Bolded part is true for both characters IMO. I hate vs Hazama.
Mak's 3C goes under Hazama's 5D chain but if the Hazama does the follow up and goes airborne, he gets a free combo because 3C hits low and Hazama's in the air.
5D follow up also goes over makoto's fireball so if she decides to shoot it, Hazama gets another free combo. If she doesn't shoot it, Hazama takes like 300 damage or something at worst or still goes over it if his spacing was good.
Don't do random chains when she has 50 meter, cause that's just asking to be BBS'd.
Mizuchi Rekkazan DD punishes her fireball from full screen, so don't hesitate to use that if you see it coming. It has slow startup and recovery, so it's fairly easy to punish.
Try not to be in the corner because if she gets a combo going there, it's gonna end in 236A reset and you'll have to guess between overhead, low, or throw, which ends again in 236A and well, you know the drill.
Also, 214D-B against her asteroid vision is not a good idea, as she can barrier block during asteroid vision and has a small window to punish that DP.
When pressuring her, 214D-A(overhead) can be jabbed out of just so you know so don't abuse it as it can cause you to lose momentum.
Try keeping away as much as you can when you have no meter as she has some good mixups with 214A Asteroid Vision.
Abuse your J.Ds but be careful of her parry though. If you fly at her, you will eat some damage and set yourself up for some makoto pressure.
I'd say it's 5.5-4.5 for Hazama though. It's hard to get in, he zones her hard but she can parry and 214C barrier guard fortunately, he gets out easily with Jayoku and hops over our fireball and 3C with 5D followup.
However, he gets raped in the corner and up close when he has no meter and can't zone her when she has 50 meter, so she has an easier time getting in to do those huge ass damage combos.