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Everything posted by destruction_adv
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
destruction_adv replied to DaiAndOh's topic in Archive
Se-seriously...how did I forget to write that in? Any way, I'll go back and edit the post. -
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
destruction_adv replied to DaiAndOh's topic in Archive
6C combo 6C (CH)-B nail feint-dash-6C-j.623B-dash 6d-623B-5B-2B-j.B-j.4C-j.B-j.C (5.1k) Works best from midscreen, can use poison nail for extra damage and of course poison -
[CS2] Platinum the General #2: Now with 100% more mahou shoujos!
destruction_adv replied to Cirno's topic in Archive
I'm going to go ahead and tell you to learn IB. Glad your finally on the forums. -
Wait for the new balence patch, but seriously though, all i can think to do is IB,and wait it out.
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I don't think we have too much to worry about Makoto anymore, but, pushback helps and hurts, but at the very least barrier is finite, so maybe we could find ways to make the opponent waste it (nothing comes to mind though) plus i think barrier has added blockstun (1 extra frame?) so maybe we could do something with that?
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I mean stronger than before the loketests, and now that i think of it J4C nerf might be worse than I first imagined( It said difficult to follow up so i assumed stricter timing not old combos become unusable, if old combos don't work then i take the above post back). I choose to be optimistic, crouching combos seem to be better.
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Crap. Oh well, he still looks stronger than before, gonna miss command grab combos though, doesn't matter too much since the reward from an overhead mixup is better with 5d launch. Of course barrier might kill mix up. J4C nerf looks like it'll hurt most. Also gonna miss CH5d wallbounce, it was a hilarious looking way to get damage. All in all Bang looks like he'll be good, but not a god (demigod teir? Saint teir?) gonna have to wait to get the game to accuratly call tiers, just speculating.
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I'm pretty hype for the new Bang, and the barrier buffs could potential make dealing with pressure easier (instant barrier especially) still have to wait and see though. I'm most excited for my new sub Relius (I made a bet that if Relius had an opera theme I'd sub him oer Mu who I've been trying to learn for the longest *cough* and failing *cough*). Mainly because Relius is definite, and unfortuneately loketest buffs are not. Even though I think Bang needs these buffs.
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[CS2] Platinum the General #2: Now with 100% more mahou shoujos!
destruction_adv replied to Cirno's topic in Archive
Ya know, I beat a friend out of this character and into Noel a week ago with my Bang. Looks like he'll be back. Stay gdlk actual Platinum mains. Granted Bang got buffs too, so he might still not comeback. -
I didn't know it blocked supposely unblockable things, like Arakune's auto-curse distortion, I'm perfectly aware it blocks normally blockable stuff. The system guide and frame data never mentined I could guard point air unblockables and other "unblockables". What surprisd me was that I just 6D'd through an Arakune recurse attempt, and earlier on, j.D Bang's supposedly air unblockable 5c. It all falls back on me though,should have worded that differently
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After some testing, I've come to learn that guard point blocks anything but throws, tested with Bang and Rachel's guard points. Also I have to admit Rachel having a full body guard point annoys the me, because Bang's drive is guardpoint and nothing full body guard points. Again not sure how useful this, except to avoid Arakune's instant curse unblockable with 6d
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I'm currently trying to level up my mix up/pressure game, but I always overestimate my opponent's defense so I was wondering how to gauge my opponents defense. If it helps at all, i'll mention that I main Bang. While i'm at it how do i gauge my opponent's offenese? I guess a better way to ask is how to recodnize good and bad pressure