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Everything posted by Kyle
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Can someone link me the old vid of Sol using TK VV at opponents wake-up for ghetto "unblockable"?
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I've got a HUGE gathering this weekend with lots of beer, Curry and SBO footage. I've been looking forward to this for 6 months. On tall opponents wake-up if you TK J.RR with the S button, it's a Cross-up instant overhead. The damage is PATHERTIC but it Can kill. LOL Like this: PlaceHolder LOL FrankieTankie- Great job @ Evo man. You kicked lots of ass. I'm also very impressed with your win against Hellsap as he had the most wins on me over anyone else in the PacificNorthWest. I've got 1.5 hours free time as I wait on my ride. I'm am currently writing the Johnny Guide. I'm am a little distracted by Shawn Johnson and her amazingness, GO USA. UPDATES Shawn Johnson took 2nd in all-around gymnastics Johnny Guide finished, awaiting Johnhy players contributions. SBO BABY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Here's the super cheap way to Tiger-Knee Dragon Punches. 6321478963+whatever button Start with forward, do a full 360, end on down+forward.
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No pre-charge for this one. Actual, input is exactly like S, HS, SVD but much tighter. P~S~[2], Delay, 8+S
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Anji Hotness is Morehead KY next weekend. What you fools know about 3K?
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Hey Potty players, can someone tell me Jan's screen name. Please and thank you.
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6P prorates...damn that sux. Jorge, try this against ABA- S, JI, 2HS, 2D, FBHSVD, Airdash, J.S, J.HS, Land, SVD, P, S, SVD, P, S, SVD Half life and knocks down. With no tension 5[D] is your best damage combo guys.
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@Dogy- 5S, 2HS is much greater than HS, 2D BUT I've got something different than that. =P @Blargster- If they are already dizzied there is really no point in doing 6P unless you want the tensionless non prorated launch, BUT, your going to have to spend tension to continue combo anyways... It does get lots of style point though. If they opponent is dizzied and you have no tension than an OHK should be used. If the opponent is dizzied and you have 25% your best damage option would be one of the following: -6HS (Full Charge), RR, FRC, Loops -5S, 2HS, FBSHD, Loops -6P, 5S, JI, HS, HSVD, FRC, AirDash, J.HS, than the appropriate ender. Ky only: 6P, 5S, JI, HS, HSVD, FRC, J.RR, Loop More to come in the morning UPDATES I've spent 4 hours in training mode doing combos. My hypothesis was wrong... oh well. @Dogy- 5HS, 2D is more damage at the start yes, but when it comes to the final loop it will not allow 5P, 5S, HSVD. Alternatively if you start with S, 2HS you can get the extra damage on the third loop. So, 5S, 2HS is more damage and has a MUCH bigger window to charge your dolphin.
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RK has numerous ways of dealing with Ky's projectiles 1 hit of 6P negates and builds heat 2K whiffs entirely with great recovery Robo-dash whiffs entirely TK Missile whiffs entirely 6HS (Steam) negates and releases heat IB for tension I think Count down super whiff but needs to be tested* TK FB to whiff and punish if done properly Missile to negate CSE and still hit Ky for combo/pressure options there's a great match of Nezu vs Roz right now at ABC ranking battles
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Eki-Chan is AMAZING. I'm looking for Machaboo SBO footage. Anyone have the match that he air throw robo-ky ftw?
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Big NewsFlash about combos. -When Dizzied, opponents fall faster. o.0 THIS is why it's so easy to drop combo's when they are stunned. Be on your toes with this everyone. -I also believe that I've found a more damaging punish.. I will verify this soon guys.
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Buckle My Shoe- You've put lots of work into this. Great job bro. Music was "nice". It set the mood for a "Nice" CV. Editing was enough without going over board. Good job with that, =) Combo's where great. It's good to see some support from the American I-no Scene, Chaz and Nintey9 have been all I've seen lately. Keep it up, Kyle
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Good suggestions so far. If I KNOW they will poke, I stick to Ultimate Whiner (63214HS). The invincibility is guaranteed to not get yourself CH. But to each his own ya know. As far as setting up the Whiff SHD/SVD there is one rule of thumb but way to many exceptions to put a finger on it. If you pressure into 5FS and Delay the dolphin usually it will whiff. If your doing a while landing String of J.S, J.HS, 2K, 2S, SVD this will typically whiff. The opponent has WAY too many options to control push-back and space to say that any particularly one is guaranteed. -Most characters have bigger hit-boxes when they crouch, so often crouch and guard= dolphin will not whiff. -Characters have bigger hit boxes when they FD, causes the dolphin not to whiff. -Some characters are just fatass's like Dizzy and Potemkin -IB causes less pushback, this can be a problem. I'm sure you guys get what I'm saying... Johnny guide tomorrow morning, Thanks for your patience guys, Kyle UPDATE Arrgh Where is JO at?
