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Everything posted by MacArthur Blunts
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Yeah En was on some serious shit there. Anyway. Lets talk about j.2K. Its hard to explain, but it's good.
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man ducking under that cloud is more like death.. he just has to make you block lol and you're cursed. I also believe you can crouch under the one that stays on him..
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I think that was 06 or 07 when Sion was doing that stupid loop? I dunno. He was playing Kirei in Fate: UC I remember. But yeah this is good stuff right here http://www.youtube.com/user/Warcueid#p/u
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I wanna practice combos. But I can't. CAUSE MY BUTTONS ARE IN A PS3 STICK AND I DON'T HAVE A PS2 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Eh, as Slayer lost BDC invunerability and bite loop i doubt kubo wanted to stick wit it for too long..
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http://www.youtube.com/watch?v=XHAxCQ5p3fc http://www.youtube.com/watch?v=xSXV2Z_5aKo http://www.youtube.com/watch?v=8QDDPHtaGNA also enjoy this.
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is there something going on today? at AL? if yes, i'll be there handing it to you in whatever.. GG or BB..
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yeah I know right.. hopefully i get some footage at seasons beatings I've been doing some beast combos lately.
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Hi guys! I'm going to boston! Bye!
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lol shit it's Malice. welcome back. combo vid coming soon. don't have a ps2 right now or internet access really... My Assassin on Diablo 2 is coming along nicely though.
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Best time to go on offensive: When she just used all her wind to try and mix you up and you avoided it. Electric chair is easy to punish with an angry 6C counterhit. Watch out for derp. getting your D or j.C derped is really bad. bait derp with your multiple jumps and IB that shit if you get too close... derp I think is 6A. It's that godly anti air that reminds me of Slayer. Don't fuck with it... So main goals here: Get her before she can start wind shenanigans. If she started those already, defend until you can find an opening to 2P, 5B or something. Start a combo, rinse repeat.
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Villianous WHERE IS YOUR SLAYER SPIRIT?! EASY COMBO FOR LESS DAMAGE? NOOO!!!! But yeah some characters you have to do 5D~B or find another way to get your 3500+ damage and knockdown. Like arakune, carl as well... little bastard... Guys I LOVE 5B->6A->236A->D~6->j.D~B->j.2D~B->5C into whatever for the character. It's so good.. j.2D~B taunt->236C isn't that hard once you get the rhythm down. I was doing sick stuff against v-13 last night...
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j.2D does more damage. I think it does 600 when j.5D just does 560 or 550 or something. Also, everyone learn the BnB's from the combo video. They are fun as hell.
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[CT] What is Tao: Taokaka Guideline for Dummies!
MacArthur Blunts replied to TaoFTW's topic in Archive
I spam 2A. 2A->taunt combo will do decent damage. 2A sets up throws so well. It's a fast low that gatlings into itself. Just learn to hit confirm and don't do so many 2A's in a combo. One is fine, 2 is ok. 3 and you're getting a little lazy. -
Better yet watch those like 12 matches of Fio vs. Nu. Was this played online? I hope...
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214D j.C over the wheel... Crawl under everything else. confirm your D buttons into combos. IB first hit and crawl under her shitty overhead and punish... IB a lot.
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IF YOU CAN, tag his IAD startup with a j.C or a j.D, otherwise backdash his j.C and counter poke him according to what he does when he lands. He'll either stop doing IAD j.C or block when you backdash in which case you need to dash and kara-throw him. Maybe 22C will beat j.C Tao can charge 2C, 5C, 6C. Bait counters for GREAT justice. His mixup isn't too hard to read. Don't dick around with your D button in this match. One counterhit and you're fucked.
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Crouch his... 6A, D, 2A, 5A Bowling ball! 5C beats a lot of stuff. Watch how he blocks. If he is IBing, get ready to bait a buster. 214214C beats out spark bolt no matta what. IB his shit. His mixup is simple. FD smartly. If you don't you're going to eat a buster. Play this matchup right outside of 5C range and you should be ok. Best way to go about this matchup is very zoning intense and reactionary. Hit confirm your shit. If you don't you're going to eat a buster. Combo off a 214214C is 2D~9 9D~9 9D~9 236BB 236BBBB for good damage.
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j.6A/B/C - You need to deal with this using a jump back j.C or a j.D. It leads to drive loop x6 8D~6 x2 236BBB 236BBB for 4645 damage. Do not do j.2D~B for taunt combo. Use j.D~B. works midscreen. Yes or No? Is he in the air? No - Hit him Yes - Hit him Are you cursed? No - Get him Yes - Run Did you hit him? No - Hit him Yes - Combo to knockdown. Rtsd, repeat. Is there a sticky cloud on him? No - Hit him Yes - Watch for teleport then get away. Is there a homing cloud? No - Hit him. Yes - SJ towards him. Get away Is there a cloud over you? No - Hit him. Yes - Hit him. Easy.
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[CT] What is Tao: Taokaka Guideline for Dummies!
