Jump to content
Dustloop Forums

kousaka

Members
  • Posts

    917
  • Joined

  • Last visited

Everything posted by kousaka

  1. the reason you do one of each is because of repeat move proration. Depending on the proration (2C being his best starter) you can add a second dive rep usually B dive in corner (j3b>6cd). Also from the new vid 6d bell bug can be used to add damage anywhere as it doesn't seem to have repeat move proration.
  2. air throw > air dash jc Does not work. I tried so many times with no luck. But its still listed in jp wiki. Anyone else try it? Sent from my Nexus S using Tapatalk
  3. why do you guys netplay when you have people down the street from you.. thats like texting someone right next to you
  4. Round robin style so everyone can get much needed EX matchup xp.
  5. okay guys. Tourney this Saturday Jan 7th at lg around 5-6. Tourney thread will come shortly. Its going to be 1 game round robin plus top 4. This will allow everyone to play each other. Hopefully it won't take too long. Sent from my Nexus S using Tapatalk
  6. Saw this two part curse tutorial vid today. Some new stuff but mostly old stuff. Well organized though. Skip to part 2 for the new stuff. 6D bell bug loops seems to do decent damage. http://www.youtube.com/watch?v=AlBP_waJdCE&list=PL6F35135A6CA49ABB&index=1&feature=plpp_video http://www.youtube.com/watch?v=dOa9e_MyYhQ&list=PL6F35135A6CA49ABB&index=2&feature=plpp_video
  7. hmm i think the crossup issue might be character specific.. if i remembered correctly it happened to plat jC? and noel 2d (i think)
  8. Hobbes needs to come out more. Any noel that takes out good tagers has my respect. Sent from my Nexus S using Tapatalk
  9. You guys need to post less and play more.
  10. would it help if we translate the jp wiki combos? i did it in cs1 but not cs2.. in csex the bnb's haven't changed much outside of 2a>2c>6d replacing 5a>6b>j6d i tried out skye's 5c fc > 5d curse combo a bit and it does seem to work.. i couldnt' find anything about it in the jp wiki though so it might be something that everyone just overlooked i still haven't figured out anything stable for air throw combos.. especially when your super low to the ground but ive been experimenting with airdash jC and double jump jC direction cancel A/B dive into dive combo
  11. i'll probably be there with pui around 6ish
  12. ggs today~ csex couldn't of arrived at a more perfect time
  13. we finally get cse at the arcades today and yeah i agree, cse arakune feels alot more like cs1 -6d is really awesome, it can be used to end some combos with 6d directly into unblockables as long as they miss the bell bug -air dash speed, jump speed all faster -the new system changes to barrier and ib barrier make defending much easier will write more later about 6d tomorrow after i experiment more.. the lineups are kinda long though
  14. we've fixed the buttons. Pui brian leo and I are at lg playing. Sent from my Nexus S using Tapatalk
  15. lol gotta learn that raiden HDC combo
  16. wtf these HD mai loops dont' work in console anymore~ they buff a move and the combo doesn't work wtf
  17. yo we use it like xfactor XD
  18. hmm did anyone try the mbaacc netplay demo?
  19. man the console version of kof13 is so different from the arcade version no wonder no one plays it at LG.. what kind of shitty console port changes system mechanics.. i want my broken raiden back
  20. yo that's what happens when you hit on your boss's hot wife~
  21. i think the combo still works in csex, i tried it at nec and it seemed to work fine~ i also did a variation from just plain double jump jC into the same combo.. also ive been reading up the jp wiki again lately.. there's a weird combo posted here: 空投げ>即空中前ダバリガ>受身とれるぎりぎりにBダイブ>rcJD>5D前hjc>JA>JC>JD -seems to be the air dash JC combo except after B dive it rapids in JD for 100% curse... not sure why they would do that because i thought you could just JC into pit super.. jD>5d is alittle more burst safe and i know jC super can be punished if bursted properly (ie. 720).. but doesn't seem that practical
  22. the easiest is air throw> air dash JC> b dive dive cancel>5d>jA>jC>jD you have to adjust the timing of the airdash and jC depending on the character hitbox and weird stuff sometimes happens in the corner
  23. Hold c down before you do jc so that when you do the actual move you negative edge the bug. Examples. 6a (hold c) > jc > 5c bug 3a>3a (5c hold) But with time you'll do it on any move before a planned jc without any thought. To combo from it you do a d bug and some sort of movement. The c bug should hold them long enough for it to combo. Examples. C dive whiff 5a 5d bug 4d bug J214c 4d bug j214a Sent from my Nexus S using Tapatalk
  24. gg's everyone from NEC~ lots of fun playing GG and the new CSEX~ shoutouts to xie for bring csex over~ shoutouts to the new york/jersey scenes who are always awesome~ shoutouts to montreal~ i look forward to our communities hanging out more in the future shoutouts to axis for repping michigan finally shoutouts to stickbug for always being awesome~ if he wasnt running the tournies I don't know if i'd bother going to NEC
  25. lol roldy is slowly getting a fan club.. in terms of Toronto's popularity: 1.linear 2 roldy 3. xdest our young players are so popular~
×
×
  • Create New...