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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Psykotik replied to Rishtopher's topic in Archive
Just to add on to what Rishtopher said (and I'll probably repeat a few of his points in doing so), I'd say that it's highly important that you get a feel for Carl's unique neutral game. Although your end goal is a sandwich, the fact that the opponent also wants to get in on Carl makes his neutral a bit more complex than "RTSD the opponent". Throw Ada into the mix and you've got a territory-oriented neutral game where the first hit (or blocked attack) from either side can make or break the game. - The most "neutral" position you can be at is at midscreen with the opponent a respectful distance (1/2 screen-ish?) away from you and Nirvana between you and your opponent. At this stage, I'd say it's very important to play with defense in mind. - Carl's normals are not well-suited towards playing a neutral game by himself. As such, Ada will be an integral part of your neutral game as Ada has a repertoire of moves that can hinder or stop the opponent's ground or air approaches (Brio immediately comes to mind for the latter). Keep in mind that Ada's effectiveness in neutral is connected with you being there to cover her if the opponent attacks her or jumps/air dashes past her. - Know Carl's pokes and how to apply them. This is absolutely vital for covering Ada. - Be mindful of Ada's position to your opponent and yourself. If Ada's too close to you, the opponent can hit Ada if she attempts an attack and if you're too close, the attack can reach you through Ada, effectively shutting down your neutral and forcing you to go on defense. - On the other hand, if you're too far from Ada, it just takes one well-done jump/air-dash for the opponent to slip past her and run towards you in which case you better have a plan for running away or be really good at blocking. If Carl's there to cover the space behind Ada, getting that good jump-in can be harder for your opponent. - If you plan on going on the offensive, approach slowly while using Ada to cover you and be mindful of your positioning. IMO, neutral is what separates the good Carls from the mediocre Carls. The best way to learn neutral is to play others and put what you've learned into practice. It's not a process that'll happen overnight but a good neutral game can take you very far. TL;DR version: Hold your ground in neutral, cover Ada when needed, use Ada for cover when going in. -
Basic combo routes A) Mini-combos -> Nirvana i) 5B, 5C/6B -> 6D/46D/421D/63214D ii) Ground combo into cantabile -> 6D/2D/46D/421D/623D (corner only) iii) Aerial combo into j.C -> 8D/421D/2D/623D(corner only) iv) 3C -> 421D/214214D/623D (corner only) v) 2C -> 8D B) Nirvana -> Mini-combos i) 6D (ground hit) ->(6C), 5B, 5C, 623C ii) 6D (midair hit, N-C-O) -> 6B, 6A, air combo iii) 6D (midair hit, N-C-O) -> IAD j.2C, 6A, air combo iv) 6D (midair hit, C-O-N) -> 5C, air combo iii) 8D (air hit) -> 5C, air combo iv) 421D -> 5C, air combo v) 2D -> 5C, air combo vi) 623D (corner) -> (j.2C, allecan)/(5A+B), 5C, air combo vii) 46D (ground hit) -> jump, delayed AD, j.B, j.C, ground mini-combo viii) 46D (air hit) -> (j.2C, allecan)/(5A+B), 5C, air combo ix) 4D -> 236A, 6C (fully charged), 5C, air combo x) 4D -> 5C, air combo C) Combo enders i) Midair opponent -> j.C, 8D ii) Midair opponent -> j.2C, j.214C, 8D iii) Midair opponent -> j.C, 6D iv) Midair or ground -> 2C/3C, 214214D v) Midair or ground -> 3C, ODC, 3C, 632146D vi) Midair or ground -> (5C), 632146C vii) Midair opponent -> j.C Ground combo examples 2A/5A, 5B, 6B, 623C 5B, 2B, 5C, 623C 2B, 5B, 6B, 623C Air combo examples j.B, j.2C, j.B, JC, j.B, j.C (optimized, has a height requirement) j.B, JC, j.B, j.C (low proration) j.2C, j.B, JC, j.B, j.C j.B, j.A, j.B, JC, j.B, j.C (high proration) ------------------------------------------------------------------------ Combo theory: Conversion off random air hits Although converting off random air-to-air hits can be somewhat awkward with Carl, the ability to do so will effectively increase the average damage off air hits by at least 2k while making Carl a bit more threatening in the neutral game. Generally, whenever you get an air hit, you want to immediately confirm into a move that'll make it easier to follow up with the rest of the combo. For example, suppose you get a