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destruction_adv

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Everything posted by destruction_adv

  1. Se-seriously...how did I forget to write that in? Any way, I'll go back and edit the post.
  2. 6C combo 6C (CH)-B nail feint-dash-6C-j.623B-dash 6d-623B-5B-2B-j.B-j.4C-j.B-j.C (5.1k) Works best from midscreen, can use poison nail for extra damage and of course poison
  3. This thread is turning into Dacid vs. the World.
  4. If you ever come to the east coast, i need some matches too.
  5. Oh, hey, been of practicing pressure stuff and realized I forgot to say thank you for the advice on pressure. So thanks everbody.
  6. I'm going to go ahead and tell you to learn IB. Glad your finally on the forums.
  7. So, I'm trying to level up my pressure game. I've gotten a bit better, but right now i think i could use some tips. Currently, I like doing 5a-2A (2A)-5B-6A as a block string, but my friends have suckish defense so i wonder if it's actually any good.
  8. seconded, if i pick up street fighter i'd main him
  9. Wait for the new balence patch, but seriously though, all i can think to do is IB,and wait it out.
  10. I don't think we have too much to worry about Makoto anymore, but, pushback helps and hurts, but at the very least barrier is finite, so maybe we could find ways to make the opponent waste it (nothing comes to mind though) plus i think barrier has added blockstun (1 extra frame?) so maybe we could do something with that?
  11. Bang could be considered better on the fact his opponents were nerfed quite abit, and even if at very least he's still as good as he was. If the J4C nerf isn't too bad, you can also make up the difference in command grab damage by comboing crouchers.
  12. Does anyone know of a video with the new j4C? I'd like to see this
  13. I mean stronger than before the loketests, and now that i think of it J4C nerf might be worse than I first imagined( It said difficult to follow up so i assumed stricter timing not old combos become unusable, if old combos don't work then i take the above post back). I choose to be optimistic, crouching combos seem to be better.
  14. Crap. Oh well, he still looks stronger than before, gonna miss command grab combos though, doesn't matter too much since the reward from an overhead mixup is better with 5d launch. Of course barrier might kill mix up. J4C nerf looks like it'll hurt most. Also gonna miss CH5d wallbounce, it was a hilarious looking way to get damage. All in all Bang looks like he'll be good, but not a god (demigod teir? Saint teir?) gonna have to wait to get the game to accuratly call tiers, just speculating.
  15. How exactly is he right now, nothing he has seems too strong, but I haven't seen the new Bang in action. I was thinking that his B nail relaunch mid screen combos might be too good. Or is it something else PS amazing how 3 key buffs can change a character
  16. I havn't seen any new ones, to me it just seems like they're intent on buffing Platinum (they say her mami circular got a damage nerf, but unless poration was also nerfed she'll probably still do huge damage) and what we've got now is pretty good, I could do with a few more buffs though.
  17. Good point forgot about that. Maybe we'll get more frame advantage, or less pushback on our normals. If not we'll find a way. You can't keep Bang down. EDIT maybe barrier guage will be depleted more often? People will probably use it more.
  18. I'm pretty hype for the new Bang, and the barrier buffs could potential make dealing with pressure easier (instant barrier especially) still have to wait and see though. I'm most excited for my new sub Relius (I made a bet that if Relius had an opera theme I'd sub him oer Mu who I've been trying to learn for the longest *cough* and failing *cough*). Mainly because Relius is definite, and unfortuneately loketest buffs are not. Even though I think Bang needs these buffs.
  19. Ya know, I beat a friend out of this character and into Noel a week ago with my Bang. Looks like he'll be back. Stay gdlk actual Platinum mains. Granted Bang got buffs too, so he might still not comeback.
  20. So, I just whooped a guy so hard he switched from Platinum to Noel, I don't know if I should feel proud for wining all those times, or salty about the tier whoring.
  21. Yeah, i should read stuff over before posting. I had no idea auto blocking AUB was common knowledge either.
  22. I didn't know it blocked supposely unblockable things, like Arakune's auto-curse distortion, I'm perfectly aware it blocks normally blockable stuff. The system guide and frame data never mentined I could guard point air unblockables and other "unblockables". What surprisd me was that I just 6D'd through an Arakune recurse attempt, and earlier on, j.D Bang's supposedly air unblockable 5c. It all falls back on me though,should have worded that differently
  23. After some testing, I've come to learn that guard point blocks anything but throws, tested with Bang and Rachel's guard points. Also I have to admit Rachel having a full body guard point annoys the me, because Bang's drive is guardpoint and nothing full body guard points. Again not sure how useful this, except to avoid Arakune's instant curse unblockable with 6d
  24. I'm currently trying to level up my mix up/pressure game, but I always overestimate my opponent's defense so I was wondering how to gauge my opponents defense. If it helps at all, i'll mention that I main Bang. While i'm at it how do i gauge my opponent's offenese? I guess a better way to ask is how to recodnize good and bad pressure
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