Now that CS1 is pretty much at the end of it's life and pretty much almost everything has been discovered, I believe that a revision to the match-up chart is needed.
Now, I am in no way a top player nor do I have the pretension to build a match-up chart by myself.
I just believe that now that CS1 and all of its DLCs are out, an adequate match-up chart taking into account DLC characters(Makoto/Valkenhayn), footage of top japanese and U.S players, character developments, tourney results, and opinions of highly respected community members known for their critical insight and relevant analysis such as LK(I ain't dickridin', just stating the facts) is necessary to have an accurate view of where the characters stand.
Hopefully, this thread will not devolve into random whining about how Ragna's pressure is broken or shit like that and end up locked like the previous thread.
Please refrain from posting if you are not sure of what you're talking about.
Now, to start off, I will give a few observations from my character(Makoto) according to what I've seen from the top players(References: Tsujikawa, Omnisscythe).
Now, the old match-up chart has Makoto as mid-low tier, probably because too little was known about her at that time.
Now that the game has developed quite a bit, and we've seen what she was capable of in the hands of top players , it doesn't seem like she should be so low.
She has easy corner carry and solid corner oki, second only to Litchi's. Her jab is as fast as Bang's, and her damage and meter gain are some of, if not the best in the game.
Sure she has average midscreen damage(doesn't really matter due to her gdlk corner carry potential) off normal starters(2-3k) except against the characters against which she has specific combos such as Tager/Hakumen(214A~C~A) and Noel/Taokaka/Makoto/Valkenhayn(5B>5C>6C>214A~C~D) but her average midscreen damage gets a big boost once she has 50 meter for her particle flare super which boosts her damage to about 4-6k depending on the starter + corner oki.
Her air-air game is pretty good with J.B beating most other attacks as long as she's lower, her ground-air game is not bad with 6A, Parry and her DP, her air-ground game though is horrible with the exception of J.2C.
Her defensive options are pretty good. She has a DP, a Parry, and PF, which all lead to big damage(3k to 8k).
She has some safe tools to get in on keep away characters such as 214B/C>Barrier Block and some less safe but much more rewarding tools such as her Comet Cannon/3C which lead to big damage.
Her mix up is nothing to laugh at too, as she has the fastest overhead in the game and some dangerous lows. Her pressure is not bad at all either. Her tick throw game is pretty good due to her fast jab. And seeing how you can get 4k+ corner oki off a grab....
Her abare is pretty good, being able to hit-confirm random hits/CHs like J.B, 5B, 5C, 6C into big damage + corner oki.
Her major drawback is her lack of range, but once she gets in, it's pretty hard to get her out.
She seems to only have 2, bad matchups from what I've seen from top japanese players, and those are vs Litchi and vs Tao. And they're not horrible, unwinnable matches, they're like 5.5-4.5 or 6-4 at worst.
Like I said before, insights from good/top players about their characters and their matchups, and their views from what they've personally lived through and what they've seen from their Japanese counterparts would be appreciated.