random air-to-air j.A and Ada is nearby. One option you have is to input 8D and mash j.A until they get hit by the shockwave. Although the j.As will have prorated your combo by a substantial amount, the 8D makes it easier to reposition yourself and finish the combo to get a knockdown into oki. If you're high enough to do j.C, 46D and 421D are also good moves for this purpose as they're relatively easy to follow up on. Hitstun Scaling The combo system in CP received a change in how the game calculates hitstun decay. In CS, hitstun decay was based on the total amount of damage proration accumulated whereas in CP, hitstun decay is now based on time/starter. You can read about this in greater detail on dustloop wiki. To put this in brief detail, combos in this game basically have a hard time limit depending on the starter used before the hitstun on all of his moves recede to 1F (barring any yet-to-be-discovered glitches). For Carl, the time limits for his common starters are as follows: 5A, 2A, j.A, fully charged 6C, throw: 420 Frames/7 seconds 6A, 5B, 2B, uncharged/partially charged 6C, j.B/C/2C, most of Nirvana’s moves: 600 Frames/10 seconds 2C: 780F/13 seconds (!) Thus, whenever Carl lands a confirm and goes into his combo, he must not only account for how much damage a route might do but also how much time it consumes. Generally, you want to do your combos as fast as the combo will permit without dropping to decrease your chances of going over the time limit. If you feel that you're approaching the time limit in the combo, it's an acceptable decision to end the combo early and finish with a knockdown if you feel that you can't finish the whole combo in time. SMP Although SMP was existent in CS, its effects are much more pronounced in CP. In Carl’s case, using an SMP move more than once will instantly add 240F to the time elapsed in the combo, causing the hitstun decay in the combo to shoot up. This can lead to overall less damaging combos due to the sharp decrease in time limit. Example: Carl does a combo starting with 5B, giving him a 600F limit. At around ~480F, Carl does a second 8D in his combo, triggering SMP scaling. Although he still has a significant amount of time before he would reach his 600F limit, the SMP adds an extra 240F to the timer, making his time elapsed around 720F. Thus, he goes over his time limit and 8D’s usually long untech time becomes 1F as a result, allowing the opponent to tech out immediately. Moves with SMP: 6C, 2C, Crush Trigger*, all of Nirvana’s moves * Crush Trigger SMP adds 360F to the timer tl;dr Avoid SMP whenever you can. ------------------------------------------------------------------------ To be added: - Ada meter management/recovery combos
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Thanks to Kurushii for the header and layout Information:Due to the flexible nature of Carl's combos, this post is not a definitive list of combos and only contains sample combos. The second post will contain possible combo routes. Please keep in mind that this thread is a work in progress. [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash JC Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel ODC Overdrive Cancel ] [ Hold Input [ ] Release Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % Text Challenge Mode Combo Text Input Replaceable [/table] [/table] Allecan: j.214C immediately after j.2C hits/is blocked by opponent. This is different from [j.C, j.214C], where j.214C is actually performed Enders: Carl can end his combos in a few ways depending on how much heat he was and the kind of oki he wants. - 3C: Sets up oki - 3C, Fermata: Non-OD super damage. Adds 900 minimum damage. 50 meter required. - 3C, OD, 3C, 632146D: OD super ender. Add 1500 minimum damage. 