FD’ing) to escape all the crap. FDing hit’s you see is effective in creating more pushback. But DON”T predict as he will run in and throw your ass. Once escaped, ZONE, as he fights to come in with Air dashed or rockets or something else that CAN be beat out. B) As you should have noticed by the punish/CH section, most of HOS’s stuff is safe on guard and have very unique properties, as guarding moves will not give YOU any advantage. Seriously, he’s a fret train. What you can do, is react to appropriate Counter Hit’s with moves you KNOW he will throw out. This, However is frustrating as there is no EFFECTIVE answer to BRP and his J.P, Descending J.HS without a Yamada Attack. But do watch for Rockets, and Gun blazes and stuff, as those holes you Beat and do great damage. OKI- May’s OKI options are very limited in this fight. As he has three reliable answers to deal with May. No 5D and 5[D] mix-ups with Gunblaze and SV as reliable CH’s from HOS. MOST importantly DO NOT 5K him on wake-up as SV wins, Gunblaze wins, and most importantly, if he actually goes for the throw bait, which, might I add is the original intentions of you throwing it, his hit-box with his 5hs is SO ABSURD that your kick wiffs him and he will get a FREE CH 5HS on you. HOS LOVES CH 5HS, This May be one of the only opportunities in the game where they are Guaranteed that free CH. Assuming you NEVER 5K him on wake-up you are left with two problems. Storm Viper(SV) and Gunblaze. Both can be baited from the inside but chances are you will get thrown on the inside. DAMMIT. So You bait both moves as the same range with an FD or a fast low poke. Assuming he does one or the other, you punish accordingly, SVD or OHK. Here’s the frustrating part. When he does neither and you gave up all Mix-up because of his AWESOME options, at this point I suggest FD’n like we talked about, than running in a flat out OHK him. Magical while landing jump in that we discussed with Sol is your next best option, unfortunately, it does put you in HIS most optimal range. May’s Advantage in this fight is her J.HS and Ability to CH because of Unique hit boxes and properties, special with lots of forward trajectory. General comments- Don’t whore mid-range J.2HS as he CH Gunblaze you all day. Don’t throw is 6K, even if he does it twice… especially on wake-up. When your health is low and his tension is high, his SAVAGE FANG super has HUGE freeze frame. Guard from half way across the screen. When he has high Charge gauge he may come in with a LVL 3 BRP…lots of overheads to guard. 3K is very useless in this fight, DO NOT rely on it. 50% tension does not mean increased chance of dp like other dp characters (sol, chip), more likely 2HS RC, or Fafnir… he will try to increase mix-up 50% combo. “Standing punch gives him +3 advantage , if you try to stuff him after you will eat a combo that starts with 5k, 5s© 2p, 2k or 2s. If you hear CHING (FB SOUNDS) or see exe animation block low, he only has one FB, it’s low. OS's has shitty ground pokes except for close range, you should be able to stuff him with your far pokes 5k,5S,2S, if he jumps over, then backdash or If you have 50% wait for his J.hs animation and 63214hs. Beware, do not poke with SHIT when he holds 25% tension as he wants that Fafnir CH. "Do Not attempt to counter after lvl 2-3 blockhead, any gunflame, lvl 2 savage flame, or lvl 3 bandit revolver. You will get stuffed and eat a combo.” NamelessCounter “Bait till da point of punish, forcing them to second guess on wake, you'll notice a common FD as an expectation for pushin u back when u 5k, dats ur chance to punish wit OHK, and as far as Gunblaze is concerned, HOS playas sometimes overly depend on that move to get out of alot of situations. I do agree with them about J 2HS and using it as an Oki, however, once you see how a HOS playa fears May's CH HS on Ground and Air, you have” much less to worry about. MostUnknown Abarea = Mix-up/ Rush down I would like to give a special thanks to Nameless Counter, POON, and Ryan-Bill (WUT) as these contributions are scattered all over this match-up. Thanks, _____________________________________________________________________ Combo Specific Details. HOS is a Normal weight, and Knockdowns build great mind games for SV baits and fake-outs. JI and Delays work, he's very simple to combo. OHK Combo 6HS, SVD, 5S, HS, SVD, 5P,5S, HSVD 5D combo Pro Dust 4, Impossible Dust with a Just frame J.HS. It's called her Jump Cancel Impossible Dust combo. Works Great on Sol Application - D, [9], J.HS, J.HS, [/9], 159, Delay, J.HS, Land, 6HS, SVD, S, JI, HS, Delay, SVD, 5P, HSVD 6P combo Yep Yep a go go IAD combo Yep Yep a go go\ Jackhound reliability Yep Yep a go go\ Double Dolphin Upper J.2HS, 2D, FBHSVD, AirDash, J.K, J.HS, HSVD, 5S, HSVD... 2HS, 2D 2D wiffs