MacArthur Blunts replied to TaoFTW's topic in Archive
TaoFTW add in for 214D if you perform it as a 2147D (i think. i superjump tigerknee it) you will turn around in the air allowing for crossup. 2147D->j.C->j.D RC 5B->6A(1) j.2D~B taunt combo. hooray. -
Jin: Crouchwalk is good... Goes under icecar, 5C, other ice thing, sometimes scarf if he does it too high... 5B his forward kick looking thing for combo, don't try to beat scarf in this air it's really good. get out of ice... Other than that just watch for his overhead and break throws. Neutral situations should be you actively baiting shoryu and dicking around just outside of his 5C range so he's gotta throw riskier stuff.. anyD~C (bait shoryu) CH 2D~B taunt combo 2D~B falling j.C dash 5B->6A(1)->taunt combo for shoryu bait... you can IB icecar followup and get 5B into taunt combo, IBing the other ice thing doesn't put you at that bad of a disadvantage so 2A is pretty good or 2D to get out... D shoryu can be IB'ed and then crouchwalk under the followup for CH awesomeness. really guys one good crouchwalk into CH B->6C should discourage a good jin from using stuff that can be crouchwalked, if they aren't getting discouraged it only takes a few CH B's to get him deadified. Watch how jin is guarding as well. If he is FDing your B, 2A, 2B stuff it's time to karathrow him or D~B. If he is IBing, get ready to deal with a shoryu. Throwing 6B in this match isn't really a good idea due to jin's abare off his counterpokes. I'd much rather just frametrap and low-throw-crossup mixup the guy. you get at least a third life off IB CH 5C for shoryu punish, so rely on that. air to air isn't that good vs him unless you're doing jump back j.C. don't really try to anti-air him simply because we don't really have a good standing anti air. It will be much better to just avoid his scarf and go from there. if he airdashes at you, you can D~B to get under him or simply just dash under him and poke with 5C when he lands. also, 2B will move you forward and you're really low-profile while you do it, so getting out of the corner with that when he jumps at you is golden. I'll use lots of D~A or D~C at a good range vs him to try and bait out a 5C, shoryu, or another poke. Also FD breaking works just as well. You're going to want to punish jin's moves while he is in recovery most of the time in this matchup so set up a zoning plan with jump back j.A, falling j.C and go from there. like I said, lots of D fakes to train him...
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Jin: Crouchwalk is good... Goes under icecar, 5C, other ice thing, sometimes scarf if he does it too high... 5B his forward kick looking thing for combo, don't try to beat scarf in this air it's really good. get out of ice... Other than that just watch for his overhead and break throws. Neutral situations should be you actively baiting shoryu and dicking around just outside of his 5C range so he's gotta throw riskier stuff.. anyD~C (bait shoryu) CH 2D~B taunt combo 2D~B falling j.C dash 5B->6A(1)->taunt combo for shoryu bait... you can IB icecar followup and get 5B into taunt combo, IBing the other ice thing doesn't put you at that bad of a disadvantage so 2A is pretty good or 2D to get out...
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Guys these days it's all about... CH j.H, it's late (either), ect... Moral of story: Throw some tension in there and get 80% easy. On anyone. Near corner - CH It's late->5H->FB PB->5H has to hit REALLY low. get your timing down IAD j.H->5H... From there it depends on the character for your awesome combo and some characters (mainly the weird ones like ABA and Millia just anyone where you can't get that real low bounce and always sol and hos it won't work on. just 2hit those bitches) You can do SJ H->j.D->j.2K->j.K->5H->IAD K-K->5H->IAD D (sometimes can throw 2K D) that works on like Testament, Venom, Eddie, Ky... you know that type of weight. Lightweights you can get 2 reps of the SJ combo and end with 5H IAD D On pot, the combo is completely different. I usually don't throw FB piles vs pot cause really if you can block one dumb thing and punish with sweep RC or get a good CH you should be doing 5H->j.H->j.K->j.H->j.K->5H->repeat and get your knockdown. New FB pile loop I've been playing with... Like Ky, robo ky, anyone who gets hit but IAD K-K (includes baiken, millia, bridget, may, LOTS) Ok so you know the deal, any CH that launches, DOT, blah blah Sweep RC anything you know... 5H->FB pile->5H->IAD K-K->5H->FB pile->IAD K-K->5H->knockdown whatever Easily does 70-90%. I've done like 100% on robo ky with only a little guard bar built up. For real guys, If you can throw a FB pile in there, do it OH BTW vs pot I got ... little past midscreen... 2D RC->5H->FB pile important part!! you HAVE to get the FB pile to stick him as high on the wall as you can ->IAD j.H!!!!->5H->whatever knockdown combo amazing. IAD j.H after FB pile. Think it should work off most mid screen CH's as well. few more little notes... after really close in the corner CH pile you get IAD K-K 5H instead of just 5H works midscreen as well off CH j.H 5H IAD K-K is pretty much burst safe as well. I wanna make a combo video.