50 meter and OD required. You can go straight into 3C, 632146D if you're already in OD. - 8D into nothing: Sets up emergency tech. Unlike 3C, this gives you more time to set up oki and as such, more complete setups such as safe jumps are possible from this. - Astral (64641236D): You can generally can combo into astral anytime you can combo into fermata. The positioning required for a given combo will be indicated by an arrangement of letters: C- Carl N- Nirvana O- Opponent W- Wall/Corner The ordering of the letters will indicate Nirvana's position in relation to Carl and his opponent. Examples: C-N-O: Carl-Nirvana-Opponent. This indicates that the combo's starting position is when Nirvana is between Carl and the opponent. Often interchaneable with N-C-O N-C-O: Nirvana-Carl-Opponent. The starting position is Nirvana being behind Carl. This won't be too different from C-N-O most of the time and as such is often interchangeable with C-N-O C-O-N: Carl-Opponent-Nirvana. The opponent is between Carl and Nirvana Recommended combos: Carl has a dizzying number of combo routes and variations of such. Since it can be hard to know which routes should be done in each situation, I created a list of practical combos for use in various situations. These combos are recommended due to their damage, resource efficiency and/or overall difficulty. These are by no means the only combos you're limited to but rather serve as solid go-to-combos for whatever situation that may arise. Note that anything off a jump-in j.A can lead to a 2A combo while jump-in j.B/C can go into a 5B starter combo. Midscreen C-O-N - (j.A) > 2A > 5B > 6B > 623C > 421D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - (j.B/C) > 5B > 2B > 6B > 623C > 421D > 5C > j.B > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - (j.B/C) > 5B > 2B > 6B > 623C > 421D > CT > 6C (charge) > 46D > Lv2 6C (release) > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender *Requires 25 meter* - 6C > 5B > 623C > 421D > 5C > j.B > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - Throw > 5C > j.B > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender Midscreen N-C-O/C-N-O - 2A > 5B > 6B > 623C > 421D > dash under > 5B > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - 5B > 2B > 6B > 623C > 421D > dash under > 5C > j.B > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - 5B > 2B > 6B > 623C > 46DD > CT > crossup airdash j.2C~214C > 5C > j.B > j.C > 421D > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender *Requires 25 meter* - 63214D > 6C charge > Lv2 6C release > 5C > 623D > sj.B > JC > j.B > j.C > 421D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - 4D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 46D > 5B > sj.B > j.2C > j.B > JC > j.B > j.C > 6D > 6B >6A > sj.B > j.C - Throw > 5C > j.B > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 6D > dash > 6B > 6A > j.C Corner - 2A > 5B > 6B > 623C > 623D > 5C > j.B > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - 5B > 6B > 623C > 623D > j.2C > j.C > 46D > 5C > sj.B > j.2C > j.B > JC > j.B > j.C > 8D > ender - 5B > 6B > 623C > CT > 6C (charge) > 46D > Lv2 6C release > 5C > j.B > j.C > 421D > 5C > sj.B > j.2C > j.214C 8D > ender *Requires 25 meter* - Throw > 5C > 623D > 5C > j.B > j.C > 46D > 6A > j.C Solo Midscreen - 2A > 5B > 6B > 623C > RC > 5C > sj.B > j.2C > j.B > JC > j.B > j.C *Requires 50 meter* - 5B > 6B > 623C > RC > j.214C ~ 214C > 5C > sj.B > j.2C > j.B > JC > j.B > j.C *Requires 50 meter* - Throw > 5C > sj.B > j.2C > j.B > JC > j.B > j.C Solo Corner - 2A > 5B > 6B > 2C> 5C > sj.B > j.2C > j.B > JC > j.B > j.C - 5B > 6B > 2C > 2B > 6A > j.214C > airdash j.A > j.2C~j.214C > land> sj.B> JC > j.B > j.C - Throw > 6B > 2C > 5C > sj.B > j.2C > j.B > JC > j.B > j.C Mid-screen: C-O-N - 2A, 5B, 6B, 623C, 6D/421D, 5C, sj.B, j.2C, j.B, JC, j.B, j.C, 8D, ender - 2A, 5B, 5C, 46D, low airdash, j.B, j.2C, j.B, j.C, 2B, 3C - 5B, 6B, 623C, 421D, 5C/j2.C~allecan, j.B, j.C, 46D, 5C, j.B, JC, j.B, j.2C, j.C, 8D, ender - 5B, 6B, 623C, 421D, 5A+B, 6]C[, 46D, Lv2 6C, 5C, 623C, sj.B, dj.B, j.2C, j.C, 8D, ender *Requires 25 heat* - 5B, 5C, 46D, low airdash, j.B, j.2C, j.B, j.C, 5B, 5C, 6D, j.B, j.2C, j.B, j.C, 2B, 3C - 6C, 5B, 623C, 421D, 5C/j2.C~allecan, j.B, j.C, 46D, 5C, j.B, j.2C, j.B, JC, j.B, j.C, 8D, ender - 6C, 5B, 5C, 46D, low airdash, j.B, j.2C, j.B, j.C, 5B, 5C, 6D, j.B, j.2C, j.B, j.C, 2B, 3C - 4D, 236A, 6]C[, 6C hits,5C, j.B, j.C, 421D, sj.B, j.2C, j.B, JC, j.B, j.C, 8D, ender - 5B+C, 5C, j.B, j.C, 46D, j.2C ~ allecan, sj.B, j.2C, j.B, dj.B, j.C, 8D, ender - 5B+C, 5C, 623D, sj.B, j.B, j.C, 421D, j.B, j.B, j.2C, j.C, 8D - 5B+C, 5A+B, 5C, 421D, j.2C~allecan, 5C, 421D, sj.B, dj.B, j.2C, j.C, 8D *requires 25 heat* N-C-O [*]- 5B, 6B, 623C, 46D, 5C, sj.B, j.2C, j.B, dj.B, j.C [*]- 6C, 5B, 623C, 421D, walk under to other side, 5C, j.B, j.C, 46D, 5C, j.B, j.2C, j.B, JC, j.B, j.C, 8D, ender [*]- 5B, 6B, 623D, 46D, 5A+B, IAD to other side, j.2C~214C, 5C, 421D, 5C, 623C, sj.B, dj.B, j.2C, j.C, 8D, ender *Requires 25 heat* [*]- 5B, 6B, 46D, 