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Nini Heart

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Everything posted by Nini Heart

  1. Temp. Troll account.

  2. Plat's kitty missiles are S tier. They trade with Spark Bolt. Also, Haku's void for S tier at least. Gonna have to test whether it stops Spark Bolt. Daisharin doesn't lose to BBS/Ice Fang. They each continue to do what they do. They don't notice each other. Spark Boltl gets stuffed by Noel's super.
  3. Wow this Ora guy is pretty awesome. I love watching him play, he does so much creative stuff.
  4. Lambda? Hazama? Superior zoners just walk all over him.
  5. Nah, that don't exist, attacks in this game have levels to avoid that. SS Tier are projectile invincible. So they trade with each other. S tier and below cancel each other out and beat lower tiers. Though I think Spark Bolt beats Jin's mega Ice Sword so it should be like S-
  6. I think SS/S/A/B/C format would be more appropriate, with DD projectiles in SS, Sparkbolt and Jin's D Ice sword in S, Makoto's comet cannon and burst in A and the rest in B/C
  7. Ho tu te co plus? Faut me holla sur mon new XBL account.

  8. GT: Nini Heart or Niniiiiiii
  9. She can pretty much make it safe on block with follow up 4D, optic barrel. What you wanna do is mash 5A>5C to AA her out of it if you can react that fast or just 5A mash if you predict a 2D. 5D gets eaten by moves with a lot of active frames, 2D gets eaten by anti airs.
  10. @Sophis: I think that should go in the Litchi critique thread no? And according to St1ckbug tier list I can claim i'm low tier. MTL option select: I'm playing low tier My Makoto's low tier anyways >.>
  11. Best fucken list I've seen so far. Shit should be stickied.
  12. Seeing how they reduced invincibility on D, NOPE.
  13. Corner only or with meter PLZ. I have to say though, i'm kinda mad at how they made her braindead in this game. Yay 2C>214BD for 2k damage... Noel is not as braindead, she needs loops and shit to get damage, but Makoto in CS2 isjust stupid. Easy combos, easy damage.
  14. Then you get screwed when she starts doing 5CC>214B/C and proceeds to make you eat a big fat combo. Look no further for why you lost >.>
  15. I'm with Eshi on this one. Just played 50 games vs XDest, feels horrible. I'm pretty much fishing for random J.B/J/A CH into corner push>rape. When I get her to the corner without her having 50 meter for CA/Reversal super/Burst, the round is pretty much done unless i mess up combo. Otherwise, she gets out of there, you can't DO ANYTHING against her counter assault, I baited that shit like a 100 times but there ain't nothing I can do about it. Once she's out, back to fishing for random J.B CH into corner knockdown, which is kinda rare and risky, since CH J.C/J.B/Drive from tao lead to like 3-4k. One J.B CH though is pretty much all you need to seal the match unless she has burst though. Them 6k J.B combos are the shit, though I dropped a shitload >.>. Fucken HDTV Dp whiffs a lot on her crouching moves and you eat 6k when that happens. PF is a better reversal in this match since the hitbox is big. Plus 6K++ combo if it hits is teh shit compared to 2-4k you get off a normal DP depending on where you are on the map. Oh yeah, don't 3C lol. She can 6c CH your ass shit into 7k. Parry gave mixed results. You can't really react to her stuff, so it's pretty much a lot of guessing/predicting if you decide to use it. I have to say though, there is nothing as satisfying as cornering this lil bitch and pummeling her. After all that running around, you feel good when you really go IN.
  16. Aight i'm heading out downtown so send me a text when we can meetup. 5146322937

  17. Hey you think we could meet this morning? I can go pretty much anywhere except Laval.

  18. It does. A rachel barrier blocked Plat's bombs which do massive chip damage and nothing changed on her lifebar. Jin's D DP is unblockable once charged so that might be the cause.
  19. Just played a F7 MM with an arakune player from Ottawa. This matchup is pretty shitty for Arakune it seems. She gets in really fast and he can't really setup his bullshit. J.B(when you're below him) and 6A are the bane of his (aerial)existence. Be careful for cloud + teleport behind you bullshit though. Just jump and airgrab him if you see that shit coming. DP when he tries overhead+curse and just try to get him in the corner fast. Two things to be really wary about imo: 1) Airgrabs: He can airgrab into 100% curse so really watch out for that. 2)100 meter arakune: He can counter assault your ass into beam super + follow up combo for 3k damage and 70% curse meter. 100 meter arakune is scary, so beware of that shit. When your cursed, block low. Watch out for his overhead. Bugs don't crossup, so block on the same side when he teleports behind you. It's a fake crossup, don't fall for it. Block low, you can react to his overhead. I find most people trying to guess and getting blown up. Also, be careful about double overheads. Keep reacting to the overheads and be wary of throws. If you're in the air, you better be barrier blocking, cause one of his bugs is air unblockable. Oh yeah, his 3C or whatever the input is(I call it shark rush) goes under Comet Canon for fatal counter so you might not wanna abuse that when he's grounded. You can bait that by doing 236A and nothing after. If your bait is successful, congrats, you get a 2C fatal counter.
  20. Hey, GGs to the arakune player. We had some good matches. Sorry if I forgot your name, I was mildly intoxicated and severely fatigued. Hope to play you soon on xbl for more arakune matchup experience.
  21. Nigga, I got ps gayed. Fucken ps3 pad is so shitty. And the finals were shitty too. Hit you up later on msn

  22. Midscreen, you have to rapid the 5D, dash a lot, and then 2D.
  23. Try doing dash 2C before the 2D. Also this combo is corner only.
  24. Ok, this won't work. Asking for thread to be closed. Dunno why I thought this could breed something positive. Dumb optimism I guess.
  25. Match-up charts are pretty much what can X do against Y, what can Y do to prevent X from doing it, and so on. In that regards, I don't think NA has to have Japanese level skills to know what options are available to X against Y, and what options Y has that shut down X, which then determine the match-up. By watching and analyzing top level U.S play and top level Japan play, we can pretty much see those options and the counters to those options. I still think that with the help of a few top players like LK, we could have a realistic match-up chart that reflects reality? PS: Wow, you got an infraction? What for? Also, sorry if I sounded arrogant
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