-
Posts
650 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by TagerTime
-
Ok so your saying that these combos would probably work without fatal or rapid for somewhere around 3.8k damage or more? if so then thats great. This combo will work fine no matter what 5C>6A>2C>AC>j.C>j.2C>5B>5C>6A>AC>B/Egadget ~ 3,800dmg this combo probably works 5C>6A>2C>AC>j.C>j.2C>5B>5C>6A>2C>AC>Elbow Gadget for ~ 3,800dmg even if the above combo cant get gadget this would still work 5C>6A>2C>AC>j.C>j.2C>5B>5C>6A>2C>AC>Spark>MTW>TB> Gadget This would raise our regular Non Mag combo damage to all chars significantly compared to now.
-
I have a question, would this combo work non mag without fatal counter if we currently had 5B>5C? non mag 5C>6A>2C>AC>j.C>j.2C>5B>5C>6A>2C>AC>B/Egadget ? or 5C>6A>2C>AC>j.C>j.2C>5B>5C>6A>2C>AC>Spark>MTW>TB>Gadget or would we have to use RC 5C>6A>2C>AC>RC>sj>j.2C>5B>5C>6A>2C>AC>B/Egadget ? im guessing it would do more damage than this current RC combo 5C > 6A > 2C > AC > RC > sj > j.2C > 2B > 2C > AC > B/E-Gadget 3800 here is another Tager buff if their translation is correct
-
5b>5c will help my gadget finger game against platinum alot.
-
Since 5b>5c works on ground and air opponents, we could do something like 5C>6A>2C>AC>j.C>j.2C>5B>5C>AC>B/Egadget I hope we can do 5C>6A>2C>AC>j.C>j.2C>5B>5C>6A>2C>AC>B/Egadget without fatal counter
-
I hope they just mean 360B>2b>2c>AC or 360B>2b>AC dont work but they didnt try it with 360B>5B>5C>...AC instead. Hopefully we can at least do 360A/B>5B>5C>...AC easily to the entire cast.
-
So they added more useful gatlings like i wanted as well. i love this addition. i was mad that this didnt work before. i hope this is without heat. i wonder if we actually counter hit with sledge or with hammer from VC oh your right so someone just gave us mixed up info
-
Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack Is this the good anti air that we always needed? Just VC any jump in and deliver a free sledge counter hit?
-
This sounds great to me 6B fatal was so worthless. Wall bounce sounds so much better. i just hope they make 6b break primers again also. Well sounds like they made improvements to Bslegde, Voltic charge and 6a like i wanted them to. i just hope these changes are actualy good. Im not gona jump to conclusions about spark bolt so soon though.
-
Thanks for the compliment. I can confirm that you are right about hazama and tsubaki. it also works on ragna. so far only tested those 3 Example combo i just came up with tested ingame on ragna hazama and tsubaki so far just to show that it works. ill test it on the rest later. Non Mag 5C>6A>2C>AC>walk forward>6C>AC>walk forward>6C>AC 3412 (ends in airtech) the timing is actually pretty easy with a little practice. ok tested AC>walk forward>6C>AC on all the chars that you cant or shouldn't use AC>j.C>j.B Carl, Hazama, Tsubaki, Lambda, Mu, Noel, Tao, Platinum, Makoto, jin. AC>walk forward>6C>AC only works on Hazama, Tsubaki, Lambda, Mu, Noel, Tao i could not get it to work on Carl, Platinum, Makoto, jin i will update my combo list with this info and the other FC combos from Edalborez soon
-
Ok again for those still dont understand what i meant When you 360 or 720 someone during their hitstun or blockstun it results in a purple exclamation mark throw. What i would like to see changed for tager is that when you 360 or 720 someone during their hitstun or blockstun it results in a green exclamation mark throw instead of a purple exclamation mark throw. They would still be able to tech out of the throw but just not have 10 years to do it. It would be exactly the same as teching a normal green exclamation mark throw. Since Tager is the only grappler he would be the only one to have this special property added to his command grabs. It makes tager a little better. Since most people still cant tech green exclamation throws reliably it makes using command grabs in a combo or block string a somewhat viable tactic.This way you can alternate between going for untechable command grab or purposely trying to use command grab in a combo or blockstring. Purposely or accidentally miss time a tick throw after a normal or rapid. They would have to be ready to throw tech at all times when tager is on the offensive. I dont care if someone dont like this, you probly are not good at teching green throws, so just get better at it lol. Of course tager needs a much better anti air, but i doubt they gona make collider good enough or give him new anti air animations in this balance patch though. But i like it if it has a big enough hit box to also beat jump ins, with low proration for good damage combos off of wall bounce.
-
i liked reading your thoughts and you agreed to most all of my points. my comments in red to clarify some of the points that weren't clear.