236A, j.2C~allecan, 5AA, 5B, 2B, 5C, 6D, j.B, j.2C, j.B, j.C, 2B, 3C [*]- 5B+C, 5C, 421D, 236A, 5C, j.B, j.C, 46D, 5C, sj.B, j.2C, j.B, dj.B, j.C, 8D, ender C-N-O [*]- 623C, 4D, 6]C[, Lv 2 6C, 5C, 623D, sj.B, dj.B, j.C, 421D, 5C, sj.B, j.2C, j.B, dj.B, j.C [*]- 63214D, 6]C[, Lv 2/3 6C, 5C, 623D, j.B, djc, j.B, j.C, 421D, 5C, j.B, j.C, 46D, 5C, sj.B, j.2C, j.B, dj.B, j.C, 8D, ender [*]- 63214D, OD Cancel, 5A+B, 6]C[, 46D, Lv 2 C, 5C, 623D, j.B, djc, j.B, j.C, 421C, j.B, dj.B, j.C, 8D, ender*Requires 25 heat* [*]- 46D, 5A+B, 63214D, 6]C[, Lv 2/3 6C, 5C, 421D, (236A), j.2C~214C, 5C, 623D, sj.B, j.2C, j.B, dj.B, j.C, 8D, ender *Requires 25 heat, use 236A if needed to get into C-O-N position* Solo [*]- (2A/5A), 5B, 2B, 6B, 623C [*]- (2A/5A), 5B, 2B, 6B, 623C, RC, 5C, sj.B, j.2C, j.B, JC, j.B, j.2C, j.C/j.214C *Requires 50 heat* [*]- 3C CH, 236A, j.2C~allecan, j.2C~allecan, sj.B, j.2C, j.B, dj.B, j.C [*]- B+C, j.2C, allecan, 5C, j.B, j.2C, j.B, JC, j.B, j.C [*]- j.B+C, 22D, 5C, 421D, j.2C, 5C, sj.B, JC, j.B, j.2C, j.C Corner: C-O-N-W [*]- 5B, 6B, 63214D, IAD, j.2C, allecan, 5C, j.B, j.C, 623D, 5C, j.B, JC, j.B, j.2C, j.C, 8D, ender N-C-O-W [*]- j.B, j.C, 5B, 5C, 623C, 623D, 5A+B, 6]C[, 46D, 6[C], 5C, j.B, j.2C, j.B, JC, j.B, j.C, 8D, ender *Requires 25 meter* [*]- 623D, j.2C, j.214C, 46D, j.2C, allecan, 5C, j.B, JC, j.B, j.C, 421D, 5C, j.B, j.2C, j.B, JC, j.B, j.C, 8D, ender [*]- 3D, j.2C, allecan, 5C, j.B, j.C, 623C, 5A+B, 6]C[, 46D, 6[C], 5C, j.B, j.2C, j.B, JC, j.B, j.C, 8D, ender *Requires 25 meter* [*]- (j.B)+3D, 5A+B, 6B, 6]C[, 623D, Lv 2 6C, [j.2C~214C]x2, 2C, 5C, sj.B, j.2C, j.B,, dj.B, j.C [*]- Lv 3 6C, 5A+B, 5C, 623D, j.2C, j.C, 46D, 6A, sj.B, dj.B, j.2C, j.C, 421D, 3C [*]- rising/fuzzy j.B, j.C, j.214C, 623D, 5A+B, 6]C[, 46D, Lv 2 6C, 5C, sj.B, j.2C, j.B, dj.B, j.C, 8D, ender *Requires 25 meter* [*]- 3D, 5A+B, OD Cancel, j.2C~214C, 6]C[, 41236D, Lv 2/3 6C, 5C, 623D, 421D, 5C, sj.B, j.2C, j.B, dj.B, j.C, 8D, ender *Requires 25 meter* Solo [*]- (2A/5A), 5B, 6B, 2C, 5C, sj.B, j.2C, j.B, JC, j.B, j.2C, j.C/j.214C [*]- 2B, 5B, 6B, 2C, 2B, 6A, j.214C, AD j.B, allecan j.2C, j.B, dj.B, j.2C, j.C
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Np, it's a new game and we're all hungry for info on Carl. Might as well step up to plate since I've got a bit of free time atm :P
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Gamechariot ranbat http://www.youtube.com/watch?v=ZTGcjuIo2-c&feature=g-all-u#t=4m06s Kagetsu (HA) v. Tooru (CA) http://www.youtube.com/watch?v=C-dMPLktKoQ&feature=g-all-u#t=3m23s Miya (JI) v. Roi (CA) Central Hachiouji 3 v. 3 The Carl playing in all of these is Shitaka http://www.youtube.com/watch?v=LORqVKe4y58&feature=relmfu#t=16m42s Kijoui (BA) v. (CA) After tourney casuals http://www.youtube.com/watch?v=D-M6qTu7tX8&feature=relmfu#t=19m42s (CA) v. (BU) http://www.youtube.com/watch?v=D-M6qTu7tX8&feature=relmfu#t=23m47s (CA) v. (JI) http://www.youtube.com/watch?v=D-M6qTu7tX8&feature=relmfu#t=28m55s (continued in the next video) (CA) v. (PL) http://www.youtube.com/watch?v=dSNdzriHPNQ&feature=relmfu#t=5m04s (CA) v. (TG) http://www.youtube.com/watch?v=dSNdzriHPNQ&feature=relmfu#t=27m00s (continued in the next video) (JI) v. (CA) http://www.youtube.com/watch?v=6XPqqzLiWbU&feature=relmfu#t=6m51s (MA) v. (CA) Some 3v3 tournament http://www.youtube.com/watch?v=nqg2mVbqXsY&feature=g-all-u#t=6m12s (CA) v. (AR) http://www.youtube.com/watch?v=nqg2mVbqXsY&feature=g-all-u#t=7m40s (CA) v. (AR) Urban Square 3v3 http://www.youtube.com/watch?v=5X2Djv0EZCc&feature=youtu.be#t=5m47s Nagakura (CA) v. Tomohito (MA) http://www.youtube.com/watch?v=5X2Djv0EZCc&feature=youtu.be#t=8m52s Nagakura (CA) v. Zerocheru (RA)
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GGs to everyone in LK's room
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Tachikawa singles: http://www.youtube.com/watch?v=fSG59...-all-u#t=7m38s http://www.youtube.com/watch?v=0JUoP...-all-u#t=3m12s
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
The damage was something like 3590-ish when Val Tedo was done so the minimum damage might be a little more than 1.5k. That's still a pretty beast combo ender. Then again, you're basically throwing your burst away for that super so I guess they'd have to make it worth the OD. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Psykotik replied to Akira-Shiro's topic in Carl Clover
