Jump to content
Dustloop Forums

Guymam

Moderators
  • Posts

    868
  • Joined

  • Last visited

Everything posted by Guymam

  1. Here you go. Now quit asking this fucking question. http://www.nicovideo.jp/watch/sm16877566?via=thumb_watch
  2. Yes and no. Getting good damage and heat off his extended combos is part of what makes him good, but Japanese Hazamas win all the time without doing the loop. What really makes him scary is that he can hit buttons after chain pulls faster, making him harder to AA reliably. His new 2B is probably the strongest buff, going from -11 to -1, and recovering 9 frames faster (22 to 13). 2B oki after 214D~A is very scary, and his corner oki of 214D~B or 3C is also really strong. Command grab nerf sucks, but people still get hit by it so it's still really good. The system changes can also help him too, like 214D~B(2) being almost impossible for much of the cast to punish if they block it in the air. What will really kill the opponent most of the time is tricky chain movement, and being able to attack faster after pulls is really strong. Coupled with the fact that his extended combos do good damage and build good heat, this is what makes Hazama good.
  3. God Zidane. I miss you. No homo. WELP.
  4. Ha. I'm not coming. AIN'T NO ONE GONNA RAPE MY SHIT.
  5. This thread is about non-gamplay things guiz. Zidane would have wanted it that way.
  6. hahahahaha oh wow.
  7. If anyone needs a ride for West Toast and they aren't hella out of the way let me know.
  8. If anyone needs a ride for saturday contact me.
  9. To raise BB up, we'd have to produce more content and ways to get people into the game because the truth is that most people who see it don't really understand it at all, and if something isn't understood it'll get shit on pretty easily. With all the great suggestions about better minor/major turnout, using netplay to our advantage, and things like that, we should also focus on producing content aimed at getting more players interested in our game. Some American tutorials on the game system, characters, situations, things like that. The Japanese players step it up and had character tutorials out before their game even came out on console, now that we are getting our hands on it we should work towards helping introduce new players to it by following their example. This is were community members can come together and pool their knowledge into tutorials that can get more people to play. I believe this is one of the bigger reasons Marvel and Super are much bigger than BB. It can be daunting to try and learn a game and have the best tutorials be in a different language, and only really understandable if you already have a fairly good grasp on the character. Marvel usually has multiple tutorials for characters, as well as team synergy, combos, assist usage, things like that. Super has option select videos, comprehensive matchup breakdown videos, and things like that. The best we can say we have on a regular basis are matches from Japan. While that's useful, it's not going to get anyone new into BB.
  10. Ask people for rides, ask the community for help. It's either that or BB dies. Just sayin'.
  11. I vote P4U and here's why: Yukiko Yukiko Yukiko NO ROLL SYSTEM Yukiko
  12. BrkrDave played Rachel Id. Also he got second and Bond got third. I think.
  13. I am going. If anyone needs a ride, I am offering them in exchange for gas money. My car currently seats seats me + 3 people, but I *may* be able to get a bigger car. I am also trying to see if I can arrange more cars for more rides. Message me if your interested. Let's start FFA up big again and make it so people won't say BB is dead. There is going to be a BB tournament on Sunday right? I mean, we've got some people who are interested in a BB tournament on Sunday.
  14. FFA tournament this Sunday. I am offering rides in exchange for gas money. My car seats 4 unless some miracle happens and I can borrow a bigger car. I am also trying to get more rides for people. Come support your game so people will stop saying it's dead.
  15. Kiraboshi ~☆ As far as matchups go, it seems like he can have trouble with good zoning and runaway. His air normals don't really control any sort of horizontal range or above him. Doll meter manage can be an issue, especially if a character like Valk gets a life lead and runs away, since you'd have to spend some amount of doll meter to try and get in. Under pressure you'd have to have good defense, and only Kiraboshi (Led Ley) if you manage to read them really, really well. Most Relius' seem to use meter for CA and to RC and put Ignis away to recharge her meter. I've fought a couple fights against a decent Mu, and it seems that to win in a match like that you need to control momentum, or get a life lead and play really defensively. I imagine this'll hold true for most of the zoning and movement based characters (i.e. Tao, Valk, Hazama). All in all, it seems like you'd have to dominate the ground game, especially against those with great air normals (Jin, Hakumen, Mu etc.), keep momentum in your favor, and manage doll meter effectively and know when to play defensively to win. Honestly, it seems so far that foregoing j.B jc J.B j.C 236C 214B for j.B j.C 236C 214B 66 is useful for keeping momentum. I might be wrong though. ¯\_(ツ)_/¯
  16. How's this thing comin' along? I want to make sure I'm using CS2 Hazama right for a month.
  17. This thread needs Zidane. I miss that guy. All you other people aren't cool. ;_;
  18. You can clearly see that the system version says 1.03. Try again Akira.
  19. BLOCKING? BUT BUT HOW AM I SUPPOSED TO WIN IF I'M NOT HITTING BUTTONS?!
×
×
  • Create New...