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destruction_adv

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Everything posted by destruction_adv

  1. I think this is a good point (though I do think some of the characters really do have really hard execution).
  2. If only there were a like button.
  3. Actually, IIRC he said that chemical love auto jump installs if that's what er're talking about
  4. I think I heard somewhere you can't Blitz Shield (lol BS) while in blockstun, so there's that I guess. I'd imagine it only works on button press not while holding the buttons as you do in FD, but that's just speculation.
  5. So far yes as far as I know there are no forcebreaks, but (nit-pick mode activate) I wouldn't call force breaks EX moves because not all of them are powered up versions of regular specials (nit-pick mode deactivate)
  6. Ah, I guess I'll have to wait for the location test footage then (since we always get sneaky camera ninjas). EDIT: I'm not sure how I feel about danger time being random, it's possibly because I'm not usually a fan of randomness in fighting games, but then again it can be done and be really fun to boot (Faust and his item toss.)
  7. Does it explain the conditions for the 25% RC, and does it have a new color?
  8. I'd still be playing Bang if it weren't for a certain console getting no Blazblue. I haven't even kept up with CP since I heard that. What does Bang have that's really new.
  9. May is their loli, you can't have a airdasher fighting game without a loli. It's mathemeatically impossible. In unrealted news, I-NO's ass expanded a ton, and I'm still curious as to how she'll play. I mean as I mentioned earlier, without FRCs in the game, she will probably need some adjustments won't she? I have a friend who says he really wants to pick up I-NO, and usually I try not to play the same characters as other players in my scene because it's small enough as it is, having two people playing the same character makes it feel even smaller, but I am interested since I've never really tried to play I-No since I've never had a stick and playing her on pad seemed like WAY to much work for me. I think I'll try her this time, if not her then Millia or May. So many choices.
  10. What I really wonder is why using multiple persona suddenly became special in P3 and P4 when errybody could do it in the first two.
  11. I'm still wondering about I-NO, she's the only one announced to have never been in a game without FRCs, I wonder what kind of changes she'll get.
  12. True, but they don't have to carry over all the story threads, since let's be honest, some of them just seem out of place.
  13. I can confirm this.
  14. I think the "hidden baddie" is the long dormant Nyarlahotep who was the antagonist of the first two persona games.
  15. Where the heck did this come from. Well, my day's been made much better.
  16. I just realized I was looking at CSE instead of CP, thanks for catching that.
  17. According to the data on the Wiki, Blazblue has the same amount of hitstop as GG, except on counter hits where it has much more hitstop, it also has more hitstun and blockstun in general. There's no data on Persona's hitstop though.
  18. He also aided in making the gears.
  19. I think it's right at 20, I thought she was 15 in AC.
  20. I think she could always roll under it, not sure about running.
  21. That's pretty amazing sounding, can't wait to try that out. Thanks for all the info, it's greatly appreciated by the community.
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