That combo you mentioned might not have been completely scaled down damage-wise. http://www.youtube.com/watch?v=aotPshx1XuQ&feature=g-all-u 4k => Val Tedo => 5.5k. This happens at 6:28 and 7:50. 1.4-1.5k sounds right. Anyways, I'm pretty thrilled to see how Carl will turn out. He's looking really good considering that it's still pretty much day one. -
Day 1 combos http://www.youtube.com/watch?v=aotPshx1XuQ&feature=g-all-u
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Welcome to the Carl video thread. We hope that you enjoy this collection of our favorite preadolescent vigilante taking on the world. Most of the videos are taken directly from jourdal's and pktazn's YT channels. If you find a video that's not from either of those channels and are not repostings of their videos, please post them onto this thread and I'll update it as time goes by. Excerpts from a-cho videos in particular are much appreciated. This thread is for Japanese match videos. If you want to upload netplay videos, use the other thread. Thanks to Kurushii for the header and layout. Thanks to JG, sinder and any other contributors If you'd like to contribute, please feel free to do so! Just link the video along with the time that Carl appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it. Please refrain from going off topic in this thread. This thread is for posting of videos only. Dates in Red are PS3 Ranked Matches. Notable Players- Itoh Sae/Whatever he goes by - Eesuke - Mucchi - Ito Ikutaro - DIO - Mikan Yarou Matches A question mark or a lack of names beside a video means that the player names are unknown. If you do know the player names, notify me via PM and I'll change it accordingly. Vs. [06/23/2013] [Hina v Yayoi] [05/10/2013] [eitei v Mizuki] [02/08/2013] [Tooru v Shadow] [01/11/2013] [sonya-chan v ??] Vs. [05/26/2013] [Hiryu v Fumo] [04/29/2013] [Mikan Yarou v Zagi] [04/13/2013] [Alice v Roi] [04/04/2013] [Itoh v 3-2-1] [03/01/2013] [K Taira v Hoyoko] [02/23/2013] [K Taira v Hakase] [02/23/2013] [Hiyoko v Shiho] [02/02/2013] [Pachipuro v Kichiku Megane] [12/23/2012] [Tomoyuki v Upshu] [12/15/2012] [Jieru (AR) v. Akiba ] [12/01/2012] [Kichiku Megane vs. Penguin] Vs. [06/23/2013] [Mato v Yayoi] [05/12/2013] [Itoh Sae v ??] [05/03/2013] [Tooru v ??] [04/13/2013] [Roi v Rousoku] [04/12/2013] [Tooru v Zekuso] [03/07/2013] [?? v Itoh Sae] [03/04/2013] [Kichiku Megane v Yutsu] [02/21/2013] [Dogura v Ito Sae] [02/02/2013] [Irie v Mato] [01/25/2013] [Pine v Saki] [01/05/2013] [Q v. Kichiku Megane] [12/29/2012] [Q v. Kichiku Megane] [12/15/2012] [?? v. Yosaku] Vs. [03/03/2013] [?? v Nagakura] [01/15/2013] [?? v Itoh Sae] [01/15/2013] [Itoh Sae v ??] [01/12/2013] [Secchan vs Kanjiru Mango] [12/22/2012] [?? v Gaoo] [12/15/2012] [Gin v. Shota] [12/15/2012] [Gin v. Akiba] [11/24/2012] [Kijou vs. Shitaka] Vs. [05/17/2013] [Meri v Hiryu] [05/17/2013] [Akiba v Meri] [04/12/2013] [Atelier v Akiba] [03/06/2013] [Roi v Uido] [03/01/2013] [?? v Mikan Yarou] [01/29/2013] [?? v Ee-suke] [01/21/2013] [N-Otoko v Mikan Yarou] [01/18/2013] [?? v Bloodrayne] [01/15/2013] [?? v. Itoh Sae] [01/15/2013] [?? v. Itoh Sae] [12/23/2012] [nao v. Tsuba ] [12/23/2012] [nao v. Tsuba ] [12/01/2012] [Kichiku Megane vs. Sora Shido] [11/28/2012] [Keita vs. Roi] [11/24/2012] [Shitaka vs. ??] Vs. [06/21/2013] [shachiku v. Shogarare] [12/15/2012] [shota v. Akiba] [12/01/2012] [Kichiku Megane vs. Isu] Vs. [04/21/2013] [Itou v Ciel] [04/07/2013] [Akibav ??] [04/04/2013] [Itov Tenchi] [03/19/2013] Click! [03/19/2013] Click! [03/13/2013] [Eesuke v Tenchi] [02/25/2013] [Mikan Yarou[/b v ??] [02/17/2013] [Irie v PRF Army] [02/11/2013] [Poropiccho v Mikan Yarou] [02/09/2013] [Harumuesu v Kichiku Megane] [01/30/2013] [Roi v Joubutsu] [01/29/2013] [?? v Ee-suke] [01/15/2013] [?? v. Itoh Sae] [01/02/2013] [Zantetsu v Nisshi] [12/15/2012] [Ouka v. Kichiku Megane] [12/12/2012] [Chibaken vs Shikata] [11/24/2012] [Kichiku Megane v Mido] Vs. [07/04/2013] [?? v Mikan Yarou] [06/21/2013] [Nepu v Shogarare] [06/06/2013] [MSY v Feitan] [06/01/2013] [Yuika v Nagakura] [05/13/2013] [J Anson v Mikan Yarou] [05/12/2013] [Mikan Yarou v ??] [05/10/2013] [Hiryuv Sekido] [04/27/2013] [?? v Mikan Yarou] [04/21/2013] [Itou v Hoshii Miki] [04/12/2013] [Tooru v Kagetsu] [03/23/2013] [Itoh v Maru] [03/23/2013] [Itoh v Naoya] [03/23/2013] [Itoh v Maru] [03/23/2013] [Itouvs Maru] [03/03/2013] [Monmon vs Izu] [03/03/2013] [Nagakura v Aru] [03/01/2013] [Hiro