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Everything posted by AtTheGates
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uh... what?
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every other batch of TRF ranbats has like, KI, HIGE and other crazy players in there, but the rest is usually scrub fest shin vs. shin mirrors etc. still, checking the TRF nico account is a daily routine for me: http://de.nicovideo.jp/search/TRF
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@ buckle: be careful about putting SBO / tougeki / togeki in your vid description or tags, a year ago enterbrain made youtube remove my tougeki damashii rips (exclusive ogawa, nemo matches etc.)
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new fate site i found while searching nico: http://treasureofnontan.ojaru.jp/ 10K damage luvi combo (!) 5B,2B,6B,2C,623A,228C,C, Bx8, (5C,2C,623A,228C,C,Bx8)x2, 5C,2C,623A, 6239C,46A,RC,6B,2C,623A,228C,C,Bx8,5C,2C,623A,62369C,46A,ABC,5B,2C,623A,228C,C,Bx8, 5C,2C,623A,228C,C,Bx8,5C,2C,623A,2369A,236236A,5C from http://treasureofnontan.ojaru.jp/game_fate_luvia.html note: didn't test it yet. 8k damage sakura combo: http://www.nicovideo.jp/watch/sm5576474 now on youtube: http://www.youtube.com/watch?v=oTCda9Yf7mQ saber alter vs saber lily: http://www.nicovideo.jp/watch/sm5748275 youtube: http://www.youtube.com/watch?v=yBiJOCzxaTI 1,75 bars rin combo: http://www.nicovideo.jp/watch/sm4950257 youtube: http://www.youtube.com/watch?v=sGKTyMc0xkA 95% rin combo: http://www.nicovideo.jp/watch/sm4949832 youtube: http://www.youtube.com/watch?v=_in4P_6Z8BU archer kill combo without UBW: http://www.nicovideo.jp/watch/sm5745718 youtube: http://www.youtube.com/watch?v=_SbqZoGr5n8 silly gilgamesh infinite http://www.nicovideo.jp/watch/sm5639723 youtube: http://www.youtube.com/watch?v=JBSu-suLg7w lancer kill combo http://www.nicovideo.jp/watch/sm5621459 youtube: http://www.youtube.com/watch?v=1fYxvX3-ZgA
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i recorded some clips for archer, luvi and sakura explaining some of the common combos. Archer superjump loop: http://www.youtube.com/watch?v=Aax5i2B1jBM Archer stance cancel combo into karadbolg: http://www.youtube.com/watch?v=JqDZLSdz0a8 Luviagelita takedown loop: http://www.youtube.com/watch?v=7KSb7hv5qb8 Sakura super setup: http://www.youtube.com/watch?v=nANbDFOkMeM
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/offtopic this is the first time play-asia screwed me over. i ordered the bb soundtrack, fate normal edition & gg tougeki dvd, and one of the items is always missing so they remove the rest from the order, since it's a first come first serve basis. i expected that stuff to arrive long before new years eve, it's still not even shipped yet
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good eddies dont just fly around, it's too dangerous. either use j.k or j.p for preventive anti air, or just use your movement to evade him until he has to land - you should be waiting right next to that spot. don't forget that he has to FD block during flight.
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try this: 5B(3),2B(3),5C(4),[2C,421A,2147A] x3, hold the last 217A! , RC, 5B,2C, 236236B + release A potential problems with this combo: 1. doing the loop 3 times is quite hard, you have to get used to the timing or the 2Cs will whiff. 2. the super setup is quite hard. if you screw up the "release A" timing (it has to hit right after the superfreeze), the super will whiff. another setup for the super would be: any Combo in 5C(4),421A, j.B, j.C, \/, 5B,421A, ABC, wait for enemy to fall, 5B,2C,421A, 82C, 421A, 2147[A],RC, 5B,2C,236236B, ]A[: potential problems: i can't guarantee this setup will hit every time, because you might need a certain gravity for it (which means more or less hits before the end part). another setup: Combo in close 2C,421C, OTG 2B[2], very early cancel into 421A, j.B, j.C, \/, 5B,421A, ABC and so on taken from http://wiki.hardedge.org/index.php/Sakura(FUC) that's in german though, and i wrote that stuff up rather quickly.
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super cancel i guess? ^^
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go to srk, last 4 pages are full of avatar begging and almost no gameplay discussion.
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it's inconsistent for me as well. 2 tips: 1. don't do it too early after the 623B hit, i have a gut feeling that it could turn the move into a "stored" superjump 2. you can be really slow when doing 228, but the button press has to happen with perfect timing, whatever the jump startup is in frames is the maximum allowed difference between 8 and C, i guess.
