ITT: A bunch of stuff about stuff and stuff and stuff
If you FD axl a little bit, there is more room between you two, making it easier to tell which one it is. Or one of his moves whiffs and you get a free sweep or whatever.
This mixup is clutch though and if you're not good at recognizing it, Axl will eat you alive.
(but axl just remember that if Slayer BDC DOT's and you're doing like 2H, rensen, blue-fucky orb, 6H it's going to be pain city.)
Eric, before we play next, you BETTER have this impossible dust down.
midscreen: D->IAD j.D->IAD j.H 5H ect
corner: D-><IAD j.K->6H->5H->IAD j.K->j.K->5H->IAD j.K->j.K->5H->IAD j.D
NOTE! D->< notes backwards airdash.
GOD damn taku has hilarious combos. I was watching the mikado livestream this morning and he was doing a hilarious ID and a hilarious post crosswise heel combo on axl. didn't see him finish them but i got on GG and finished them myself.
check it.
D->IAD back j.K(ID)->6H->5H->IAD j.K->j.K->5H->IAD j.K->j.K->5H IAD j.D. lol. I know I saw something like this in an old reload video or something, but it seems to work on more than faust now?
Also, D-<IAD back j.K->IAD j.H->5H works too!
hilarious crosswise combo...
crosswise->j.K->j.K->j.K land j.K->j.K->j.K->5H IAD j.K->j.K->5H->IAD j.D
LOL!
so much 2hit. so much lol.
and yeah taht's taku like rtl said.
my understanding of abare was that it is the ability to damage in a myriad of different ways.
ie- 5P can be used in a lot of different ways to get damage.
more notes on strategy..
you have to be more patient than the may player. you let her have her rope and you let her hang herself with it.
5Ping dolphins is crucial in this matchup and generally knowing how to FD her to make her want to do dolphin. You can put her at a distance where she can either regular or FB dolphin to close the gap/put you back in pressure and if she FB's it, you can still block after a 5P.
The way to win:
punish her dolphins, hard
punish her whiffs
oki the fuck out of her
be weary of j.H but don't fear it too much to not want to use an amazing anti air.
fun with johnny eric
first. corner 2DRC-5H->j.H->j.K->5H->delay sj.H->j.D->j.2K->j.K->j.S(2)j.K->5H->underpressure it's late
second. corner CH it's late->5H->IAD j.H->5H->FB pile->5H->IAD-j.K->j.K->5H->FB pile->5H->IAD D
third, anywhere 2DRC->delay5H->IAD j.H->5H->IAD j.K->j.K->5H->IAD j.K->j.K->5H->underpressure it's late dash 6K is perfect meaty
third, probably anywhere 2DRC->delay5H->IAD j.H->5H->IAD j.K->j.K->5H->IAD j.K->j.K->5H->IAD j.K->j.K->IAD D. 5IAD's for 275
Eric
Fun with Dizzy
CH 2S->IAD KK->5H->sj H-D-2K-K->5H->AD j.D-2K-K->5H-pile
can also SJI the 5H after IAD KK for SJI j.H-K-5H
also dizzy a character that FB pile-5H-IAD KK->5H->FB pile->5H->IAD KK->5H->IAD D works on
also, 2S->j.K-D-2K-K-j.S-D->2P->c.S->j.S-K->j.S-D
lol