v Tooru] [02/17/2013] [Irie v Mitsurugi] [02/12/2013] [?? v Mikan Yarou] [02/02/2013] [Payopayo v Kichiku Megane] [02/02/2013] [Harusuke v Kichiku Megane] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/23/2013] [Mao v Roi] [01/02/2013] [Momo v Nisshi] [01/01/2013] Click [12/31/2012] [Teruwo v Roi] [12/15/2012] [Yuichi v. Akiba ] Vs. [06/01/2013] [?? v Nagakura] [05/17/2013] [Hage v Akiba] [05/12/2013] [?? v Itoh Sae] [05/10/2013] [Munemura v Hiryu] [04/13/2013] [Alice v Roi] [04/07/2013] [Hage v Akiba] [03/03/2013] [Oousoto vs Izu] [03/01/2013] [Yumura v Tooru] [02/23/2013] [Grandia v Kichiku Megane] [02/02/2013] [sadei v Secchan] [02/02/2013] Click [01/05/2013] [Roi v Yumura] (Roi gets blown up hard) [01/04/2013] Click [01/03/2013] [tiku v upshu] [01/03/2013] [tiku v upshu] [12/29/2012] [Kichiku Megane v Seioka] [12/15/2012] [Hage v. Akiba] [12/15/2012] [Hage v. Shota ] [12/14/2012] [Chitose v. Rutent] [12/06/2012] [Tooru v. Akuduki] [12/05/2012] Click [12/01/2012] [Kichiku Megane vs. Kokoro] [11/24/2012] [Shitaka vs. ??] Vs. [01/01/2013] Click Vs. [06/28/2013] [Mariwo v Nisshi] [05/17/2013] [Akiba v Ryuusei] [05/13/2013] [Fenrich v Mikan Yarou] [05/12/2013] [Itoh Sae v Eruo] [05/12/2013] [Mikan Yarou v ??] [05/12/2013] [?? v Mikan Yarou] [05/10/2013] [Ryuusei v Hiryu] [03/16/2013] [Izu v Hentai] [03/03/2013] [Kisshi v Izu] [03/03/2013] [Futaba Kuchiki v Mikan Yarou] [03/03/2013] [Nagakura v Hashi] [02/23/2013] [K Taira v Rin] [02/09/2013] [Kigunasu v Kichiku Megane] [02/08/2013] [Tooru v Miya] [02/02/2013] [Kisshi v Kichiku Megane] [01/30/2013] [Roi v Arts] [01/29/2013] [?? v Ee-suke] [01/19/2013] [Dio v Yutta] [01/11/2013] [babi v ??] [01/02/2013] [Ronitta v Nisshi] [01/02/2013] [Ren v Shitaka] [12/23/2012] [Hama v. Tsuba] [12/12/2012] [Ochiai vs Shikata ] [11/24/2012] [?? vs. Shitaka] (continued in the next video) [11/24/2012] [Shitaka vs. ??] Vs. [07/04/2013] [Kikuchiyo v Mikan Yarou] [07/04/2013] [?? v Mikan Yarou] [05/12/2013] [OD! OD Quickly! v ??] (This is clearly a gag name...) [05/12/2013] [?? v Itoh Sae] [05/12/2013] [Mikan Yarou v Kikuchiyo] [04/30/2013] [Mikan Yarou v ??] [04/29/2013] [Mikan Yarouv Kikuchiyo] [04/12/2013] [Mikan Yarou v Uchiyama] [04/12/2013] [Tooru v FX] [03/22/2013] [Kimura v Hiryu] [03/13/2013] [Eesuke v ??] [03/07/2013] [Itoh Sae v ??] [03/07/2013] [Itoh Sae v ??] [03/07/2013] [Itoh Sae v ??] [03/07/2013] [Itoh Sae v ??] [03/03/2013] [Nagakura v Puromete] [03/01/2013] [Hane v Hiryu] [02/23/2013] [K Taira v Sazanami] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/26/2013] [uchiyama v Kichiku Megane] [01/15/2013] [Itoh Sae v. ??] [01/15/2013] [Itoh Sae v. ??] [01/04/2013] [?? v K-OMATSU] [01/04/2013] Click Vs. [05/12/2013] [?? v Itoh Sae] [05/10/2013] [Takeyama v Mizuki] [05/05/2013] [Mizuki v Takeyama] [04/12/2013] [Nanashi v Goro] [03/19/2013] [?? v Aisu Sutoomu Kasukabe] [03/19/2013] [?? v Aisu Sutoomu Kasukabe] [03/19/2013] [?? v Aisu Sutoomu Kasukabe] [03/19/2013] [?? v Aisu Sutoomu Kasukabe] [03/19/2013] [?? v Aisu Sutoomu Kasukabe] [03/19/2013] [?? v Aisu Sutoomu Kasukabe] [02/23/2013] [Goro v Shiho] [11/25/2012] [Nagakura vs. Tomohito] [11/24/2012] [?? vs. Shitaka] Vs. [06/28/2013] [seriwaza v Miyuki] [06/28/2013] [Hiryu vs. Seriwaza] [04/14/2013] [Azuo v Mikan Yarou] [04/13/2013] [Roi v Funya Q] [04/13/2013] [Roi v Sanmu] [04/03/2013] [Roi v Washi] [03/23/2013] [shiranui v Kichiku Megane] [03/23/2013] [Itoh v IKE] [01/30/2013] [Roi v Inui] [01/12/2013] [Secchan vs Keba] [12/15/2012] [u2o v. Shiosaba] Vs. [06/28/2013] [Yukki v Nisshi] [06/28/2013] [Nisshi v Dango] [06/06/2013] [Feitan v Yuu] [05/10/2013] [Hiryuv Kaba] [04/21/2013] [Itou v Fuzzy] [04/12/2013] [Tooru v Shion] [03/23/2013] [Kichiku Megane v Torisu]! [03/23/2013] [Itoh v ??] [03/23/2013] [Itoh v Aimai] [03/23/2013] [Itoh v Aimai] [03/07/2013] [Itoh Sae v eruran] [03/01/2013] [shionoa v Tooru] [03/01/2013] [K Taira v Shino] [02/23/2013] [shounen v Kichiku Megane] [02/08/2013] [Tooru v GUCCI] [01/26/2013] [Due v Kichiku Megane] [01/25/2013] [burea v Irie] [01/25/2013] [Pine v Burea] [01/12/2013] [shounen v. Kichiku Megane] [12/15/2012] [Yosaku v. Tetsuryo] Vs. [06/28/2013] [sakaue v Nisshi] [03/03/2013] [Izu vs Reiji]! [02/25/2013] [Gomikuzu v Mikan Yarou] [02/25/2013] [Gomikuzu v Mikan Yarou] [02/23/2013] [Naga v Kichiku Megane] [01/02/2013] [Yoshiki v Nisshi] [12/15/2012] [Minato P v. Akiba] [12/08/2012] [Naga v. Kichiku Megane] [12/05/2012] Click! [12/01/2012] [Kichiku Megane v. Naga] Vs. [05/17/2013] [Akiba v Sensui] [04/26/2013] [Tooruv A-ru] [04/12/2013] [Tooru v Mayoko] [04/04/2013] [Itoh v Yumekami] [03/23/2013] [Itoh v Inu] [03/23/2013] [Itoh v Inu] [03/23/2013] [Itoh v Inu] [03/23/2013] [Itoh v Inu] [03/19/2013] Click! [03/19/2013] Click! [02/14/2013] [Nyarukokin v ??]