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http://www.gamechariot.com new matchvids. is this some kind of region tourney? last kanji always means "store", or whatever, and i could read "roppo" in there -> roppongi? Fate店舗対抗戦 ピックアップ01 誉田店 VS 姉崎店 Fate店舗対抗戦 ピックアップ02 五井店 VS 六方店 Fate店舗対抗戦 ピックアップ03 姉崎店 VS 船橋店 Fate店舗対抗戦 ピックアップ04 六方店 VS 誉田店 Fate店舗対抗戦 ピックアップ05 五井店 VS 姉崎店 Fate店舗対抗戦 ピックアップ06 六方店 VS 船橋店 Fate店舗対抗戦 ピックアップ07 五井店 VS 誉田店 Fate店舗対抗戦 ピックアップ08 六方店 VS 姉崎店 Fate店舗対抗戦 優勝決定戦 五井店 VS 船橋店
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bosses are: a.) balanced b.) not broken yet c.) will be played at tourneys please stop speculating about their brokenness, you could do that about every other char at this point. also, the japanese probably got the info from arc after a while, instead of the usual time unlock.
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archer help for mission mode: misson vs. lancer: use ABC when he does a super, it's one of archers moves - counters supers etc. mission vs. caster: kill her with kalatbolg (j.236236A). mission vs. somebody i forgot: kill him/her with franting (bow 236236A). rest should be self explanatory. - for the mission against berserker where you are in permanent UBW just spam 236236C like there's no tomorrow - you only need to drain 1 bar, and you regenerate life anyway. - endurance match against 3 chars should be easy - the damage combos are easy if you go for standard jap BNB stuff. The 8000 dam. one can be tricky, i suggest this combo: j.C,\/,5B,2B,6B,5C,623A, ABC -> link 22C, link 5B,2B,6B,5C,623A, RC, j.C,\/,5B,2B,6B,5C,623B,228C,623B,228C,623B, 2362369C. maybe you can even omit the roman cancel part and just go for 623B, 228C loop, i forgot.
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true. last time i had so much fun in practice was with HNK. last time my wrists were sore was HNK, and now again with fate. damn archer combos! it feels like pop n music, the stance cancel combos got a rythm to them that you could rap to.
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yo guerilla, nice find, i will add it as soon as i can test it (couple of days). about the sol combo: the end of the combo is hard, because you already have so many hits that it's really hard to connect the last airdash j.P. just take your time at first (doesnt matter if he techs), then start decreasing the gap little by little, if that helps. anyway, the combo section is lacking lots of max damage combos anyway, but the ones i have written down somewhere in my ninja archives are 100% tension 6hs corner combos anyway. for that one time in life you make a testa dizzy!
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the air game is really interesting. 1. teching is really dangerous 2. air to air CH leads to: land, OTG to BnB combo of death (usually even more damage than off of normal setups).
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jap fate wiki: http://www32.atwiki.jp/fateuc/pages/3.html edit: some of them can be found on the http://fuc.wikidot.com/archer site, maybe you guys should quote the wiki properly when transcribing combos
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haha, true. yeah, that could help. Although i only managed to get to that point about 2 times, so i guess i gotta work on the rest of the combo anyway. what i'm testing with archer right now: simple setups for ABC, 82C loop into j.236A, super. for example, midscreen to corner: combo into 623B, 228C, 2C, 228C, 2C[2],623B, 228C, 2C, ABC, 82Cx5, j.236A x 2, 236236A. the stance cancel stuff breaks my wrists. another combo i'm trying to learn: corner: combo into [623B, sj, cancel, j.B, \/,] x3, 2C[2],623B, RC, 2C[2],623B, sj.A,B,22C,236A,236A,236236A. the link from stance cancel into j.236A seems to be only possible when doing the combo with a superjump.
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managed to pull off the archer A level combo yesterday at 11.50 pm. now i can attend to the japanese BnBs that drive me mad =( on nico: first combo in sm4785585 combo into 623B, superjump, cancel, late j.B,\/, 623B, 228C, 2C, j.B, delay? j.C, back j.B, delay? j.C, \/, 236A[3], ABC, 2C, 82C x N, j.236A, link j.236A, 236236A. seems like it's char specific (the archer did it vs. that plain looking girl that can throw emerald grenades). Can't pull it off for the life of me. Is there a trick to connect the standing 236A after the first bow juggles? cause the landing recovery screws up the combo for me.
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or 7, or 9.
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5p, j.k[1], j.k[1],j.k[2],j.D,236P, \/. no jump cancels. probably delaying the j.D and the cancel into 236P.
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holy crap, so many features and so many feature-bugs in the combos! archer BnB: - super jump, then cancel with down to make relaunch possible - 228C to cancel 623B into stance cancel (think: slayer & dizzy jump install). pretty cool!
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http://blog.mi-ka-do.net/?eid=904547 http://blog.mi-ka-do.net/?eid=905424 you mean those? never saw that new mikado site before.
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game's out, my modded ps2 is at a friends place, my original arrives between xmas and new year. i cant wait anymore =( /rant off