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Everything posted by Psykotik
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http://youtu.be/Q32XJu5LPQo?t=21s
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I guess it's ok? Dunno what you'd need to reserve though, I'm just reserving the second post in case I go over the character limit in the first post so I can keep updating the OP lol.
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Midscreen, your only option to "launch" into air combo is 623C, RC, 5C, air combo. Otherwise, the combo ends at 623C since you can't really do much else. In the corner, 2C is a corner bound move so you can do [2/5A], 5B, 6B, 2C, 5C into air combo or a variant of some sort.
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I kinda realized that we don't really have a thread to share our cute little tricks and such so I'm making one right now. I'm not going to police this thread like I am with the video thread but please try to not go off on too big of a tangent, guys. Discussion is okay but don't go off track too much (that's what we have general discussion for). I'll update the OP with random tech that people have contributed as time goes by. Mixups Crossunder w/normals - Here's some crossunder tech from Pen_Ninja (confirmed to work in CP) Fuzzy guard - This is quite simple. If the opponent blocks a deep j.B/C from Carl, Carl can do a dashing rising j.A for a fuzzy overhead (and maybe j.B against bigger opponents). A lot of the time, this can be converted into a full combo although you may have to use some unorthodox combo routes to make this happen. - This also works if the opponent blocks 2D, in which case, Carl can do rising j.A/B for the fuzzy. - This video showcases some fuzzy setups Volante Tick Throw - Volante has very low hitstun and can be used to set up tick throws Corner cross-ups - Carl can use the vacuum effect of Tenerezza (46D) to pull opponents from the corner, giving him access to corner crossups. Tenerezza is the only known way to set this up so be careful to not be too telegraphed when using this. Oki Unblockable Oki - This is best done in the corner. Off a knockdown, use fuoco as oki and then charge 6C as soon as you can. The fuoco will hold them down and allow you to get the full charge for the 6C unblockable. If your opponent doesn't emergency tech and opts to rolls away from the corner, fuoco will catch them and you can release 6C for the groundbounce into a prorated combo. Note that characters with reversals beat this very easily so be wary about doing this setup against those characters. Volante Oki - Throw out volante over your opponent as they emergency tech for a meaty oki setup. You can also throw in a 2B to catch rollers and non-techers. For some reason, this setup allows for doing green throws despite it being a meaty setup, giving Carl a unique okizeme option that most characters don't have. Other stuff Carl dash momentum cancel - Carl can cancel the first 5-6 frames of his dash into an attack or a jump. One thing to note from this is that Carl retains his forward momentum from the dash if he does this. As such, this can either be used with his attacks to give them a bit more range or with his jumps to give him a horizontally quicker jump and give him a new angle to approach from in the air. Wake up doll reversal - Carl can control his doll while he's teching and give her inputs even before his invincibility frames end. As such, if Carl is knocked down and Ada is right next to the opponent, Carl can tech, input Brio and the Brio comes out even if Carl is hit. This is especially powerful if Nirvana is facing the corner as if the opponent is hit, he'll bounce off the corner and you can then confirm into a damaging combo thanks to Brio's low proration. If the opponent respects your "reversal" and blocks the brio, Carl will recover in time to continue pressure, making this an extremely strong if not somewhat situational defensive option. This also works with Tenerezza, which is a good alternative against opponents who can pressure you while low profiling the Brio. Silenced Volante - Anytime Carl does Volante, he always shouts out the name of the move. If Carl uses a move that makes him produce a sound during the "startup" of Volante's audio cue, the rest of the Volante shout is cancelled out by the sound of the move Carl did. This can be utilised with offscreen volantes to great effect. - Note that Carl has to do some kind of move to cancel the Volante shout. A whiffed normal from Carl with Nirvana offscreen could potentially act as a tell against acute opponents. Dashing Allegretto - Since Carl's forward dash puts him in a midair state, if 214C is performed early enough during the dash, Carl can perform Allegretto in the middle of a dash, giving him access to a surprisingly far-reaching poke. If the opponent blocks the allegretto, you can RC it to create a 50/50 in which you can either do j.A during the short amount of time Carl falls down or simply do 2A when he lands. Nee-san's last stand - If Nirvana uses up the rest of her energy to perform a move, it will not be interrupted if Carl blocks, is hit or techs a throw/gets his throw teched. One trick you can do with this is to set up a pseudo clap loop setup where you purple throw a mid-air opponent while doing an 8D close to them. If they tech the throw but forget to air barrier, they will get hit by the air-UB 8D and you can follow up with a solo air combo. Not extremely useful but it's a fun gimmick to throw out if the chance presents itself.
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Well, relatively speaking, you're still quite a bit more experienced than a newcomer so I see you as some kind of vet :P 2/3 more days until CP...
