You skipped the 6's.
6A
-22 frames startup
-Hits overhead, forces crouch
-Can be chained from 5A 2A 5B 2B
-Super cancellable only. The main use is to cancel into Hotenjin
- -5 frames on block, breaks a primer
-Bounds to the ground on air hit, can be followed up, 5B AA CH 6A Relaunch works, among others
6B
-25 frames startup
-Low hit, breaks primer
-Can only be super cancellable
-Chains from 5A 5B 2B
-+3 frames on block
-Its main use is faking them into thinking an overhead is coming, and to reset pressure.
-Da best normal :3
6C
-20 frame startup
-Chains from 5A 5B 5C 2A
-Phenomenal Proration as a combo starter
-CH causes stagger, air hit bounds to the ground
-Breaks a primer, Neutral frames on block (+0 frames)
That should be everything.