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Psykotik

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Everything posted by Psykotik

  1. GGs to GGJ. BGs to PSN for d/cing us on what would've been our last match. GGJ, why's your internet so tsun-tsun? :<
  2. GGs to everyone in my room. Shoutouts to huey for coming into my room under an alt and me thinking that he was stayfree.
  3. I'll try my best to help you with this. In terms of match flow, I'd say that Carl's objective is to get a sandwich going. Of course, it's not really that simple to easily achieve that goal but basically, Carl's neutral game revolves around controlling space in order to lock down the opponent into a certain area in order to get the chance for that sandwich. Carl's most important spatial control tool is undoubtedly his nee-san. Use Ada's 8D and Brio (623D) to control air space and her 6D, Volante (421D) and carefully planned fuocos (41236D) to control ground space. As you're using Ada to control the opponent's space, advance carefully with Carl, making sure to position yourself to either cover Ada if someone wants to go after her or to AA any poorly done attempts to jump/airdash past Ada. Once you get your opponent in blockstun with either Carl or Ada (in which case, Carl is hopefully nearby), the sandwich is pretty much there. From there you can summon Ada to your side, do whatever to get that sandwich and go to work with Carl's amazing pressure and mixups. In terms of execution, Carl's actually not too hard. I, myself, don't have any other advice other than practice but sinder wrote a nice long post about execution.
  4. West Rankings: 3rd Dan: Psykotik94 (CA): 0 *Rank Up* brkrdave (RA): 0 *New Character* Neo_Zeromus_X (MU): 0 *Rank Up* 1st Dan: Psykotik94 (JI): +1 *New Character* Kyu: renvalt32 (HA) *New Player* CosmicRaise (CA) *New Character* --------------------- I understand that it's not always possible to do this (yeah, shit happens in life) but if possible, please notify me if you can't make it. This will make things easier for everyone since we're not waiting on someone who's not coming. Today's turnout was a bit low. To all WC netplayers reading this, I encourage you to sign up if you can. It's a good way to body everyone else and enlarge your e-peen get in some matches against others in your area and just have fun. To all of you who showed up, thanks for playing and I hope to see you in future sessions, as usual.
  5. West Danisen starts in 45 minutes. I'm not going to be on until 6:45 but it wouldn't be a bad idea to get on early anyways. renvalt, look out for my friend request when I get on.
  6. Should I count your points under your Badguy account or is this account going to be your permanent one from now on?
  7. GGs Moy. Nothing wrong with being lame, especially considering that Carl can potentially end the round with one touch... if you can do the combos. I can't remember the last time that I did his UB setup online without dropping anything.
  8. Hello Wolfpeoples :P Just wanted to gather your opinions on the neutral game of this matchup. What do you like/don't like to do during neutral?
  9. Not to be a lingual nazi but... Agitated is pretty much synonymous with being mad so there you go. As for JG's thinking that you have trouble being baited, it's a reasonable assumption considering the fact that you see IAD j.2C as a netplay strat, even if he is mistaken. But enough of this silly banter, let's actually talk about the matchup now... ... fuck w.5B.
  10. Why are you getting mad at him? Your Carl's not perfect, however good it may be, and neither is your opinion for that matter. JG's just giving his input and tbh, I'm also a bit skeptical with some of the things you've said (you still haven't given me any concrete proof about w.5b-ing as a legit counter for an IAD allecan during a blockstring). JG's advice is right if you think about it; if your opponent's consistently countering j2.C, then maybe you should change your setups. It's true that j.2C can be beaten by many things but then again, so can overheads and command grabs yet those are legit mixup tools. The one thing that makes IAD j.2C a good tool is that although it can be beaten: -most counters require a degree of defensive commitment (ie. they pretty much know it's coming or it's poorly setup/very telegraphed) -unlike overheads and most mix-up tools, Carl has so many ways to go into a cross-up j.2C to the point where even the very best defensive player will get hit at least once with the right setup since it's so hard to see when it's coming -you can even do a "fake crossup" by doing 7, AD, j.2C allecan The fact that you "RTSD ALL DAY EVERYDAY" or "have yet to meet a person who can block your Carl" doesn't mean that your word is law. You even admitted yourself that you haven't even fought a good Valk. Don't be offended, this is a matchup thread, and we'll all be wrong at some point so whether or not you're actually wrong right now, don't feel offended that JG's challenging your opinion (you've done this to many, many people on this board already yet they're not offended), he's more than entitled to if he feels that he disagrees with something and I know that JG is a good enough of a player to the point where he can give intelligent input in these threads. We're all here to help each other patch the holes in our knowledge so don't feel offended that JG's (constructively) criticizing you. I sure didn't when you gave me heat in our little Arakune debate.
