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Nini Heart

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Everything posted by Nini Heart

  1. Naw nigga. Tsujikawa showed us that Taokaka is like S tier or something. He also showed us that Makoto is not at all low tier. Like, why is she at a disadvantage vs Tager in the matchup chart? That don't make sense. Now, if you're done trolling, you can help by posting some relevant stuff bout Bang instead of trying to clip the wings of this thread before it soars to greatness and success. I can't seem to find any recent Arcadia tier list for Continuum Shift.
  2. Aight cool. Hope it's ganna work out.

  3. Now that CS1 is pretty much at the end of it's life and pretty much almost everything has been discovered, I believe that a revision to the match-up chart is needed. Now, I am in no way a top player nor do I have the pretension to build a match-up chart by myself. I just believe that now that CS1 and all of its DLCs are out, an adequate match-up chart taking into account DLC characters(Makoto/Valkenhayn), footage of top japanese and U.S players, character developments, tourney results, and opinions of highly respected community members known for their critical insight and relevant analysis such as LK(I ain't dickridin', just stating the facts) is necessary to have an accurate view of where the characters stand. Hopefully, this thread will not devolve into random whining about how Ragna's pressure is broken or shit like that and end up locked like the previous thread. Please refrain from posting if you are not sure of what you're talking about. Now, to start off, I will give a few observations from my character(Makoto) according to what I've seen from the top players(References: Tsujikawa, Omnisscythe). Now, the old match-up chart has Makoto as mid-low tier, probably because too little was known about her at that time. Now that the game has developed quite a bit, and we've seen what she was capable of in the hands of top players , it doesn't seem like she should be so low. She has easy corner carry and solid corner oki, second only to Litchi's. Her jab is as fast as Bang's, and her damage and meter gain are some of, if not the best in the game. Sure she has average midscreen damage(doesn't really matter due to her gdlk corner carry potential) off normal starters(2-3k) except against the characters against which she has specific combos such as Tager/Hakumen(214A~C~A) and Noel/Taokaka/Makoto/Valkenhayn(5B>5C>6C>214A~C~D) but her average midscreen damage gets a big boost once she has 50 meter for her particle flare super which boosts her damage to about 4-6k depending on the starter + corner oki. Her air-air game is pretty good with J.B beating most other attacks as long as she's lower, her ground-air game is not bad with 6A, Parry and her DP, her air-ground game though is horrible with the exception of J.2C. Her defensive options are pretty good. She has a DP, a Parry, and PF, which all lead to big damage(3k to 8k). She has some safe tools to get in on keep away characters such as 214B/C>Barrier Block and some less safe but much more rewarding tools such as her Comet Cannon/3C which lead to big damage. Her mix up is nothing to laugh at too, as she has the fastest overhead in the game and some dangerous lows. Her pressure is not bad at all either. Her tick throw game is pretty good due to her fast jab. And seeing how you can get 4k+ corner oki off a grab.... Her abare is pretty good, being able to hit-confirm random hits/CHs like J.B, 5B, 5C, 6C into big damage + corner oki. Her major drawback is her lack of range, but once she gets in, it's pretty hard to get her out. She seems to only have 2, bad matchups from what I've seen from top japanese players, and those are vs Litchi and vs Tao. And they're not horrible, unwinnable matches, they're like 5.5-4.5 or 6-4 at worst. Like I said before, insights from good/top players about their characters and their matchups, and their views from what they've personally lived through and what they've seen from their Japanese counterparts would be appreciated.
  4. What happens if a pad 360 warrior like me meets a pad ps3 warrior like Ntype? Not sure having both systems is a good idea. And is having only 2 setups enough? I mean we're not a lot like SF crowd but we might be 50+ with Ontario and Toronto and NYC niggas coming out.

  5. Yah PC laptop. Btw, what's the setup for nemesis? Is it 2 ps3s and an xbox or 3 ps3s?

  6. Yo blade, you know a place where I can get laptop chargers for cheap?

  7. My god I would love that. Interesting read by the way. I always thought Haku was a mecha too.
  8. I'm not too good with parrying as I generally end up eating a fat combo instead of landing one, but i'm gonna try incorporating that into my game. Thanks for the tips, gonna go work on some of the stuff you mentioned later on XBL,
  9. New double crossup trick is sexy
  10. Hey ggs for dem matches last time. My jin got blown up pretty bad ^^ We should play again soon, haven't met a good Makoto online in like forever.