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I've been really busy with important stuff lately. Johnny is still on it's way, but it's taken longer than expected. -I've been hired @ Sonic for morning shifts -I've been hired @ Gamestop for evening shifts -Staff forum is under two major discussions I'm addressing -I've got to a write a letter to SBO. Hopefully we can get Tougeki streaming again this year -I get to play gear in Morehead this weekend but it will take an All-nighter to do it. -I've had two avatar request I need to complete Yeah this +basic life stuff is why Johnny has been on hold. But rest assured, he will get done when I have free time next week. So, sometime after Sunday... Sorry
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Your poke and run tactics was perfect against Pot. It's just the Aegis set-up that made you lose. That set was yours. =P
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@K2- Your post didn't sound so happy. =( Do you want these in the header? *watches matches UPDATE I watched the matches and your looking good K2. I was particularly impressed with your Jam Match-up. 5HS is amazing huh. I do feel compelled to say 1thing about each though. =P Jam- You were doing AMAZING with the match-up, so well in-fact I'd like to link this into the vs Jam guide. I do recommend one little thing though. When May is zoning with 5HS, and Jam feels she has enough space to charge a card, throw a HSHD to hit her out of it. It is not big damage, but she will take damage and most likely lose her card. Eddie- You where to Air-to-ground. He just waited on 2HS b/c he knew you would jump in. Just be more patient and you could possible anti-air him next time. Pot- When dealing with wake-up Aegis set-up. Never jump and FD. This forces you back to the ground. You have two effective options. I would only recommend the second options when the set-ups are rather loose as in your videos. -IB Aegis Reflector, BackDash -1F jump, IB Aegis Reflector, Air-Dash Great Stuff K2!
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Tell Pat: HS-Fujin can be baited and punished, LOL. He should also watch out for RK 5D that's unblock for sure. =P
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Well, the BEST is a matter of opinion, but here's who to look out for Moriyama- OCV'd in SBO 2007. Simple, effective HILARIOUS play style. Participated in 23 v 23 this year Efute/ F.T. - This man is very well rounded and wins often. Nothing super special but he is very very solid. This man is on N-O (Best Venom EVER) list for 23 vs 23 Kedako- This man always does the flashiest combo's and wins... well he doesn't win enough. But he gets you pumped watching his combo in matches. He has yet to qualify this year and I have a bet on him winning Last Chance Qualifiers. He will probably team with ANG (Flashiest Anji: Second best to Domi) and Roz (Flashy Ky: Second best next to Machaboo) participated in 23 vs 23 Now I feel I must mention two more names because they qualified this year =/ Endou- He's been playing May since ST (LOL) but never wins in vids and he was only really noted for finding out how much stun May's 6P has. He has numerous GXX:Slash vids released but... they could be better. Koinuma- This man is almost Exactly like Endou without the 6P video. Really, the only thing positive I can say about him is that (Koichi: Best I-no EVER, but qualified with Millia) feels he is the best May in Japan for a 23 vs 23. But I've yet to find out why. His blog is here: http://blog.livedoor.jp/m-13_62278/ SBO is SOOOO CLOSE GUYS. Blargster is promoted from Nugget to Chief. Great job soldier. UPDATE Started working. OMG it's been 1.5 months. so I'm back to a schedule and $$. *Happy Happy joy joy* Expect Johnny guide within the next few days crew. Captain out-
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DAAMN Alex. Great stuffz bro. I <3 the Music. It takes a crazy person to choose MarsVolta for a CV. NICE. Against I-no: FRC, airdash back, Axel crosses over with J.D o.0 HOT
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Many Laughs ATG. TK kunai WTF?!?
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Updated header with second half of matches.
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Deleted double vid post. THX rtl, sucks you couldn't listen to "Tenacious D - Tribute" Foreign Country policies...gag
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Fat-guys Axel. Lol There was three Axel's there that weekend. Funkdoc (AX)- This a veteran player to Guilty Gear, who officially quit Axel for ABA recently. But he will gladly play a mirror for laughs. Chickenfat- (AX)- This homies name is Chernell. He is originally from Columbus, OH and learned guilty Gear with Sean (SH). Now, Chernell is in the process of moving to KY and gearing it up with our Morehead crew. You can expect to see lots of him in the year to come. Damn he good. Hunter (AX)- No Bullshit guys, this kid is 10 years old! he started playing when he was 8. If your not careful he will scrub you out with counters and supers. He also very thin and tiny, even for a 10 year old he looks like... 6 LOL. Damn it is the funniest thing I ever see in Guilty when he gets tourney wins. THX GUYS. Like I said, lots of fun and shortly there will be another load of vids , I only took half. =P While inputting May's Hoop frc you can actually FRC with any 3 buttons than quickly re-buffer the originally hoop. When I do the punch version too fast it buffers the IK instead of P. Proper Example: 41236P, K+S+HS, [P]. Hoop is FRC'd and I rebuffer P. Poor example: 41236P, K+S+HS~[P]. Hoop is FRC'd and the IK buffered. Input= too fast
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Looking forward to seeing you Novix. =) Updated with a lot of casual vids. Johnny next on my to-do list but, that isn't going to be REAL soon. Maybe friday.. maybe the weekend. It just depends on how much free time I get.