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MashThat5A

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Everything posted by MashThat5A

  1. Air hit knock down looks actually good in the corner but midscreen you can't vortex well anymore? Air hits don't seem to lead into kd midscreen anymore so rolling means you eat this weak ass 2k combo into neutral. and i doubt you can get a good meaty / roll catch option since 5b got nerfed. idk im probably wrong though since you disagree.
  2. od command grab setups ecksdee
  3. rip you need to play tao to understand how she works. people telling you won't really accomplish much (also because nobody beleives me when i tell them anyway. s tier). just keep doing stuff and learn what works and what gets blown up
  4. should we all just move over to the kokonoe thread now?
  5. you just asked if people who are not good at a game and not playing the game at it's highest potential should care about balance. just take a step back and think about that. really dude? really?
  6. i think arcsys needs to buff tao. she's only #8 on the eventhubs tier list
  7. just remember that neutral isn't always about who gets a hit on who, it's about controlling space and understanding when you have small advantages and taking advantage of them spoiler, you're ranga so in most matchups the advantage in neutral is with the other player (even if you're both doing nothing), since ragna doesn't have good ways to control space against characters like hazama, since he's better at controlling space than you, you need to try and figure out how to use their decisions in neutral to get yourself into the area that you control best this is more general fighting game neutral advice than ragna advice, but yeah, you know, whatever. bb is a neutral heavy game and i see too many ragna players going full dumb ass to not think that this advice will be helpful.
  8. It's been like 5 days
  9. hey man, gauntlet hades = s tier unblockable overhead
  10. I guarantee 100% that if you do a call for help in the BB section here you will get a ton or garbage. You need to have an idea of which players you want to help you. Even if you end up not getting them, the players you have in mind will give us an idea of the type of player you think will be giving good information.
  11. Man, I need to commit that hard on something he might not even do and I can't react to because I'm too far away after 2D and by the time I react, he'll already be out. What a great pressure reset. but you know, "just dp"
  12. "you can go after Hazama to keep pressure if he jumps out" super jump j.8db
  13. "5c -> 2d is a tight chain" video shows dp out on normal block 5c -> 3c at close range when talking about neutral implies you should be using raw 5c not at near max range, don't mention 2C cancel at all. combo route shown when talking about oki has no oki that's some stuff i saw wrong when i watched it once
  14. I honestly don't care about your feeling for the game. That is 100% irrelevant. What I AM saying is that your comments on the game and how it works (which don't seem to have changed since you're saying you accept BB "for what it is") has convinced me that you don't understand BB well enough to be producing tutorial content for them. Even if the tutorials are for new players, if the foundation for them is from someone who doesn't fully understand the game then those new players are screwed. However, if your job is literally just transplanting other people's words into video footage (I'm honestly not sure if that's what you did for Guilty Bits), then okay, fine.
  15. Why should I trust you to do a good job with this game when the last time I saw you talk about BB you said shit like this: twitter.com/novriltataki/status/218486251425239041
  16. Fine, I'll bite. 5C -> 18 frames blockstun 2D -> 18 frames startup Not tight on IB. Next. 2D -> -4 on block You are calling a move that is -4 on block and has 0 followup options a good pressure reset. I think you need to re-evaluate some things.
  17. Is that supposed to be 6c? delay the j.2d~A
  18. Day before I come home haha ;___________;
  19. 2C -> 5[C] -> 6C -> 5C -> jc j.D~B -> land jump j.D~C -> j.2D~A -> 5[C] -> 6C -> 4D6~B -> 6C -> 236AA -> 5D~A does like 4.7 if you add 6c 236C 5d at the end. I think it's about 4.4 - 4.5 without it's possible to sneak 214D -> j.D~B after the first 6C, but it makes the 5[c] a 1-frame link if you want 236c smp ender
  20. combo time didn't change, just hitstun
  21. don't forget the notes above each character~
  22. cmd grab combo time changed to 7 frames (it's in the notes above). you get 5a 2a or hotenjin
  23. They exist. You see it in top level play a lot.
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