! [01/25/2013] [Pine v Daiwa] [01/02/2013] [Hoppu Saitou v Nisshi] [12/15/2012] [Yosaku v. ??] [11/28/2012] [Dio vs. Shirou Madoushi] [11/23/2012] [A-ru vs. Tooru] Vs. [06/28/2013] [Nisshi v Gekobun] [06/28/2013] [serori v Nisshi] [04/30/2013] [Mikan Yarou v ??] [04/05/2013] [Tooru v ARISA] [04/04/2013] [?? v Itoh] [04/04/2013] [Itou Sae v N-Otoko] [03/23/2013] [Itou v Gunma] [03/19/2013] [?? v N-Otoko] [03/01/2013] [K Taira v Momoiro] [02/17/2013] [N-Otoko v Ito Sae] (This is one hour and half worth of matches) [02/12/2013] [Mikan Yarou v Jager] [02/12/2013] [Mikan Yarou v ??] [02/02/2013] Click [01/29/2013] [N-Otoko v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [N-Otoko v Ee-suke] [01/29/2013] [N-Otoko v Ee-suke] [01/29/2013] [N-Otoko v Ee-suke] [01/21/2013] [Kon v Mikan Yarou] [12/15/2012] [Kuroboushi v. Yutori ] [12/15/2012] [Gon v. ??] [11/25/2012] [Nagakura vs. Zerocheru] Vs. [06/28/2013] [Nisshi v Komomo] [06/01/2013] [Kuma v Nagakura] [05/05/2013] [Mizuki v Fumi] [04/23/2013] [?? v Mikan Yarou] [03/30/2013] [Roi v Meshidoki] [04/12/2013] [Nanashi v I decided a name] [03/23/2013] [Itou v ??] [03/23/2013] [Itou v Miura-san] [03/23/2013] [Itou v Miura-san] [03/03/2013] [Four v Izu] [03/03/2013] [Mikan Yarou v ??] [03/01/2013] [Kuro Rikon v Tooru] [03/01/2013] [K Taira v HARA] [02/23/2013] [Four v Kichiku Megane] [02/17/2013] [Irie v Koji] [02/16/2013] [Mekibosu v N@o] [02/07/2013] [Eesuke v ??] [02/07/2013] [?? v Eesuke] [01/26/2013] [Secchan v Kisumaaku] [01/26/2013] [224 v Secchan] [01/20/2013] [Kaqn v Dio] [01/19/2013] [Meshidoki v Roi] [01/18/2013] Click! [01/09/2013] [Dio v Kaqn] [12/31/2012] [Kaqn v Roi] [12/10/2012] [Roi v. Potofu] [12/01/2012] [Roi v. Potofu] [11/24/2012] [Harmless vs. Kichiku Megane] [11/24/2012] [Naru vs. Kichiku Megane] Vs. [06/28/2013] [Nisshi v QCK] [06/08/2013] [Osha v Mojibake] [06/06/2013] [uma no Hone v Feitan] [06/06/2013] [uma no Hone v Feitan] [04/29/2013] [Mikan Yarouv Kyuu] [04/13/2013] [Asabishi v Roi] [04/13/2013] [Roi v Okkun] [04/12/2013] [RYO v Dio] [04/12/2013] [RYO v Dio] [04/12/2013] [RYO v Dio] [03/23/2013] [Tocchi v Mucchi] [03/23/2013] [Tocchi v Mucchi] [02/24/2013] [Mucchi v Tocchi] [02/08/2013] [Tooru v Nise Pachi] [01/02/2013] [sosomi-chan v Nisshi] Vs. [05/12/2013] [Matoi v OD! OD Quickly!] [05/12/2013] [Matoi v ??] [04/26/2013] [Tooruv Matamune] [04/03/2013] [Kyari v Roi] [04/01/2013] [Nisshi v Seji] [04/01/2013] [Nisshi v Seji] [03/23/2013] [Itoh v Shie] [03/03/2013] [Mame v Nagakura] [02/25/2013] [Matoi v Mikan Yarou] [02/23/2013] [Andromeda Sun v Kichiku Megane] [02/02/2013] [Mukai v Kichiku Megane] [01/30/2013] [Roi v Kyari] [01/23/2013] [Roi v Kyari] [01/04/2013] [Hiryu v Yutto] [12/15/2012] Click! [12/12/2012] [Tamo vs Shikata] Vs. [07/13/2013] [Bobi v Kuresu] [06/01/2013] [Nagakura v ??] [03/30/2013] [Roi v Wara] [03/07/2013] [Itoh Sae v ??] [03/01/2013] [Kuresu v DIO] [02/25/2013] [Kazu v Mikan Yarou] [02/11/2013] [Kazu v Mikan Yarou] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/29/2013] [?? v Ee-suke] [01/19/2013] [Muta-san v Tomo] [12/15/2012] Click! Vs. [06/28/2013] [Nisshi v Sugiyama] [06/07/2013] [Jasu v. Miyuki] [05/12/2013] [Mikan Yarou v ??] [05/03/2013] [Tooru v Shiro] [03/23/2013] [Kichiku Megane v Kieo] [03/23/2013] [Kuroboshi v Yutori] [03/07/2013] [?? v. Itoh Sae] [03/07/2013] [?? v. Itoh Sae] [03/07/2013] [?? v. Itoh Sae] [03/07/2013] [?? v. Itoh Sae] [03/03/2013] [Nagakura v ??] [01/15/2013] [suuya v. Itoh Sae] [01/15/2013] [suuya v. Itoh Sae] [01/15/2013] [suuya v. Itoh Sae] Challenge Mode Combos- Combo Videos [*]「You Can't Stop The Beat」 [*]No Surrender [*]Intermediate Combo Primer [*]Beginner Combo Primer [*]Day One Stuff [*]UB Setup [*]High damage (but situational) combos [*]More combos Stream Archives [*]- Updated to post #81
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Yeah, by unfly I meant flight mode cancel not mode change, my bad. I thought you were testing me or something when you asked me how the safe jump worked, Kurum, lol. With that out of the way, this could lead to some interesting tech. How good is 214A/B for oki?