  20. Did everyone vote@ dustloop? http://www.dustloop.com/forums/showthread.php?t=4219 HOS coming Wednesday.
  21. Johnny relaunch was hot. Nice job.
  22. Burly Heart likes to make combo's go BOOM. BOOM. BOOM. . AAhhhhhhhhhhhhhhhhhhhhh
  23. Yeah it took way to long, so much that you didn't think about it, but the ABA combo in my vid was your outfit. Purple Keyblade ehe. Happy Birthdayz
  24. May CV: Come What May 1- Robo-Ky only Ground Punish 1. From a FBHSHD launch, S, 5FS HS, SVD, P, S, HS, HSVD 2- Robo-Ky only Ground Punish 2. From a FBHSHD launch, S, HS, SVD, S, 5FS HS, HSVD 3- PO and Ky only, 3x(J.S, J.HS) midscreen. IAD, J.S, J.HS, S, 2HS, FBHSHD, IAD, J.S, J.HS, SVD, 2P, HSVD, FRC, AD, J.S, J.HS, 6HS, HSVD 4- PO and Ky only, 3x(J.S, J.HS) Corner. IAD, J.S, J.HS, S, JI, 2HS, FBHSVD, AD, J.S, J.HS, SVD, S, HS, SVD, 5P, HSVD, FRC, AD, J.S, J.HS, HSVD 5- Zappa, Dirty Cross-up. Normal Throw, SHD, FRC, J.K, 2P, 2D, FBHSHD... 6- Ky only, Corner 6P, J.RR Early launch with J.2HS, 2D, FBHSHD, 6P, S, HS, HSV, FRC, J.RR, S, HS, HSVD 7- Impossible Dust 1, Faultless Defense, J.HS, 6HS, SVD, Lame loop. 8- Impossible Dust 2, Faultless defense cancel/Slashback cancel J.HS, SVD, Lame loop. 9- Impossible Dust 3, IAD, J.HS, SVD, Lame loop. 10- Impossible Dust 4, Jump cancel, J.HS, SVD, Lame Loop. 11- Impossible Dust 5, Corner only Jump cancel, J.HS, HSVD, HSVD. Knocks down EVERYONE. 12- Dust that build stun bar. CH 5D, Fully Charged 6P, FBHSHD, 6P, S, HS, HSVD 13- Flashy 5D combo. 5D, J.HS, J.HS, J.RR, FRC, AD, J.HS, Yamada Attack, FBHSHD, IAD, J.S, J.HS, Land, J.HS, J.D, J.HS, J.D 14- Max Range 5K follow-up 5K, 5FS, FBHSHD, 3K, 8K+S+HS. (Optional ending for mix-up) 15- CH J.S follow-up CH J.S, Delay, AD, J.K, J.HS, Land, J.K, J.D, J.HS, J.D 16- IK combo CH 5HS, IK 17- 6P relaunches on taller vertical hit-box characters. Anji, Jam, Pot... 6P, S, JI, HS, HSVD, FRC, AD, J.HS, Land, 6HS, SVD, P, SVD, S, JI, HS, HSVD, FRC, AD, J.HS, Land, 6HS, SVD, FRC, 5S, HSVD 18- Ky. Robo-Ky, Anji, axel... OHK Bread and butter OHK, running lame loop times three. 19- Faust/Pot only stun building OHK. OHK, Fully charged 6HS, Yamada attack, Yamada Attack, 2S, HSVD 20- Pot only stun building OHK. OHK, 6P, S, JI, HS, HSVD, FRC, AD, J.HS, SVD, P, S, SVD, P, HSVD 21- wide sprite only, OHK into three 6HS reps. OHK, 6HS, SVD, FRC, 6HS, SVD, S, JI, HS, HSVD, FRC, AD, J.HS, 6HS, SVD 22- Pot only no tension OHK. OHK, J.S, J.HS, SVD, S, HS, SVD, S, HS, SVD, 5P, HSVD 23- Pot only