more shit that is amazing.
5H vs hammerfall.
5H -> jc SB. This will get you away if he hammerfall breaks or lets it follow through. It reserves your double jump and if you you superjump 2K, best he can do is try to airthrow you. If he FOLLOWS through with it, you should learn to time your jc slashback so it will hit it. follow up with a knockdown.
5H -> K dandy. This is staple hammerfall bait. if you have 25% and can do it, FB pile into a fourth of his life. If you don't, pilebunker or crosswise. Crosswise is best, you'll get corner knockdown.
5H -> S dandy. Use this if you are in corner. sets up a nice range FB pile. as always, use UP if you think he'll swing. post break/FRC.
SO, using 5H at a range where he will either throw 5H, hammerfall or slidehead is the BEST IDEA. I believe 5H will beat slide head as well...
BUT ALWAYS, if your 5H whiffs, start backdashing. You're not very favorable to jump or throw anything else.
so my COMPLETE understanding of this matchup after much exp and research with it is this.
slayer safely uses, 2P/5P close. 5K/5S mid and 5H far for offense. it's simple and clean. on block, you pressure a bit, then gtfo. if it hits, do a lotta damage.