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Everything posted by Argent Zero
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We... we might lose our 6B => j6D combo route. That's been there since CS you know... (trembling in me boots) Incoming loketest report: 2A => 2C Gatling route eliminated less blastitude for 6B C bug is slower but can cause guard crush. Source: http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1381592759/l50 Comment 677 See we Arakune's are getting our fair downgrades... we friends. We all friends.
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The man's just trying to do his job. I won't attack on him. He did bring us Blazblue to begin with you know? Incoming loketest update: Arakune's 5D can now be cancel with jump. Source: http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1381592759/l50 comment 676 Edited: Carl updates: 3d no longer a low hit 2d slow 623D wall hit, less time to follow up (act fast little man) JB nerfed, more difficulty in air game JC causes an air bound, opponent able to uke mi after bound 214214D, opponent able to uke mi afterwards in air. All land based attacks that were able to jump cancel, eliminated? During OD, 4D now hits 3 times. Source: https://twitter.com/mucchi84916/status/497209709397438464
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B Fafnir has high invincibility? Source: https://twitter.com/NeoKiryu/status/497175414242955264 Sorry. I meant it's no longer a low hit apparently Source:https://twitter.com/mucchi84916/status/497180238732746752 Just throwing raw data as I see them. Not trying to incite a burning revolt of the gamers here. But man these balance changes... it's like a storm and everything is changing. For better or for worse
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Nah it's cool. I figured it out, edited post
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Which comment are we talking about? Copy paste the tweet about lv1 and 2 Oh wait never mind, Bullet's D right? Uh... doesn't say about whether it's lv 1 or 2. Edited: Carl's 3D is not overhead. Source: https://twitter.com/mucchi84916/status/497180238732746752
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Tager Info from twitter 6B alot faster, not overhead when 6A hits in the air, brings opponent towards your feet 5A still moment When 6c hits on land, opponent bounds upward When 360 B version lands, launches opponent away from you? Source: https://twitter.com/schna5 Translated
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Third
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NP, if you don't mind fighting an Arakune and Tager. I'll be in the lobbies and player rooms from here to there, just give me a heads up.
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Hopes, despair, and the utterly confused. Update 2.0. Hitting arcades in the fall! (console update TBA) But seriously, let's try to get it together. They only released so much you know.
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GGs to megaman_zero and others (sry forgot names). Susano... never mind. I know but still wouldn't hurt to try, eh?
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Offset by his mediocre neutral game, I think it's fair game. Though that may be just because I main him. Still, Growler gonna eat my beez for lunch. Just don't decrease the damage rate and we're cool.
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OD cancel into GETB. Time to break some bones, again
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At least the new OD cancel will give my two an edge in battle. Just wondering how the other moves are going to be affected (less damage, slower OD gauge recovery, etc). And bursts?
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Yeah, it really did make the matches longer imo. Back in CSII, i remember killing opponents before the timer hit 80, back when I gained enough heat to pull GETBs
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GGs to DJ Blactricity, Mimeblade, and KyKiske. A little lag here and there but nothing to fuss about.
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
Just hope they don't mess with his other moves negatively just for this though. Instant curse isn't worth it if his ATK goes down the drain or something... Edited: Since some new information is coming in about Arakune, might as well post it here. About the OD cursećgreen curse gauge => OD => that's how much curse you get. Source http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1381592759/l50 Comment number 671 https://twitter.com/oOitatiOo/status/497197643546652672 Edit 2: Gathering all Arakune changes. Neutral Changes Change in OD: read the above Dbug: it goes back up faster Negatives so far: 2A => 2C Gatling Route eliminated 6B => j6C doesn't connect j214214D doesn't search During OD, all D attacks only charge 50% One hit curse combo route eliminated. Positives: 5D can be jump cancel C bug is slower but can cause guard crush. Sources: http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1381592759/l50 https://twitter.com/maneater_dgr Changes aren't final. Only the first location test. If anything, the nerfs and buffs seem very extreme. Hopefully, ARC will try to balance it out. -
[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
WTF!? I'm pleased to see some possibility, but really am skeptical that ARC will go through with it. -
BlazBlue Question Thread - Ask your questions here!
Argent Zero replied to KayEff's topic in BlazBlue Gameplay
Arakune to get that fast curse and pressure them? -
GGs to Ky and stingray!
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
I missed the fatal 5C instant curse combo that could be pulled off back in the old days. But like what Mumm-ra says, anything that leads to J6D is easy OD. The easiest OD combo would be 4JB => 6B => OD activate => J6D. Really helps to do it early on in the game from my experience (more time to recover the burst gauge). -
pet peeve.... Hm... random disconnect, counter-picking, DPs, players that don't know the basics of etiquette is? Also, people this a "pet peeve playing online" thread. Not a bashing thread. If you want to call each other stupid, look down on each other, give advice(lol), or just eat at each others throats, do it somewhere else. Play/post nice and dribble on about the flaws of net-play, not each other. In the end, we are all victims/suspects of net-play, no?
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GGs to malaysianxAsian. Nice Tsubaki!
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
Fixed lol -
GGs to Nem and icingdeath. Ah, air grabs... I feel so secure with you and air barrier dashing.
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ggs to people. The air game is weak in this one (no back air dashing, air block, air grab). Very... different