tension OHK. OHK, J.S, J.HS, SVD, S, HS, SVD, S, JI, HS, HSVD, FRC, AD, J.HS, Yamada Attack, 2D, HSVD 24- ABA double dolphin upper with knock down S, JI, 2HS, 2D, FBHSVD, AD, J.S, J.HS, SVD, P, S, SVD, P, S, SVD 25- Johnny double dolphin upper with knock down S, 2HS, FBHSVD, J.HS, SVD, S, HS, SVD, S, HS, HSVD 26- 6HS tech trap corner knockdown 6HS fully charged, whiff SHD, S, JI, HS, HSVD, FRC, AD, J.HS, HSVD, HSVD. 27- Damage building light weight, no hoop, 50% 6HS, RR, FRC, J.HS, HSVD, HSVD, FRC, Jump, J.HS, 6HS, HSVD 28- Damage building light weight, hoop, Hoop, 6HS, RR, FRC, J.HS, HSVD, HSVD, FRC, AD, J.HS, HSVD, HSVD, 214D, 2S, HSVd, ]P[. HSvd 29- Damage building light weight, hoop, Hoop, 6HS, RR, FRC, J.HS, HSVD, HSVD, FRC, AD, J.HS, HSVD, HSVD, FRC, AD, J.HS, ]P[, 6HS, HSVD 30- Damage building Pot, hoop, Hoop, 6HS, RR, FRC, J.HS, 6HS, HSVD, FBHSHD, 6HS, HSVD, 214D, 2D, ]P[, 6HS fully charged, HSVD 31- Damage building Pot, hoop, midscreen 6HS full, RR, FRC, J.HS, 6HS, HSVD, DDU, S, SVD, P, HSVD, FRC, AD, J.S, J.HS, SVD, P, SVD 32- Damage building Pot, 6HS full, RR, FRC, J.HS, 6HS, HSVD, DDU, S, HSVD, FRC, Jump, J.HS, running, 6HS, HSVD, FRC, FBHSHD, running, 6HS, HSVD 33- 6HS full charged twice. 6HS full, FBHSHD, HS, 2D, FBHSHD, 6HS full, FBHSHD, 6HS, SVD, P, SVD, P, S, JI, HS, HSVD, FRC, AD, J.D, J.RR
  25. Dear Zeppy's, Please note, I didn't make this for you guys, This was made for the May community as I showcase weird hit properties, RK only, PO Only, Double Dolphin Uppers, High Stun building, Impossible Dusts and Huge Damage. Some combo's are definitely more intense than others. EXAMPLE: follow-up to CH J.S and a follow-up to a Max ranged 5K. The Music is Up and Down, The Combo's are Up and Down. I don't expect this to go very well by you guys as I arranged everything by the Same launch... it does kinda look funny this way, but it was logically the most efficient way to do it. The song is too dynamic. (Loud, soft, Loud, soft, loud). I do however, hope everyone likes it, or at least finds it helpful/informative. Music Selection- "The Mars Volta" Askepios Chosen because the time fit perfectly, and the album got released less than a week ago. I really like the band. Please say what you think about it, Love/Hate whatev. TenKaiGear Link http://tenkaigear.com/videos/Come What May.avi YouTube Link http://www.youtube.com/watch?v=O8BiD77M3Hg <3 My friends <3 The Guilty Gear Community Kyle~
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