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Everything posted by Psykotik
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Unless they do it really far, 3C is very punishable (-14 on block).
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Just because you can approach Ara doesn't mean that he'll be free. He can fight back and he can move. I never said anything for Ara's ground dashes being good for movement yet teleporting isn't necessarily the only option he has for getting out as he can jump out and j.6A/B/C his way out. If he gets out, he can then pressure Carl since Ada's too far away to pose an immediate threat. Another thing, Vivace doesn't necessarily go through projectiles, it goes through anything that's not foot-attribute. The C-bug is a foot attribute attack so Carl will get caught by it if he tried to Vivace. Vivace will not escape the cloud either since Carl will get cursed by it anyways. And even if you do Vivace out, you're not in the clear yet; his bugs control space very well so you should to be prepared to outrun his bugs a second time (which will not be free against a good Ara). 11:52 - Even though he escaped the D bug, the recovery allowed Fumo to 2C his way to Carl and throw out some bugs to lock him down. If it weren't the fact that Carl had meter for a CA, he would've had to eat Fumo's pressure. Not a good place to be in. Perhaps I should've rephrased my point; Vivace is not free during Arakune's cursed pressure but it has its uses during neutral. You just contradicted yourself in telling me that Ada should stay behind while chasing down Ara during the neutral game. Also, getting Ara in a (carefully done) blockstring during curse is actually a smart idea since Arakune - has to eat your pressure (and is locked down in one spot whilst doing so) - has to be more careful about pushing buttons to call bugs since one wrong button press could mean a CH combo from Carl - might get hit, which means that you can run out his curse meter since he can't summon bugs while in a combo. Kyaku didn't lose from getting Fumo in that blockstring (if anything, he did the right thing since he was able to get Fumo with the throw and start a combo...which he dropped). He lost because of that airdash he did at the end.
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I honestly have to say that I disagree with your analysis of the match-up for several reasons. You're oversimplifying the match-up. Yes, we're quicker than Arakune but that doesn't mean that we'll catch him with a push of a button (or a few flicks of the joystick). The fact that Ara can throw out curse clouds and party bugs keeps this neutral game fairly tricky. If you rush in blindly, you`ll eat a curse cloud, worse case scenario being that they get a AA 5C fatal and get full curse of that. Luring him to Ada is not going to happen. He`s going to turtle the match away and set up curse clouds while he`s at it. If he gets a curse and he`s pressuring you (FYI, bug pressure is crazy, we`re not immune to it), Vivace is far from the safest option; if you get caught by any of his low attacks, see you in round 2. If you`re cursed and Ara somehow lets you out, I`d actually suggest that one option to is throw out attacks with Ada while dodging the bugs. If you can get a random brio and turn it into a combo, you`ll be able to run out his curse gauge by a significant amount. He can definitely catch you no matter how unpredictable you may try to be. The fact that his bugs are not homing are irrelevant when they can control so much space. Every time you block or get hit by one, that moment of hitstun or blockstun is an opportunity for him to approach you.
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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
This combo: starter, 623C, 22D, 5C, j.B/input 2D, slight delay, j.C, 2D hits, land, Vivace, continue combo It's a bit tricky to get at first so just keep practicing it. -
To be fair, this kind of situation isn't actually explained very clearly in the rules. You have to keep in mind that this is Akira's first session so he's probably unaware of the situations that would warrant using multiple characters. Also, there's a very good chance that I can host on the 19th (the 18th is a no-go though).
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In this case, I_SEE_WEABOOS had to switch to another character since his rank was too high to let him play anyone else as you can only play others who are one rank within your characters' rank: His Bang was 4th Dan and there were no 3rd Dans at the time. If his rank was still within everybody else's range, he would've played one character the whole session.
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West Rankings 4th Dan I_SEE_WEABOOS (Bang) (0) 3rd Dan Brkrdave (Arakune) (0) Sharakonta (Hazama) (0) 2nd Dan Onishirou (Taokaka) (-1) 1st Dan/Kyu I_SEE_WEABOOS (Tager) (+2) Psykotik94 (Carl) (Kyu) NorseFTX (Tsubaki) (Kyu) CosmicRaise (Litchi) (Kyu) Neo_Zeromus_X (Mu) (Kyu) ------------------------------------------------------------- Despite this being my first hosting session, this one went smoothly. That being said, I'd like to address a few things with you guys. First of all, please try to be on time. Even though it's really nothing more than a netplay session, it's a bit inconvenient when we're waiting on 1-2 people. Secondly, if you can't (or don't want to) show up, try to tell me in advance unlike yesterday (you know who you are). Apparently, the PSN chat creates lag. If this is true, then it would be advisable to leave the chatroom when it's time for you to play and then come back in when you're done. It's rather unlikely that I'll be able to host every Danisen so give me a shout if you're interested in co-hosting. I'll try my best to host but in the event that something pops up, if I have a name that I can fall back on, then at least the Danisen can go on. Aside from that, everything went well. BB has played and netplay was had. Thanks for playing, everyone, and hope to see you in the next session. Shoutouts to Onishirou for helping me keep track of the ranks and hosting a room. Thanks Oni Shoutouts to PSN d/c-ing brkrdave 2-3 times in a row before he finally played one of his matches. Shoutouts to Stayfree and his astrals. Shoutouts to me for running this on two hours on sleep.