  11. I've actually used this before. It's pretty lolzy if it hits. But in terms of practical usage, I'm with Akira on this one. You'll only get away with this if the opponent doesn't know how to deal with this. Otherwise, they can just IB, get heat, and CA. Personally, I'd recommend going into a 2A/B/3C+2D UB setup after the gear. It doesn't require 100 heat, it can be done right after the gear super since the gear's +18 on block and you get a nice reward off it. Just watch out for DPs.
  12. You should join anyways. All skill levels are welcome in the Danisen and at some point, you'll be sort into a room that matches your rank anyways. That and we need more players. :/
  13. You make good points, Akira, but I don't think that you should categorize most good Litchi's as "respectful" just because many don't DP often. Other factors to consider are their familiarity (or lack thereof) with the match-up as well as their own personal quirks, both of which can be difficult to judge. As any case, you should at least be prepared/have a game plan for DP-happy Litchis, especially for those for know the match-up well and know how to identify shoddy (relatively speaking) pressure strings from Carl and as such, when to be disrepectful. Granted, it's about as common as a 4-bar netplay connection but my case still stands. EDIT: Ignore me, I just realized how much I'm over-analyzing this. Bait and punish ftw.
  14. I still have my doubts but I'll take your word for it. I guess it makes sense if Valk IBs 5B... he'd have to be super sure of his read though. Either that or the Carl would have to be painfully predictable at which point he should stop throwing IAD allecans anyways. :P EDIT: Wait, 6B? Or do you mean w.5B?
  15. IAD allecan is legit mixup, Akira. Granted, it's not free (unless the other person is bad) but it's a good idea to throw one out every now and then. As for Hima w5.b-ing that IAD allecan, could you link me a video of this happening? I didn't think that you could w.5b an IAD allecan in the middle of a blockstring unless Valk transforms in the middle of blockstring and then w.5b it. Which he'd have to do really fast.
  16. I hate that move so much. In all seriousness, what if you "bait" the 5B (jump right before he presses 5B, he whiffs 5B, whiff punish with j.2C)? I've never tried it but theoretically, it could work.
  17. Psykotik94 Carl WC I'll volunteer to run it again. I think that 7PM pst would be a good time for this session as well. Just wondering, what's the reason for reducing the group cap from 16 to 12?
  18. Do a Volante then immediately after, do anything in which Carl makes a noise. As Narc said, Vivace will work but you can also do this with a j.A (my preferred sound buffer).
  19. Gold bursts are +4 on block, mate :V
  20. Um, "what ifs" ARE part of a matchup thread. The point of a matchup thread is to discuss situations against whatever character is being discussed. 9:34 - He didn't stand still; he tried to 6A Ara (you can see the opening frames of 6A) 10:00 - Drops a hitconfirm. Shit happens to everyone. 10:10 - How's this a flop? It wouldn't have been a kill no matter what he did. 10:47 - Double overhead mixup. It's almost a 50-50 when you realize the setup behind it 10:50 - If he vivaced, the A/B bugs could've chased him down 11:20 - Ara was in curse mode so there was a possibility of him covering his 2C with bugs. This happens at 11:55. Poor Kyaku probably got nervous with that burst. 11:35 - Fumo could have been baiting the burst with a j.A OS. I'll give you that one anyways since Kyaku had other points where he could've bursted. Aside from winning a bunch of regional tournaments, Kyaku also came 2nd at SBO '09 and at Godsgarden. I wouldn't judge Kyaku as "slow" based on one match. You also have to keep in mind that this Arakune (Fumo) ain't no slouch either; he actually won SBO '09 (lol revenge match), placed in top 8 at SBO '10 and is overall one of the top Arakunes in the world.