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I somehow posted this on the mtl thread by mistake :V
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I'd say that while he's arguably the hardest character in the cast in terms of execution, he's definitely not the hardest FG character by a mile. The curve will be steep at first simply because you need to get used to a rather foreign series of inputs (that is, an asynchronous combination of button presses + negative edge inputs). Once you get past that first obstacle, his inputs will feel surprisingly natural and learning his harder combos won't feel as grueling as their difficulty stems from weird negative edge timings, which isn't as hard as it sounds assuming you've gotten the feel of Nirvana's negative edge controls. The amount of time to actually get used to/become proficient in terms of execution with Carl can vary from person to person. FWIW, it took me about a month while it took TD (a very good Rachel player who subs this character) about a week or two. No idea how long it took the other veteran Carl players on here to get good (mainly looking at Akira-Shiro, Pen_Ninja, etc.) but I'd imagine they'd have similar times to me, if not faster.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Psykotik replied to BladeOfJustice7's topic in International
Damn, I accidentally posted the shoutouts in the wrong thread. Oh well, Toronto's still free anyways. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Psykotik replied to BladeOfJustice7's topic in International
There's no real place for shoutouts for CECC so I'll just give my quick thanks to DerQ, Brice and Lv5. You guys are bros for giving me a lift + a room. Shoutouts to DerQ for just about everything, from driving my ass to Toronto to the free beer. Gentlemen like you are what keep other people in the FGC. Shoutouts to Brice and his unmatched power levels. Shoutouts to Lv5 snoozing like a champ on the road back home. You so kawaii :3 Shoutouts to Carl scumbag tech and half of it being gone in CP. Shoutouts to YOOOUUUUU-CHANNNNNNNN Shoutouts to Mortified's Doujin Archives Shoutouts to BBCPGamefaqsTxt Shoutouts to Popeyes Hope to see y'all at NEC <3 EDIT: More shoutouts Shoutouts to Ottawa bros to coming. Good shit on 2nd, Colin. Shoutouts to Mort. That tablet of yours is really good at fighting games, damn. Shoutouts to Roldy. You were the last person I wanted to play in the first round orz. Shoutouts to Brian bodying me as usual. Shoutouts to Ryan Ken. Your Chie is a force to be reckoned with, sir. Shoutouts to Rikir being a girl. Shoutouts to Superscience. Thanks for coming down, man and good shit on bodying my fraud ass in AH3. Shotuouts to AH3. Shoutouts to playing solid games in a mature and non-confrontational manner. Shoutouts to posting this shit in the wrong thread. -
Ottawa: Why have fundamentals when you have gimmicks?
Psykotik replied to Freezerburn's topic in International
Thanks Phil! Shame you couldn't come. For anyone interested, top 4 in GG was: 1) Brice (PO) 2) Colin/Lofo (KL/VE) 3) Lv5-chan (HOS, JU) 4) Darkdragon (DI, JA) Scott was on the verge of making it but he lost in winners' and losers' final of his half of the bracket. :< -
4v4 Same Character Tournament at A-cho This is a special 4 v 4 tournament where every member in a team entered in the tournament must all play the same character. In this particular tournament, there were not one but two all-Carl teams, both of whom didn't get very far unfortunately. Enjoy your watching favorite Carl players struggle against terrible matchups https://www.youtube.com/watch?v=R_iUgbriXMs Carl Team #1 v Valk - Mucchi - Dio - Itoh - Nagakura (?) https://www.youtube.com/watch?v=bT9fSgyhqwM Carl Team #2 v Mu - Eesuke - Akiba (?) - Hiryu (?) - Chile (?) I'm fairly sure the (?)'s are right but if anyone wants to correct me, please feel free to do so.
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Bes animu 5eva
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Ottawa: Why have fundamentals when you have gimmicks?
Psykotik replied to Freezerburn's topic in International
CECC pre-reg list https://docs.google.com/spreadsheet/ccc?key=0AorOVK1CdyxddGJWWjEzTkVqSWxWTkNkTDloVGgta1E&usp=drive_web#gid=0 -
Hey guys, just a heads up, I'm going to move this thread into archives when CP drops. AFAIK, almost all of the active Carl players on this board are importing CP and this thread will just clutter up the front for most of us (sorry Necro). This doesn't mean the thread will be locked; you can still post in it. It just means that you'll have to do a little extra clicking to get to this thread
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It seems that we're probably gonna fill a 16-man bracket for P4 at CECC. Solid game gonna be solid. Ryan, did you not enter GG?
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Tachikawa 3v3 http://www.youtube.com/watch?v=sT5rrCYgYbA (Dio (CA) v Ryo (TS)) (This is probably a different Ryo...) http://youtu.be/sT5rrCYgYbA?t=2m20s (Satoru (RG) v Dio (CA)) http://youtu.be/sT5rrCYgYbA?t=4m58s (Genbu (PL) v Dio (CA)) http://www.youtube.com/watch?v=VexBCGKJfp8 (Sensui (PL) v Mizuki (CA)) http://www.youtube.com/watch?v=QrqwQqX0Xak (Mizuki (CA) v Aichi (NO)) http://www.youtube.com/watch?v=qr--ujzqU9g (Mizuki (CA) v Meri (BU)) Braver's Rebel http://youtu.be/-3_1bhHBfx4?t=12m50s (Dio (CA) v Kouya (NO))
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Ottawa: Why have fundamentals when you have gimmicks?
Psykotik replied to Freezerburn's topic in International
So apparently the US Xbox +R patch is up. Looks like Colin won't have to buy a PS3 for now :P -
GGs to NoSales and Akira-Shiro. Sorry about the shaky connection.
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Alright, gimme a sec
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Still wanna play, Nosales?
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I'll be home in an hour; anyone (preferably EC) wanna play a shitty Carl by then?
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Here you go, buddy
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Psykotik replied to BladeOfJustice7's topic in International
I'm a fraud tho, I get bodied by Tager all day err day :TG: -
Damn, looks like I'm getting Down syndrome mewtwo.
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julienplz Ryan, you still need to tell me which Pokémon version you're going :V