  11. http://www.youtube.com/watch?v=9Inp4Ee6cwk Dunno why I played so sloppily in the first round. I don't usually drop 214A~C mash or grab combos >.>. Too much 3C as usual, the Jin probably did not know the match-up or I would have eaten some fat FC combo in the beginning. I also need to work on optimal 2B starter combo in corner too. I can barely break 4k with a 2B starter and no meter in corner. Omni edit: Fixed to correct video
  12. http://www.youtube.com/watch?v=ZmFm9MNtMDI Need critiques guys. Trying to make him into a solid sub>.>
  13. I think it's more of the lines of low risk/high reward for landing a move kind of stuff. If Haku does a J.D air to air for example, he puts himself at risk. What's the risk? Eating a J(x) counterhit at worst for measly damage on average(depends on the character though). If it lands however, he can get up to 5k. Litchi's JC(staff) air to air and Makoto's J.B air to air IMO are the most prominent examples of moves with an extremely skewed risk/reward.
  14. What are your thoughts/impressions on the Makoto/Litchi matchup, and which characters give you/Litchi the most trouble? Also, what kind of players do you find yourself struggling the most against?
  15. Yooooooo. You still working on those matchup insights? I kinda wanna read what you're gonna post bout litchi, since I don't really know that matchup(played ATG a few times, got blown up too quick to learn anything, played a local litchi in semi's, lost narrowly and learned a bit) and you're the only good Makoto player I know of who seems to actually know the matchup.

  16. Dunno bout that. The 623D> j6D character specific combo still works on tager right? Hazama's abare is still pretty stupid imo. 2.5k off an anti air jab, 4k off a dp, 4k off 2C Anti air with a clean hit or a trade. At least now he needs meter to get damage off his pokes on grounded opponents now. That's not really a problem for him though considering how fast he builds meter.
  17. So, what's the deal with this mirror? Played it quite a few times and i'm still not sure how to approach it. As long as both players know their shit, it's pretty much the first to get cornered gets raped. Midscreen, it seems like you have a BIG advantage if you can I.B. consistently.
  18. Yo, I wanna mash out a bit with the NyC crew before heading back to MTL, do you guys have some meetups/casuals planned for this week?
  19. He says hungry coils though. Succesful topic derailment is successful.
  20. Wow, Kaqn's PSR has gone down the drain since he started playing Buppa. Buppa seems to be bodying him hard :/
  21. It's not easy but it's not particularly hard either. She can't charge safely cause of how quick we can get in with asteroid vision and the looming threat of a comet canon or an asteroid vision C> J.B. while she's in the air. Her pokes are better than yours from midrange, but up close, you have the advantage, so don't barrier block in order to keep her in close range. Her pressure is not good, where as Makoto has one of the most relentless(albeit slightly gimmicky) pressure games. Also, do not respect her DP. It sucks and trades all day. You can keep pressuring her for free, unlike other characters with good reversals. She doesn't really have much going for her in this match unless you somehow make terrible mistakes like jumping in on her with J.CC which gets eaten by her 2C for free or get hit by her unblockable or stuff like that. Also, punish dive happy/shield rush happy tsubakis with 3C> big damage.
  22. Kaqn did it and won in the past. Kaqn so godlike.
  23. All the new chars are solid. Nasubi's platinum is flat out OP.
  24. Quarter finals too were hype as fuck. You should watch them too IMO. Still, 5.7k plat combo was awesome. That plat was just way too gdlk.
  25. http://www.youtube.com/watch?v=zgs-V67JqZQ http://www.youtube.com/watch?v=Dpc7J_H_3hE http://www.youtube.com/watch?v=Q-qdNBVv_UM http://www.youtube.com/watch?v=RPqCPcpeL9c NSB Top 4. Really high level CS2 play.
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