-
LOL like i care. And orion agreed with almost everything on my list ROFLMAO Tager should get a major overhaul but thats not gona happen before bb3 if ever.
-
that's what i meant the location test coming out next week, and ofcourse i agree Tager should have the highest damage combos in the game.
-
every other char in BB craps all over that list and many grapplers are top tier in ther games T_T He should be at least B or A tier like just about every other grappler. it would have to be that tager who is my favorite and the coolest grappler from any fighting game happens to be the worst of them all:vbang:
-
This one does more damage 2D > RC > 5C > 6A > 2C > AC >j.D> j.2C > 2B > 2C > AC > B/E-Gadget 4200
-
Thats because its not noted correctly on the first page that it is actualy a J.D tech trap reset. FC 6B > 6B >6C > j.C >j.D > is the actual red beat combo. They can always tech out after j.D But you will always land on the ground after j.D and have time to AC before they can tech but just not quite fast enough to grab them for a red beat. The point is you altar your AC timing depending if you think they will tech after J.D or not. The proper notation is below FC 6B > 6B >6C > j.C >j.D > AC (if they tech hold AC for reset) (if they dont tech continue with) >ACx2> 6B > Asledge >2B > 2C > AC 3011 >Spark>MTW 3771>Terra 4471 > Gadget 4571
-
yea thats a typo sorry ill edit that
-
Here are the strongest combos i found possible that end in 4d gadget but not b/e gadget from my doc. Normaly you would do this combo which ends in b/e gadget 2D>RC>5C>6A>2C > AC >j.D> j.2C > 2B > 2C > AC >B/E-Gadget 4200 This alternate combo ends in 4d gadget, mainly used if there knocked to far away after rapid 2D such as on counter hit 2D>RC>5C > 6A > 3C > 2B > 2C >ACx2 > 6B>2C > AC > 4D>GADGET 3956 Normaly you would use this combo but it dont work on makoto CH 5D > 2C > AC>j.D> j.2C > 2B > 2C > AC > B/E-Gadget 3562 So on makoto you would use this combo : CH 5D > 2C > ACx2> 6B > Asledge 2B > 2C > AC >4D >Gadget 3539 On most if not all chars except makoto: FC 2C (step forward)>5C > 6B > 2C > AC>j.D> j.2C > 2B > Asledge > 5C > 6A > 2C > AC> 4D >Gadget 4035 For makoto you must change it to this FC 2C (step forward)>6B > 2C > AC>j.D> j.2C > 2B > Asledge > 5C > 6A > 2C > AC >B/E-Gadget 4006 Non Mag Spark Combos 5C>6A>2C > AC >6C > Spark > 2C> AC > 4D> Gadget 3694 5C>6A>2C > AC > Spark > 5C > 6A >2C > AC > 4D> Gadget 3790 Magnetized combo 5C>6A>2C > ACx2 >6C> j.2C > 2B > 2C > AC > 4D >Gadget 3809 As for 6B combos, i only listed new combos for cs2 that did the most damage, so i only listed the Fatal 6B JD reset combo thats new for cs2, the other 6b combos all did crap damage so i didnt list them.
-
lol i thought of it to myself before i became a member here. i'm glad someone else had the same idea too.
-
Thats the same fantastic idea i come up with a few months ago.
-
for chars that you cant do 360 otg collider if you have no mag no spark 360B>Asledge>Hammer>RC>>MTW>Gadget>5241 360B>Asledge>Hammer>RC>Airthrow>j.2C>Gadget 6160 if you have no mag and spark is almost full so cant do 360B>5B/2B>spark>mtw gives some extra time for spark to get full 360B>Asledge>Hammer>RC>5C>AC>Spark>MTW>Gadget>5631 J.D reset: 360B>Asledge>Hammer>RC>j.C>j.D>AC
-
Non Mag Rapid Combos: 5C > 6A > 2C > AC > RC > sj > j.2C > 2B > 2C > AC > B/E-Gadget 3800 5C > 6A > 2C > AC > RC > sj > j.2C > 2B > 2C > AC > 6C > Spark > MTW 4487 > GF 4587 2D > RC > 5C > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC > B/E-Gadget 4200 2D > RC > 5C > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC > 6C > Spark > MTW 4882 > GF 4982 Rapid j.D reset combo: 5C > 6A > 2C > AC > Asledge > Hammer > RC > 6C > j.B > j.D 3562 > AC Reset if they tech if they dont tech j.D > ACx2 > MTW > GF
-
lol no one would be The only western Tager player anyone absolutely must know about is MIKE Z. He is the Western Hemispheres King of Tager and best Blazblue player. I would say Jan is the 2nd best Tager Player in the west. They are the 2 reasons that make Tager the best in the west lol.
-
[CS1-CS2] Iron Tager Tech-Traps and Resets Guide
TagerTime replied to Heavy_Mental's topic in Archive
i agree i find it much easier to do now than before.