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Yeah, I was talking about that unfly setup you posted (do a jump, float if they don`t tech, fall if they do). I guess the way I worded my post made it sound a bit unclear but that was the one I was referring to in the first place.
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Ah, I missed that part about dashing when you land. (I thought you knew this?) By unflying as your opponent techs, you basically get the same setup as dashing for a bit less Orgia meter.
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With the unfly safejump you don't have to guess, but if you just do a regular jump attack as a safejump, wouldn't you still have to guess if they don't bite?
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The after-combo jumps done by Koichi were safe jumps. Safe jumps are oki setups in which you do a timed jump attack. If your opponent did a reversal on wakeup, you were low enough in your jump so that you could land, block the reversal in time and then punish. If he respects you, he still has to block the attack and from there, you can go into free pressure. FAB actually could've quick teched right away but he chose not to. By not teching, he basically nullified the safe jump; he wouldn't have to block j.C and he'd be able to put himself in a situation where Koichi now has to actively bait out the reversal to beat it.
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[CP] Carl Clover Loketest Changes and Discussions Thread
Psykotik replied to Akira-Shiro's topic in Archive
I guess we could agree to disagree. I still stand by my view but your reasons for disliking Carl's oki are agreeable. Now then, please enlighten me on why Carl gets better oki in this one. I haven't been keeping up with the changes and if you say that this rivals our CS2 3D then Carl must've gained something really good. -
I can get it semi-consistently in training mode. It's not an easy combo and I'm still working on it.
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[CP] Carl Clover Loketest Changes and Discussions Thread
Psykotik replied to Akira-Shiro's topic in Archive
How will the 5C whiff if you reposition Ada? It's not like you can't reposition Carl or anything. Even if they do delay the tech and get hit by fuoco, you can pick them up and get another knockdown from it. The fuoco setup does have a degree of flexibility, it's not like to have to use the exact same timings over and over. Most of the examples you named can force neutral tech but they don't necessarily force respect on the opponent; they would have to go out their way to beat out a DP. Rachel, Litchi, Plat, Lambda and Mu (in the corner) are the only exceptions. The fuoco setup can actually force neutral tech and make the opponent block. Again, it's not an end-all solution since there are holes in it but I still highly disagree with Carl having bad oki considering how many different things he can do on knockdown. I have the feeling that we're looking at the setup from completely different angles here. Maybe you could show me a video of what you're talking about? From my personal experience and from what I've watched, the fuoco setup can work more often than you say it does. -
Yeah sure, add me on PSN, D_E.
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Ouch. Eh, GGs.
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[CP] Carl Clover Loketest Changes and Discussions Thread
Psykotik replied to Akira-Shiro's topic in Archive
Depending on when/how you hit your opponent with 8D, you have time to make an adjustment to Carl and Ada's spacing since Ada recovers relatively quickly after 8D especially after a 2-hit 8D ender. See above. Watch the video again. Delayed neutral tech (at the right distance) doesn't work; Even with a little delay, you still have to block Ada. Delay too much, proration resets and 5C picks them up. I acknowledge that Carl's oki isn't exactly air-tight but it's not trash. It's still a lot better than what most of the cast has. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Psykotik replied to Akira-Shiro's topic in Archive
You should be using 5C in conjunction with the fuoco to beat out delayed techs or rolls. www.youtube.com/watch?v=Pn0vNh06Fcs#t=1m44s -
Dropped combos and me pushing buttons. And Aigis.