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The west group will be on in about 45 minutes. 1) OniShirou (TK) - CA/PST 2) Psykotik94 (CA) - BC/PST 3) Sharakonta (HZ) - UT/MST 4) NorseFTX (TS) - CA/PST 5) CMSORA (JI) - CA/PST 6) I_SEE_WEABOOS (BA) - CA/PST 7) CosmicRaise (LI) - CO/MST 8) BadguyTheDentist (BA) - CA/PST 9) brkrdave (AR) - CA/PST 10) Neo_Zeromus_X (MU) - AZ/MST 11) 12) 13) 14) 15) 16) Shit happens, it's cool. Hope he gets better.
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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
When I said dumb, I wasn't mean to say that he was easy (he's not even close to easy lol). I meant that he has some borderline-broken tools and perks (midscreen 5k combos, a DP-safe UB setup, stupid good mix-up and pressure, etc.). The only reason that he's not S-tier is because those aforementioned perks are balanced with his gaping flaws. Even then, I'd say that you could still put up an argument that he's S-tier. -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Mmmm, I guess Carl is pretty dumb when you think about it (but then again, one third of the cast is also dumb in some way). -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Considering that you already to dish out some hits to gain that meter, 5k will probably be all you need by the time you get 100 meter, let alone 7 or 10k. Still, this stuff makes for great combo video material (cue youtube scrubs calling Carl op). -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Nice. I wonder how much that would do with two gold bursts in there. -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
1) Try to get used to it (I know this doesn't help but I can't really say much on this). Sometimes you'll be buffering Ada's inputs behind Carl's inputs in combos if that helps at all. 2) I understand that the combo thread is lacking. For now, try to make do with this: http://www.youtube.com/watch?v=p4YmM1a0qPM . I'll ask/help Isu to update the combo thread at some point 3) Ada's inputs should be from Carl's perspective (if Carl's facing right, 6D give you a punch regardless of whether or not Ada is in front/behind the opponent). -
GGs to KayEff and your 4-bar connection.
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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Then just save it for when you'll know that it'll hit (ie. they hit Ada with non-jump cancelable moves). If the opponent's just running at Ada, I wouldn't go for it since they can just jump anytime. -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Like I said earlier, there's no one move solution to a scenario like this. All you can really do is do a move and pray that it doesn't get beaten. What I like to do in these situations is to use the super jet jump (6269) as it lets me approach from a slightly different angle. I know that you're a strong Carl player but for some reason, I can't help but get the feeling that you were being predictable with the Cantabile. It's not exactly an easy move to react to; your opponent would have to be prepared/conditioned to deal with it. I'd say save it for opponents with over-commited Ada combos. Bait out the AA. Assuming that you still have your second jump, you could double jump/do whatever you can to bait it. -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Poke out from behind Ada/jump in on them/superjump towards them/alle-can? Considering that there's more than one way to attack Ada, there won't be a solution that beats everything the opponent could possibly do so at least try to do something that will scare them into not going after Ada to free. Has anyone tried to throwing out Cantabile when this is happening? Cantabile has a surprisingly large reach (even more than 5C) so that could be an option. -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Under the right circumstances, Carl can technically win the match with the first hit; solid hit into a 3-3.5k UB setup, into another 3k UB setup and finish with a 5k combo. http://www.youtube.com/watch?v=zCzH9MwK8T0 3:10 basically sums up JG's point -
There's nothing really wrong with pad aside from the fact that it's super awkward when playing someone like Carl. It might just be me, but my pad Carl is awful compared to my stick Carl and he's the only character where there's a notable difference between the two controllers for me.
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Glad it works for you. Also, you play Carl on pad!? :o
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The problem with your input method is that it will cause the 2D to whiff on certain characters for some reason. How I like to do this combo is that I don't delay the j.B at all; I actually release the 2D as I hit j.B and then delay the j.C. The combo transcript would look like this: [starter], 623C, 22[D], 5C, j.2B+]D[, slight delay, j.C, land, 236B, whatever. By doing the combo this way, the 2D will hit against every character.
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Add me on that list, Zeth PSN I.D.: Psykotik94 Character: Carl State/Province*: BC Time Zone*: PST To all WC players: To keep things simple, WC sessions will only happen on the same days Zeth runs his EC Danisen. I should add that it's unlikely that I'll be able to run every WC session so more WC co-organizers would be much appreciated. At the very least, tell me if you're interested in helping me run this and I'll take note of you.
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I find dashing allegrettos very useful in this match-up. Ada whiffs an attack->Rags goes in to hit Ada->Dash-allegretto beats it if they try 5B. I'm not sure if it'll beat a well-spaced 5C though.
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There's a noticeable frame gap between 2/5A + anything even on regular block. The opponent can easily mash a DP between the 5A and the throw so that blockstring should be used with caution especially against super disrespectful opponents. Also, doesn't brio deactivate if the opponent breaks the throw?