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Everything posted by MacArthur Blunts
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oh yeah and it's j.S(2)->j.K instead of j.H. j.H works on some characters though.. You're gonna have to learn the delay SJ from 5H to get it right though, along with most SJI combos. Oh yeah guys this is sexy combo... 2D RC->5H->IAD KK->5H->SJ H->D->2K->K->5H->IAD KK->5H-> IAD D works on a lot of people and off a lot of CH's. I was hitting IAD KK off something weird last night, don't remember what it was though. oh yeah a deep non-CH j.H->5H->2D RC madness works lol.
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Yah, i'm missing 6P there.
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Nah, it's not really immediately, it's a strange timing. Usually works well when they are higher up like say after BBU->5H and I really only use it when they are far away as well. It's not as fast as j.K->j.K but not as slow as say IAD H. Also not really good after CH 2S. Use 6H if they are too high for IAD H after CH 2S. Use IAD H or IAD KK if they are a little lower.
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I like where this is going. May corner combo (no tension. hot. as. fuck.) 6K->5K->6P->5K->j.S(2)->j.K->dj.K (BACKWARDS if you do it right!) j.D->j.2K->j.K->c.S->j.K->dj.H->j.D I think this is the one I use for jam.. 6K->5K->6P->5K->j.S(2)->j.K->5HS->(you will be going back towards midscreen) sj.HS->j.D->j.2K->j.K->dj.H->j.K->5H->IAD D ALSO Links you may not know about THIS is my fav so far. CLOSE range 5P->5K->c.S->FB pile Also, crouching, c.S->f.S->2S->sweep. Confirmed that this works, (c.S->f.S->2S->KmappaRC)x2 end with sweep. HOLY FUCK is that a midscreen post 6K combo? yes it is. Also, 5P->c.S. 2P->c.S crouching. far range 6H on crouching->BBU (most notably vs sol sweep) this is a HARD one. like HARD as fuck. I accidently did it during a match and NEVER found out how I did it until recently... You have to MEATY 2H so it hits on the second active frame. then do 5H. it's amazing damage. most notably vs eddie. also guys I've been doing combos on pot that deal with ending an air combo with j.H->j.D (post BBU stuff) then landing and getting a 5K->j.S(2)->j.K->5H. So hot. I've also been doing a lot of (when they have burst) 2P->5K->5P_2P->5K->P mappa. the extra 2P or 5P will put them a little further than just 2P_5P->5K->5K->mappa. Also more burst safe. Also for burst stuff, I REALLY enjoy forward dashing and if they burst, jump and IB, and if they sit there, just throw. example You tag them with like 5P->5K->2K (now they want to avoid the sweep so they burst) 2P dash. the 2P will whiff the burst and your dash can be JC'ed if they burst. for great justice. I get many gold burst throws and burst punishes this way.
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NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
AHHH guys put me down as a big iffy. bills and shit... depends on how much i can work before december. -
NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
teams first. also looking for a team... -
GG tomorrow at AL? YES>
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NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
put me down for GG i thought i did it already... MacArthur Blunts - OH -
NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
AH! no... Not him... -
NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
How about just a regular Slayer tournament? first prize is my mod spot? LOL JK! -
I've been having luck lately with jumping into his j.C and IBing then throwing out a j.A. I believe the only thing he can do about it is 5A when he lands. Kyle told me this and it has worked like a charm online. Also, jumping and IBing you can always jump again after the IB and still be in the air for further shenanigans. IB is the man in this matchup. But watch out for jackG he'll just airdash airthrow to piss you off. Answer to that is just a nice, homely CH 5C.
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Ducking under things like hells fang nets you a free CH B. 6C combo before CS comes out or taunt combo for easy half life.
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YAY LETS DO IT THIS WEEKEND WOOO I GET OFF WORK FRIDAY AT MIDNIGHT AND I AM OFF SATURDAY LETS DO THIS
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NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
I'LL TAKE THE TEN AND BUY BOTH OF US SOME DRANK! xx -
doing 66->taunt really isn't that hard to hit confirm after 6C...
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Think of it exactly like anji j.D stratagy. Using it to make them whiff anti-airs, adjust your air posistion, ect. I use it mainly to whiff anti airs, mess up auto-pilot airthrowing (I believe j.2K moves Slayers hitbox in some way that airthrowing it is a wee difficult. you can relplace any falling j.H with a j.2K and it may CH their j.H (whiffed airthrow). Also, any BDC superjump forward can stand to add an ascending j.2K for a little bit more height and movement. (j.2K ALWAYS moves you forward.) So here is a little technique with j.2K. It involves a forward dash 1fj (or 8 jump). You will RETAIN your forward dash momentum and when you do a j.2K, the momentum will be installed on to it making for extra distance on your j.2K so 66->7P+S->j.2K Also, a BDC superjump backwards j.2K will change your momentum back to forward and a falling j.H will land right where you originally jumped. 4437->j.2K->falling j.H j.2K fuzzy gaurd (on potemkin) falling j.D->j.2K(fuzzy)RC j.D->214214S->c.S PB 100 meter but lol. umm, what else... oh yeah! Your airdash j.S will hit around 3 times, ya know. So you can do say, airdash j.S(3)->land pressure. basic, right? with j.2K you can do airdash j.S(1-2)->j.2K (here the j.2K will NOT come out. You're only canceling the j.S with j.2K to remove some of the hits and land.) from there you can BDC dandy or mappa for the throw bait, you can bite, you can overhead or low. You can also have the j.2K come out if you do the airdash j.S with the timing of the first j.K of airdash j.K->j.K. Also, same timing as airdash j.K->j.K you can do say.. airdash j.D->j.2K->j.P->j.K for an airdash pressure string with many different options. The MAIN use I see for j.2K is for whiffing purposes. It's really better for characters that don't have a tall anti air. Characters with taller anti airs like say testament or a potemkin 2H will get ya for it. Also the most IMPORTANT thing about j.2K is getting people to WANT to anti air you. Then just replace with a j.H and go crazy.
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eric wanna carpool for NEC?
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NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
shit!!!! they know my secret! -
NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
lol nah I don't like getting those! Watch out tho raekwon calls me a cheater (5P BABY!!) and I like to think I'm pretty awesome at the TE matchup. -
NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
ft5 on some blunts sounds good ALL AROUND! vyers and biscuits and alzarath sounds good ft3 for 10 each. that's all the MM's I can take! Zidane - 2/3 10? vyers - ft3 10? Biscuits ft3 10? Alzarath ft3 10? THEN BLUNTS FOR THE JERSEY GUYS WOOO!!! -
NORTHEAST CHAMPIONSHIP (NECX) Dec 5th & 6th-- IN PHILADELPHIA PA
MacArthur Blunts replied to eric's topic in Archive
Or anyone else up to a total of like 40 bucks cause i'm broke. So maybe 4 others from EC for 10 each? 2 for 20? Just to warn my SL is seeeerrious EDIT: Too much blunts! -
i'll play gg
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fun with anji and potemkin - 2D RC 5H jc delay j.K->j.K->5H jc delay j.K->j.K->5H->SJAD j.D->j.2K->j.D lol you gotta be close though. Also, wicked ID with airsuper vs anji 5D^j.D->214214S-land->6H->5H->IAD KK->5H->IAD D if i remember correctly.
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BDC j.P is great in the corner to kill a fish and get away.. http://www.youtube.com/user/Warcueid#p/u/19/t_oiQXQ_6aY