  21. I usually don't lose against Arakunes either (and I've fought good ones before) so your point of merit is moot. You did contradict yourself earlier; It's one or the other, pick one. Watch the video again. That "Carl player" (who is the arguably the best in the world atm and probably much better than you, no offfense) didn't crouch block that bell bug in that video you gave me. He got hit by Ara's j.B. If they try to barrier, you can throw them, IAD j.2C, do a careful blockstring, or whatever dodges the bugs. You don't have to be grounded when you do your blockstrings. The fact that they even tried to barrier means that they're committed to blocking; run your mixups. You play Carl, you have a multitude of options for your blockstrings. The barrier buffered bugs can be baited (alliteration ftw) Kyaku (the best Carl in the world) was performing blockstrings against Fumo (one of the best Aras in the world) while cursed in that video you gave me... and it worked. I should clarify this: when I said attack Ara, I didn't mean that you should go offensively during a cursed neutral game, which is suicide, I meant that if Ara happens to be open (and he can't summon bugs immediately), within 5B range and you can somehow make him block then it wouldn't hurt to do it to run out his curse. If that situation isn't immediately existent, then it's better to play it safe and just dodge the bugs (and throw out a random Brio or two). Also, I take back part of what I said about Vivace. I still say be careful with it but you were right about it being 100% projectile invulnerable.
  22. Unless they do it really far, 3C is very punishable (-14 on block).
  23. Just because you can approach Ara doesn't mean that he'll be free. He can fight back and he can move. I never said anything for Ara's ground dashes being good for movement yet teleporting isn't necessarily the only option he has for getting out as he can jump out and j.6A/B/C his way out. If he gets out, he can then pressure Carl since Ada's too far away to pose an immediate threat. Another thing, Vivace doesn't necessarily go through projectiles, it goes through anything that's not foot-attribute. The C-bug is a foot attribute attack so Carl will get caught by it if he tried to Vivace. Vivace will not escape the cloud either since Carl will get cursed by it anyways. And even if you do Vivace out, you're not in the clear yet; his bugs control space very well so you should to be prepared to outrun his bugs a second time (which will not be free against a good Ara). 11:52 - Even though he escaped the D bug, the recovery allowed Fumo to 2C his way to Carl and throw out some bugs to lock him down. If it weren't the fact that Carl had meter for a CA, he would've had to eat Fumo's pressure. Not a good place to be in. Perhaps I should've rephrased my point; Vivace is not free during Arakune's cursed pressure but it has its uses during neutral. You just contradicted yourself in telling me that Ada should stay behind while chasing down Ara during the neutral game. Also, getting Ara in a (carefully done) blockstring during curse is actually a smart idea since Arakune - has to eat your pressure (and is locked down in one spot whilst doing so) - has to be more careful about pushing buttons to call bugs since one wrong button press could mean a CH combo from Carl - might get hit, which means that you can run out his curse meter since he can't summon bugs while in a combo. Kyaku didn't lose from getting Fumo in that blockstring (if anything, he did the right thing since he was able to get Fumo with the throw and start a combo...which he dropped). He lost because of that airdash he did at the end.
  24. I honestly have to say that I disagree with your analysis of the match-up for several reasons. You're oversimplifying the match-up. Yes, we're quicker than Arakune but that doesn't mean that we'll catch him with a push of a button (or a few flicks of the joystick). The fact that Ara can throw out curse clouds and party bugs keeps this neutral game fairly tricky. If you rush in blindly, you`ll eat a curse cloud, worse case scenario being that they get a AA 5C fatal and get full curse of that. Luring him to Ada is not going to happen. He`s going to turtle the match away and set up curse clouds while he`s at it. If he gets a curse and he`s pressuring you (FYI, bug pressure is crazy, we`re not immune to it), Vivace is far from the safest option; if you get caught by any of his low attacks, see you in round 2. If you`re cursed and Ara somehow lets you out, I`d actually suggest that one option to is throw out attacks with Ada while dodging the bugs. If you can get a random brio and turn it into a combo, you`ll be able to run out his curse gauge by a significant amount. He can definitely catch you no matter how unpredictable you may try to be. The fact that his bugs are not homing are irrelevant when they can control so much space. Every time you block or get hit by one, that moment of hitstun or blockstun is an opportunity for him to approach you.
  25. This combo: starter, 623C, 22D, 5C, j.B/input 2D, slight delay, j.C, 2D hits, land, Vivace, continue combo It's a bit tricky to get at first so just keep practicing it.
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